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123,883 Commits over 4,079 Days - 1.27cph!

4 Years Ago
merge from brain cleanup
4 Years Ago
Refactored a bunch of design start/stop to a central place. Brain now remains clientside, updated prefab realm/removes.
4 Years Ago
Disable server side gameobject enabling/disabling every frame on hot air balloons Floating junkpiles no longer run buoyancy if no players are nearby
4 Years Ago
Less arm twisting on IK position
4 Years Ago
Remove any lingering scrap in the pot when loading a save
4 Years Ago
You now need to hold space down for a second to dismount the card table while in game
4 Years Ago
Fix up the card send/rec RPC
4 Years Ago
Final(?) card material update. Looking good in all lighting situations now.
4 Years Ago
Another material edit
4 Years Ago
Change card material again
4 Years Ago
Added a notification when a player leaves the game
4 Years Ago
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4 Years Ago
Fixed another leaving game edge case
4 Years Ago
Material edit
4 Years Ago
Improved the look of the world space cards UI. The UI component is now affected by light sources, reds don't look so bright
4 Years Ago
Fixed some more edge cases where players leaving mid-game weren't being handled
4 Years Ago
Make the playing card material slightly emissive, useful for playing in relatively dark interiors
4 Years Ago
Removed CurrentBet from card game saved data (we get that from player data now)
4 Years Ago
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
4 Years Ago
Adjusted card UI to only need one canvas
4 Years Ago
Better blending for the world-space cards
4 Years Ago
Add card deck with transparent backgrounds
4 Years Ago
Removed non-spawning roadsigns from the autospawn folder
4 Years Ago
skin approval
4 Years Ago
Refactored a bunch of start/stop AI design functionality. Server now tracks the designing entity too, clears it on disconnect.
4 Years Ago
Further ice sheet improvements
4 Years Ago
merge from main
4 Years Ago
code cleanup
4 Years Ago
large warehouse shadow proxy tweaks
4 Years Ago
even better powerplant road connection
4 Years Ago
one more roadside junkpile fix
4 Years Ago
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4 Years Ago
More restrictive placement for the roadside car wrecks (this doesn't fix spawning on top of each other)
4 Years Ago
moved all tunnel entrances within monuments to be in the correct range for vertical movement
4 Years Ago
scene2prefab
4 Years Ago
SoloSub update updated mesh and lods - separated windows for their own transparent material resized textures added gibs and completed collision meshes
4 Years Ago
small warehouse shadow proxy tweaks
4 Years Ago
various roadside junkpiles fixes
4 Years Ago
Removed some debug logging from AiLocationSpawner
4 Years Ago
fixed gap in sewers_shrink block mesh
4 Years Ago
client compile fix
4 Years Ago
fixes for junkyard portacabins, outbuilding draw distance
4 Years Ago
Moved the CH47 patrol logic out of base patrol state.
4 Years Ago
merge from AI main
4 Years Ago
merge from main
4 Years Ago
Fixed card bone attachment. Cards now move correctly with the hands
4 Years Ago
detail colliders for the satellite dish stairs eliminated the bug dance with terrain by flattening it all the way, heightmap really isnt precise enough to cope, boosted the draw distance of the sewer blocks as a result removed the mirror like bit on the optical part of the dish fixed the road floating (see line 2)
4 Years Ago
Fixed satdish sewer entrance doors and door segment culling too soon fixed chainlink fences and brick walls distances being fucked from previous batch editing fixed static workcart ladders better road connections into powerplant fixed dredge_body prefab shadowproxy being visible reduced wind intensity on groundplants material
4 Years Ago
Minor edit to use IsValid
4 Years Ago
Code review fixes Remove generator implementation of GetEnumerator in BufferList and ListHashSet (returns boxed enumerator struct instead)