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126,660 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Ambient lighting fix
2 Years Ago
All weapon worldmodels into the testmap
2 Years Ago
Cherry picked 83356, 83382, 83383
2 Years Ago
Fixed python worldmodel LOD3 being offset
2 Years Ago
Merge from shader-improvements
2 Years Ago
Subtracted 83560 => merge from shader-improvements/merge
2 Years Ago
Fixed GetGroundInfo missing ocean hits Fixed GetMaterialAt not supporting ocean hits Fixed water footsteos spawning at terrain level instead of ocean level
2 Years Ago
Added NotEqual option to VertexLit Blended Custom and WaterDrop shaders
2 Years Ago
Merge from shader-improvements/merge
2 Years Ago
Fixed so instanced rendering will show for entities not in network range Small refactor
2 Years Ago
Fixed shipping_container_skin material missing randomization tint map
2 Years Ago
Disable instanced rendering on concrete barricade & sandbag (they have skins)
2 Years Ago
Added ReflectionMask property to the "Environment Properties" asset to adjust the layers that are included in reflections
2 Years Ago
Added fluorescent sound buzz when enabled.
2 Years Ago
Flare color fix that got messed up in a Unity crash.
2 Years Ago
Merge from shader-improvements/merge
2 Years Ago
Forgot to add the flare to the on state.
2 Years Ago
On/off functions Temp file cleanup
2 Years Ago
WeaponRack lighting rework.
2 Years Ago
Added reflection.forceupdate convar to quickly update world reflections even if stationary
2 Years Ago
Remove old "windmill_main" model from windmill
2 Years Ago
Enable GPU instancing on windmill material Use total scale of mesh instead of only localScale of renderer gameobject
2 Years Ago
cherrypicking 83293
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed being unable to deploy boogie boards or inner tubes in the ocean (SocketMod_InWater fix)
2 Years Ago
Merge from diversuit
2 Years Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
2 Years Ago
Fixed Cliff_LOD shader pragmas
2 Years Ago
Fixed deployed boom boxes failing to reconnect to a valid station after an unsuccesful reconnection attempt
2 Years Ago
Cherry picked: 83457 Fixed deferred decal lighting 83538 Added fresnel-style emission fade option to "Rust/Standard"
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Cherry picked 83381 Fixed post-merge bug causing overall lightness to increase 83382 Fixed post-merge bug grey box around inventory playermodel 83383 Fixed subtle faceted lighting in player preview 83385 Cherry picked 83367 and repplied to new backend
2 Years Ago
Cherry picked 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
2 Years Ago
Merge from water5_final
2 Years Ago
Stop the push interact option appearing while a player is on board the tugboat (this makes pushing impossible as being on the outside is now considered too far to push, will likely need revision)
2 Years Ago
Added an anim curve to remap turn pose average
2 Years Ago
Updated sleeping bag behaviour to request updated map positions if a bag is parented to a moving object, not just if it's a camper Largely untested, needs more deployable work to verify
2 Years Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
2 Years Ago
Add turn pose lerp speed and maxaverge functionality
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
Fixed rotation of certain entities being incorrect Removed useless Dictionary<NetworkableId,GlobalEntityData>
2 Years Ago
merge from main
2 Years Ago
merge from bear main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Animated building blocks no longer modify batching if they are parented to a vehicle (fixes door batching issues after opening/closing)
2 Years Ago
Merge from main
2 Years Ago
Batching fix for parented entities
2 Years Ago
Log warning when ItemSkin.icon is unset instead of failing the build