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126,621 Commits over 4,109 Days - 1.28cph!

2 Years Ago
wip lights functionality
2 Years Ago
Updated Vintage Alarm Clock Geometry Updated Vintage Alarms Clock Materials and Textures to have better texel density
2 Years Ago
Recache the others just in case
2 Years Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
2 Years Ago
Fixed Vintage Wall Clock LODS and Improved on Geometry
2 Years Ago
merge from main
2 Years Ago
Suit prefab
2 Years Ago
Cine prop prefab backups
2 Years Ago
Merge Main ->Tug🛥️
2 Years Ago
Merge PhysicsLayerRevamp -> Aux2
2 Years Ago
Delete orphaned folder
2 Years Ago
Fix torch missing redirect
2 Years Ago
- Fixed ragdoll moving-parent check not checking nested parents - Fixed incorrect reference causing NRE on listen server
2 Years Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
2 Years Ago
Implement switching to instanced rendering only when an entity leaves network range Also support using instanced rendering the whole time but switching from highest -> lowest LOD when entity leaves network range
2 Years Ago
Merge PhysicsLayerRevamp -> Aux2
2 Years Ago
Viewmodel renderer update
2 Years Ago
PFX scene backup (River source FX)
2 Years Ago
Dir delete
2 Years Ago
Merge from diversuit
2 Years Ago
River FX rework WIP
2 Years Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
2 Years Ago
resized textures for light fitting
2 Years Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
2 Years Ago
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2 Years Ago
water fx atlases
2 Years Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
2 Years Ago
Fixed deferred decal lighting
2 Years Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
2 Years Ago
diver hatchet - item update, sounds set up & screen fx
2 Years Ago
Merge from /main/ferry_terminal
2 Years Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
2 Years Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
2 Years Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
2 Years Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
2 Years Ago
NRE fix when no terrain exists
2 Years Ago
Merge from water5_final
2 Years Ago
exported edited divers torch admire anim
2 Years Ago
updated diver assault rifle cinematic material with correct textures
2 Years Ago
Fixed river water level being ignored by almost everything
2 Years Ago
Fixed water mesh not culling inside caves
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
New tugboat deck material
2 Years Ago
Diver cine materials
2 Years Ago
merge from main
2 Years Ago
ferry terminal S2P
2 Years Ago
decals detail pass some terrain gaps fixes