reporust_rebootcancel

135,503 Commits over 4,324 Days - 1.31cph!

12 Months Ago
merge from crafting_update
12 Months Ago
merge from crafting_update/visual_cooking
12 Months Ago
Compile fixes
12 Months Ago
Cooking workbench: Show oven fire effects when cooking pies or bread Disabled 'only one user' Put bread on top of the recipe list so its not in the middle of the pies
12 Months Ago
Bugfix: fixing unit tests Rip. Missed the fact that unit tests were runnin on empty data. At least there weren't any issues with previous optims. Tests: rajn the unit tests
12 Months Ago
Cooking wb oven ignite, extinguish and cooking sounds
12 Months Ago
Remove need for an intermediate data type when declaring fsms (previous commit didn't go through)
12 Months Ago
Restored mixing table VFXs
12 Months Ago
Remove need for an intermediate data type when declaring fsms
12 Months Ago
Cooking wb meats and effects pos
12 Months Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
12 Months Ago
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12 Months Ago
Optim: avoid row allocations Tests: ran unit tests
12 Months Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
12 Months Ago
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blowpipe icon and hookup
12 Months Ago
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12 Months Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
12 Months Ago
lr300 holster position updates
12 Months Ago
updated wip v4 player loadout
12 Months Ago
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12 Months Ago
merge from crafting_update
12 Months Ago
Merge from armor_slots
12 Months Ago
Explicity set wood and metal insert protection properties
12 Months Ago
merge from plantpot_gibs
12 Months Ago
merge from visual_cooking
12 Months Ago
merge from visual_cooking
12 Months Ago
merge from store-ui-frontiers-update
12 Months Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
12 Months Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
12 Months Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
12 Months Ago
Meat now stops sizzling when fully cooked Fixes
12 Months Ago
Add TrianglePlanter to Frontiers view
12 Months Ago
Committing missing foliage meta
12 Months Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
12 Months Ago
exported crocodile swim sprint attack animation
12 Months Ago
merge from crafting_update
12 Months Ago
merge from crafting_update/fridge power indicator
12 Months Ago
Cooking workbench bbq doesnt block bullet
12 Months Ago
Static hobo barrel cooking visuals
12 Months Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
12 Months Ago
Tweaked bbq and camper bbq item overflow pos
12 Months Ago
Fixed cauldron and hobo barrel item overflow drop pos
12 Months Ago
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12 Months Ago
Fixed cooking workbench BBQ item drop position
12 Months Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
12 Months Ago
merge from iolights_fix
12 Months Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh