reporust_rebootcancel

122,144 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Added a warning to the IO crosshair info if looking at an entity that you don't have the correct building privilege to make a connection to
2 Years Ago
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2 Years Ago
Lots of small fixes
2 Years Ago
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2 Years Ago
Remove drone grounding trigger collider, was unused for a while now Change interaction collider to ragdoll layer so it doesn't collide with anything
2 Years Ago
Fix compile errors
2 Years Ago
Fix some events having the wrong id, fix analytics db having wrong table name, add missing antihack violations, log upkeep consumption, upgrade cost
2 Years Ago
Basic culling implementation properly hooked up
2 Years Ago
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2 Years Ago
Created a new air duct end piece Tweaked air duct meshes to make them less jaggy and added more LODs Dressing progress
2 Years Ago
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2 Years Ago
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2 Years Ago
Cherry picking 79535
2 Years Ago
Cherry picking 79535
2 Years Ago
Fixing several pooling related bugs that would cause excessive GC on the server (especially when but not limited to multithreaded networking)
2 Years Ago
Cleaned up lighting Added new light prefabs
2 Years Ago
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2 Years Ago
Don't create pegs for stand racks
2 Years Ago
stand work, test setup
2 Years Ago
Using groupshared to store some per cell calculations
2 Years Ago
Only show the crosshair while remote controlling an autoturret Add a killdrones command for paddy (doesn't kill delivery drones, only deployable drones)
2 Years Ago
disabled can hand open on the office elevator doors
2 Years Ago
vcol fix on LOD0/LOD3
2 Years Ago
Updated the giant door hatch with temporary opening circuit
2 Years Ago
test stand prefab
2 Years Ago
Moved placement info back to a constant buffer
2 Years Ago
enforce vertical rotation for stand weapon placement
2 Years Ago
Changeset 78935 + latest multithreaded networking
2 Years Ago
tweaked anim and anim speed
2 Years Ago
merge from refactor_grids
2 Years Ago
2 Years Ago
manifest
2 Years Ago
NMS giant hatch files and door prefab
2 Years Ago
Starting to hook up culling routines
2 Years Ago
GetWeaponStart
2 Years Ago
Cache skin variant base name
2 Years Ago
Remove IEmojiSource, abstraction is no longer needed
2 Years Ago
GridCellsFree usage
2 Years Ago
size calc function usage
2 Years Ago
Attempting to make emoji work inline with an input field, still very broken
2 Years Ago
refactoring grid cell functions
2 Years Ago
Fix a bunch of issues with grid cell contents and stand types
2 Years Ago
merge from main
2 Years Ago
merge from rc_drone
2 Years Ago
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2 Years Ago
Fixed missing LOD setup on HMLMG worldmodel that was causing bounds detection to not work. NRE fix when worldmodel setup is incorrect.
2 Years Ago
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2 Years Ago
Can now exclude weapons from certain weapon rack types
2 Years Ago
merge from main
2 Years Ago
Applying EAC's own C# wrapper pinning fix (keeping my previous fix in place as it's expected to yield better multithreading performance)