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124,185 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Change slider range of instanced rendering from 500-1500 Default instanced rendering distance 1000m Convar still can go from 500-2500
2 Years Ago
Change clans to soft delete instead of fulling purging from the SQLite database Add clan score value with a new table for tracking clan score events Incrememnt clan DB version because migrating the unique index for clan names to a partial index was too complicated (sorry anyone who started using clans already)
2 Years Ago
Categorize mesh renderers based on prefab the mesh came from Add commands to toggle rendering of certain meshes: `instanced_toggle_buildings`, `instanced_toggle_cliffs`, `instanced_toggle_other` Rename `instanced_rendering` to `instanced_toggle_all`
2 Years Ago
Timing fixes
2 Years Ago
Polish
2 Years Ago
Viewmodel prefabs & naming
2 Years Ago
cherry pick from 86211, tweaked lighting working on final render settings
2 Years Ago
Ensure all instancing classes have instancing namespace
2 Years Ago
Launcher viewmodel FX backup
2 Years Ago
twitch drop render setup, added all my reference models, ordered folders, test with AR
2 Years Ago
2 Years Ago
Merge Main -> Save241
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
loose mats that were not committed
2 Years Ago
loose mats that were not committed
2 Years Ago
merge from art generic props
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
Merge from quarry_desployable_refresh
2 Years Ago
Mining quarries monuments S2P
2 Years Ago
Merge from global_networked_bases
2 Years Ago
Removing unused MeshAllocator instance in VirtualMeshScheduler Use the correct CellAllocator instance when computebuffer_setdata_immediate is false
2 Years Ago
Merge from airpatch_media
2 Years Ago
Merge from parachute
2 Years Ago
Merge from airpatch_media
2 Years Ago
Expose the slot in the inventory screen in a better, maybe less horrific UI layout Only show the extra backpack slot if there is a backpack equipped or a backpack in the main inventory
2 Years Ago
Fixed rocketsSinceReload compile issue
2 Years Ago
Merge from airpatch_media
2 Years Ago
Fixed hazmat suits, more cleanup
2 Years Ago
Apply unsaved controller change
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Merge from airpatch_media
2 Years Ago
WIP potential refactor for parachutes to go into a new, 8th clothing slot rather than living in the main inventory Mostly works as is, still need to solve some wearable layering conflicts
2 Years Ago
Expose ability to get every virtual mesh that is visible for an entity Added Float4x4Ex to get position and rotation from a matrix easily Fix highlighting building blocks when looking at them with a hammer
2 Years Ago
Fixed parachute backpack getting duplicated while deployed
2 Years Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water
2 Years Ago
Merge from airpatch_media
2 Years Ago
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2 Years Ago
Merge Main -> Save241
2 Years Ago
rigged parachute, deploy anim, animator setup, added to backpack deployed prefab
2 Years Ago
Merge Cathode-Tweaks -> Main
2 Years Ago
Improvements to launcher barrel FX.
2 Years Ago
Merge from global_networked_bases -> main
2 Years Ago
Added computebuffer_setdata_immediate convar (does what the name says), defaults to true on OSX since SetData seems to have a ton of memory overhead in Unity's OSX implementation Enabled instanced rendering on OSX by default again
2 Years Ago
Fix recycled cells not rewriting their header causing them to become creater than 32 elements, overwriting other cells and breaking stuff Log error if the cell ever goes above 32 elements again
2 Years Ago
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2 Years Ago
Added a very brief rocket projectile ignition delay, to stop your face melting right off.