reporust_rebootcancel

123,886 Commits over 4,079 Days - 1.27cph!

4 Months Ago
Polished explosive bomb effects, added fuse sound
4 Months Ago
Fixing outbreak scientist wearable
4 Months Ago
merge from ragdoll_fixes
4 Months Ago
merge from main
4 Months Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
4 Months Ago
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4 Months Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
4 Months Ago
merge from main
4 Months Ago
main -> bees
4 Months Ago
Improved Siege Tower Colliders
4 Months Ago
Fixed propane bombs not deployable on roofs Physics materials
4 Months Ago
Fixed deployable explosives short culling distance
4 Months Ago
merge from primitive
4 Months Ago
merge from primitive/bikes_damage_tweaks
4 Months Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
4 Months Ago
Anim stuff
4 Months Ago
Fix? 3p pies anim import weirdness
4 Months Ago
primitive -> Aux2
4 Months Ago
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4 Months Ago
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4 Months Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
4 Months Ago
Assign hold anim override
4 Months Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
4 Months Ago
Assign a temp pie impact effect to prevent NRE
4 Months Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
4 Months Ago
Make the tiger sneak faster when fully in its prey's back
4 Months Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
4 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
4 Months Ago
Merge from train_tunnel_altitude_2
4 Months Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
4 Months Ago
concrete decals
4 Months Ago
Setup leard armor insert worldmodel on the item
4 Months Ago
primitive -> main
4 Months Ago
merge from primitive -> aux2
4 Months Ago
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4 Months Ago
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4 Months Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
4 Months Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
4 Months Ago
updated .worldmodelprefab and fbx
4 Months Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
4 Months Ago
Better throw event timing in anim
4 Months Ago
Throw anim frame mismatch fix
4 Months Ago
merge from primitive/supplydrop_flyhack_fix
4 Months Ago
Fixed supply drop flyhack kicks, for real this time
4 Months Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
4 Months Ago
Merge from primitive
4 Months Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
4 Months Ago
merge from primitive
4 Months Ago
merge from primitive/batteringram_playercollider_fix
4 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside