123,882 Commits over 4,079 Days - 1.27cph!
Fixed a bunch of desc typos and updated some outdated descriptions to be more helpful to newer players
Smoother terrain anchors in excavator scene
When terrain not cooperate, make terrain eat dirt - junkyard
Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard
Fixed barrels clipping at dome, improved terrain behaviour around ground objects
Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed)
Bumped texture res of road_a albedo
Rusty roadside vehicle LOD4 materials transition more seamless
Forgot some prefab for airfield over the weekend
Road signs now cast shadows
Properly assign playing cards on vm
Disable UI cards
Replace a few remaining roadsigns of the old type on HapisIsland with the newer spawnable or static variants
Restrict junkpile updates even further using HasCloseConnections
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Move flame turret and auto turret budgeted update into the sync transform window
Budget Auto Turret target scan (0.5s)
Cancel TimeoutTurn invoke if game ends
Delete 95% of the CCTVRender code (RIP)
Recycle the rest for rendering special screenshots
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mine tunnel material fix
remnant container shadow proxy tweak
fixed an incorrect cliff LOD terrain mask
arid double stack cliff prefabs
near final cliffs spawn settings, coverage is good, collision minimal and doesn't take too long
experimenting with stacked cliffs prefabs
friday fixes - airfield, satdish, dome
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Fixed issue with parallax
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Fixed an icesheet floating in the sky
Allowed ice sheets and shore ice to spawn on the lake topology
Scaled down all ice sheets to make them feel more realistic
Moved ice sheets further from the edge to make it easier for them to spawn
Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
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RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
Another round of clean up and deleted some unused code/files.
ProceduralMapEmpty test scene for just the heightmaps
Remove an unused test RPC.
Codegen