reporust_rebootcancel

122,074 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Added (very basic) UI to attack heli
2 Years Ago
Turn damage FX off by default for now
2 Years Ago
Fixed a bug in EmissionToggle which stopped it fully handling its materialIndex
2 Years Ago
- Fixed 'Powered' list set on attack heli not showing/hiding correctly. - BaseEntity.Flags now supports a new type of flag check: HasAny. HasFlag checks whether the set of flags passed in exactly matches the set of flags on the entity, whereas HasAny checks whether ANY of the flags passed in match one that's set. - EntityFlag_Toggle now supports "any" or "all" flag modes (see above). Previously only "all" was supported. - New custom inspector GUI for EntityFlag_Toggle that only shows the any/all option if multiple flags are currently set.
2 Years Ago
Cancel any ongoing minimum mode transfers if the container runs out of items for any reason
2 Years Ago
Fixed min/max variables not working when assigned to blueprint filters
2 Years Ago
Merge from main
2 Years Ago
Fixed contacts button not re-enabling after connecting to a server if the previous server had contacts disabled
2 Years Ago
Curved screen mesh for the camera render target
2 Years Ago
Reapply 78917 on the right branch
2 Years Ago
Subtract, wrong branch
2 Years Ago
Fixed batteries incorrectly draining from entities connected via non electric connections (likely affected some water stuff as well)
2 Years Ago
Merge from industrial
2 Years Ago
Likely fix for spectate button in admin ui not working
2 Years Ago
Fixed conveyor screen showing item icons flipped on the X axis
2 Years Ago
Set up powered/on lights. Emission toggle isn't working on headlights, will investigate.
2 Years Ago
Hooked up attack heli headlights
2 Years Ago
Recovered old dash lights Added FX/Lighting prefab to AH Ground effect tweaks.
2 Years Ago
Scene backup again
2 Years Ago
Increase buffer time to keep slide forward after reloading to 1s
2 Years Ago
merge from rust_metrics -> main
2 Years Ago
Fix compile error
2 Years Ago
Revert 78878, we decided we actually do want the heli screen mesh.
2 Years Ago
Really dumb placeholder gun holder
2 Years Ago
Merge from main
2 Years Ago
Scene backup
2 Years Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.
2 Years Ago
Merge from main
2 Years Ago
Finalizing prefab / scene backup
2 Years Ago
merge from rust_metrics
2 Years Ago
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2 Years Ago
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2 Years Ago
Reduced variant count on nature shaders
2 Years Ago
Add a mission event type for damaging/hurting an entity Add a mission objective to deal X damage to a type of entity
2 Years Ago
Drastically reduced variant count on rust std shaders
2 Years Ago
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2 Years Ago
Add a generic TryFindNearby method to MissionObjective to reduce duplication
2 Years Ago
compound s2p
2 Years Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
2 Years Ago
Add a new mission objective type to mount a specific mission entity
2 Years Ago
Fixed shader warnings
2 Years Ago
delete unused weapon rack item/prefab
2 Years Ago
Optimize shaders for lighter input assembly: uv0 included, uv1 opt-out, uv2 opt-in (e.g. wind), uv3 nuked
2 Years Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
2 Years Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
2 Years Ago
test save
2 Years Ago
Use pooling for clientside peg models
2 Years Ago
new road segments LODs and Colliders, prefabs
2 Years Ago
merge from main RC
2 Years Ago
codegen + phrases