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135,653 Commits over 4,474 Days - 1.26cph!

1 Year Ago
snake anim controller set up and linked to its entity
1 Year Ago
Continuing work on zigg shell (still heavily WIP)
1 Year Ago
network++
1 Year Ago
manifest
1 Year Ago
merge from primitive
1 Year Ago
merge from primitive/deployable_ammo
1 Year Ago
Merge from main
1 Year Ago
Correct tiger audio import settings (load in bg, preload, pcm)
1 Year Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
1 Year Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
1 Year Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
1 Year Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
1 Year Ago
More reliable chain reactions
1 Year Ago
Fixed explosives not doing damage
1 Year Ago
Set up flammable version, better iexplosion effects
1 Year Ago
First pass on deployable siege weapon ammo
1 Year Ago
RidableHorseAudio null checks just in case
1 Year Ago
horse skid sound
1 Year Ago
merge from primitive/era_loot_tables -> primitive
1 Year Ago
Fix so it also blocks primitive only loot tables when in vanilla
1 Year Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
1 Year Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
1 Year Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
1 Year Ago
Also add support to filter loot tables from the entity directly based on the era
1 Year Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
1 Year Ago
merge from primitive/fix_primitive_tag -> primitive
1 Year Ago
merge from primitive/fix_primitive_tag -> primitive
1 Year Ago
Cherrypick CS 112426, 112446 & 112447 into it's own branch
1 Year Ago
Cherrypick 112423 into it's own branch
1 Year Ago
Cherrypick 112410 and 112414 into own branch
1 Year Ago
Prioritize gamemode server tags over "vanilla" tag so gamemode will show if both are set (instead of vanilla being the priority)
1 Year Ago
Allow certain exclusive server tags to have priority over others if both are found in server tags
1 Year Ago
Fix for bright rock_fromation_small_d
1 Year Ago
Compile errors
1 Year Ago
customeffects -> primitive
1 Year Ago
Piercer pen FX rotated to the new system. Debug gizmo disabled. Shifted it forward 0.05 for extreme angles.
1 Year Ago
Fun merge from main wip
1 Year Ago
- Improved automatic bone name resolver - Fixed duplicate bone names in Siege Tower - Fixed duplicate bone names in Constructable
1 Year Ago
Increase Siege Tower NPC Carver size
1 Year Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
1 Year Ago
Fix crafting quality tea item id
1 Year Ago
Added wooden armor insert item, setup protection stats. Setup world model.
1 Year Ago
- Rewrote custom effects system - Moved to projectile code - Inject into projectile before effect is sent - SImplify modifiers
1 Year Ago
Add support for primitive server tag to be compressed
1 Year Ago
Speed up slow projectiles fired from AutoTurret to minimize delay
1 Year Ago
Fix maximum sleeping bags set to -1 in primitive
1 Year Ago
Fixing ballista anims