128,909 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
            
            
            
                
                Little bit of parenting debug code
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced new help volulme log spam
Fixed crafting category help prompts staying visible once a mission is completed
Fixed cook chicken stages starting visible
Help prompts for bear kill missions
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Merge from tutorial_island/new_help
 
                
                
                
                
                
             
         
        
            
            
            
                
                Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manifest, protobuf, codegen, compile fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Use world space for the bone copy again, it seems okay now
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix new issue with client-side ragdolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed chainsaw continuing to stay active and draining fuel if the player disconnects while the chainsaw is running
 
                
                
                
                
                
             
         
        
            
            
            
                
                Much ragdoll init order refactoring, trying to sort out the brief trouble mainly when spawning while parented. Parent is now set before spawn, and a bunch of other stuff needed to change.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix team markers getting left on the map after disconnecting and reconnecting to another server if the player is not in a team on the subsequent server
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from gingerbread_toggle
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set gingerbread grade skin id to 2 (a skin that doesn't exist)
Added an Always Unlock toggle that will bypass the skin field entirely, but still respects the Enable In Standalone option so we can disable/enable seasonal building grades
 
                
                
                
                
                
             
         
        
            
            
            
                
                SkinDefault subsurface profile tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from modelviewerfixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable ginger bread skin for now - will be reenabled for Xmas
 
                
                
                
                
                
             
         
        
            
            
            
                
                warning stickers deferred decals
added decals to some barrels
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported player update rock animation set, updated rock entity with iktarget on left hand and updated unarmed idle pose with zero rotation on the pelvis
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent rendering if there are no passes created
Invoke hiresscreenshot per pass
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fix m4 shotgun playing wrong sounds with muzzle break attached
m4 shotgun dryfire sound
 
                
                
                
                
                
             
         
        
            
            
            
                
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                FrankensteinMask 
Model and material setup
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Some refactor and a bunch of distance check replacements.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Show `...` (animated) while waiting for ping from server instead of `?`
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                refreshed barrel art
updated prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from 2009 birthday commit
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Distance check optimisation
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed spraycan reskin not working on some older large box skins until the player reconnects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rename property to PreventDuplicatesInQueue, false by default
Expose the option on AutoTurrets via sentry.debugpreventduplicates (true by default)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new AllowDuplicatesInQueue property for IOEntities
Prevent AutoTurrets from being added to the queue more than once
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed double ParentChanging call
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ragdoll parenting when a new clients enters network range
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated world model as well.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Small material/texture SSS/AO tuning for new lighting.