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123,886 Commits over 4,079 Days - 1.27cph!

4 Months Ago
- Swapped to a flags approach - Set max inventory size to 7 to sort the last greyed out icon
4 Months Ago
Update: WaterLevel supports getting water heights for a batch of positions - added a test to make sure batched produces same results as the singular version Tests: ran the new unit tests
4 Months Ago
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
4 Months Ago
Fixed incorrect Lootpanel phrases
4 Months Ago
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels) eg: 'consoletoggle 1' will always open the console panel
4 Months Ago
Bee swarm scale effects with springs
4 Months Ago
Integrate my item mod swap changes with jakes
4 Months Ago
Pivot, increase turn speed.
4 Months Ago
cookingv2 -> bees (merge conflicts)
4 Months Ago
merge from catapult_ragdoll_fix
4 Months Ago
disabling collision between ragdoll and its initiator
4 Months Ago
main -> cookingv2
4 Months Ago
exported crocodile turn 90 left and right anims
4 Months Ago
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4 Months Ago
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4 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
4 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
4 Months Ago
fixed catapult admin reload with player ammo
4 Months Ago
merge from PlayerRigUpdate2/mergemain
4 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
4 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
4 Months Ago
Snappier attack response
4 Months Ago
chicken coop blockout and textures - fencing based on 3x3
4 Months Ago
Merge from tiger
4 Months Ago
Re-add missing part of plugin lost with merge
4 Months Ago
Fix compile errors and warnings
4 Months Ago
merge from ragdoll_dismount_improvements
4 Months Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
4 Months Ago
hoodie fixes
4 Months Ago
Tiger being automatically added to spawn prefabs
4 Months Ago
Generate anims root motion curves
4 Months Ago
Hook new tiger attack
4 Months Ago
Attack visual triggering
4 Months Ago
exported snake rig with all lods now skinned
4 Months Ago
merge from primitive
4 Months Ago
Mip map memory slider, set preset values.
4 Months Ago
merge from store_medieval_pack
4 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
4 Months Ago
Fixed incorrect medieval barricade prefab in store
4 Months Ago
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4 Months Ago
Add video url to medieval pack store header
4 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
4 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
4 Months Ago
merge from rock_fix
4 Months Ago
merge from store_medieval_pack
4 Months Ago
merge from pimitive
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
Deployed explosive lit state.
4 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.