reporust_rebootcancel

122,144 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Add the recording light back to the PTZ camera
2 Years Ago
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2 Years Ago
NMS progress & related files.
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Cherry picking 79592, 79593, 79594
2 Years Ago
Changing MaxReceiveTime back to 20 (previous default value) for better comparability
2 Years Ago
Adjusting NetRead and NetWrite pool buffer sizes to eliminate chance for spills even when network queue convars are adjusted
2 Years Ago
Call EnterPool even when object is spilled (so any cleanup in there is still performed, which lots of existing code assumes will happen)
2 Years Ago
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2 Years Ago
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2 Years Ago
PTZ camera temporarily goes out of focus while changing zoom level
2 Years Ago
Progress
2 Years Ago
Improved electrical FX WIP
2 Years Ago
Log monument of all gathered items with an entity, label junkpile & water junkpile spawngroup categories, fix growableentity not logging
2 Years Ago
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2 Years Ago
SpawnGroup will try to find its monument when Awake() is called, can set "category" to manually set monument / loot source
2 Years Ago
Quick LOD support
2 Years Ago
Spark textures are half-res but less compressed. Cheaper, looks better.
2 Years Ago
Add wipe id to every server data point & send server info when server starts up
2 Years Ago
Consolidated culling indirect args
2 Years Ago
Log when a player's wipeid is initially set & move some of the aggregate functions to a seperate .cs file
2 Years Ago
Don't log events unless AnalyticsSecret is set
2 Years Ago
Consolidated indirect draw args into one buffer.
2 Years Ago
merge from main
2 Years Ago
Moved culling calls into a command buffer
2 Years Ago
Pipeline fully working now, everything stays on GPU.
2 Years Ago
merge main to save234
2 Years Ago
merge from drone_rc
2 Years Ago
PTZ deploy improvements PTZ typo fix PTZ lod distance improvement PTZ identifiers defaults to unset
2 Years Ago
Tweaked placement offset for standing rack
2 Years Ago
increase grid y cell count of stand
2 Years Ago
rename stand prefab/item and make it freestanding.
2 Years Ago
merge from main
2 Years Ago
merge from stands
2 Years Ago
merge from main
2 Years Ago
door change
2 Years Ago
added an exit card logic for the NMS security room
2 Years Ago
More progress, moving the caret around an input field with emoji is now mostly working Required some internal TmPro changes
2 Years Ago
Cherry picking 79560
2 Years Ago
Fixed native libraries not copying to the build output folder on the Mac build (has been working in old workspaces since the libraries still existed in the build output folder from previous builds)
2 Years Ago
Don't show a repair cost row on the popup if the cost is 0 items
2 Years Ago
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
2 Years Ago
Merge from industrial
2 Years Ago
Fixed refinery adaptor placement
2 Years Ago
Reworked storage adaptor deploy volumes to prevent placement when the storage adaptor is clipping into something solid This generally resulted in inaccessible sockets due to the width check of the pipes Should fix boxes placed under workbenches not being able to be picked up because they have a storage adaptor on them that can't be removed
2 Years Ago
Save respawnid of player on server to persist across restarts
2 Years Ago
Custom json serialization to avoid GC hell
2 Years Ago
Merge from io_line_thickness
2 Years Ago
Added the ability to adjust IO line thickness via the scene view editor Clamped between 0 (current thickness) and 1 (very chonky) Will only apply to Fluid and Electrical connections
2 Years Ago
Merge from industrial