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122,101 Commits over 4,048 Days - 1.26cph!

2 Years Ago
Modifying placement method for more efficiency
2 Years Ago
Added a swap option, can now swap your current clothing with a mannequin (refactored part of the locker swap process and made it static so we can reuse it as it seems pretty battletested) Increased the size of the joint gizmos so they're not entirely clipped by the mannequin when wearing bulky clothing Can now modify the neck and head bones
2 Years Ago
Added the ability to open an animation window while editing mannequins, allows player to pick from a list of animations and scrub through them to set a pose Bones can still be manually manipulated after selecting an animation, so the animations can be used as a starting point for further refinement
2 Years Ago
Object spins based on velocity of drag release
2 Years Ago
Mouse rotation
2 Years Ago
Proper saving/loading
2 Years Ago
WIP saving/loading
2 Years Ago
Camera positioning fix, rotation reset option
2 Years Ago
soften industrial conveyor sounds a bunch
2 Years Ago
Added basic raytracing controller
2 Years Ago
Proper rotation handles when moving joints
2 Years Ago
Make drone deployable lose control temporarily when getting damaged sometimes Remove protection from drone deployable
2 Years Ago
Fixed screen fill calculation
2 Years Ago
Cherry picked 78206
2 Years Ago
Fixed infinite camera update hook components being added!
2 Years Ago
Fixed camera centering on non-centered assets
2 Years Ago
SkinViewer scene edits
2 Years Ago
Finished the wooden desk prop Added a normal map for wood_panels_b texture
2 Years Ago
Automatically position the camera so the object is centered and filling a specified % of the screen at its maximum dimension
2 Years Ago
Baseline starting shaders and hlsl support for world-space AO
2 Years Ago
Added craggy RT test scene
2 Years Ago
Add a mission ofjective type to have X of an item in your inventory, obtained in any way
2 Years Ago
added d3d12, made primary
2 Years Ago
Add mission objective type for crafting specific item(s)
2 Years Ago
Added some debug info
2 Years Ago
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2 Years Ago
mannequin models and textures #4
2 Years Ago
mannequin models and textures #3
2 Years Ago
mannequin models and textures #2
2 Years Ago
mannequin models and textures #1
2 Years Ago
Starting pass on gizmos for adjusting the pose of the mannequin, feels pretty bad right now but the fundamentals are there
2 Years Ago
Mannequin inventory behaviour now matches player clothing behaviour (can't equip a hazmat suit and other clothing)
2 Years Ago
Make the female version a prefab variant, better model placement
2 Years Ago
Added a female version (separate prefab/deployable)
2 Years Ago
Minimal init for skin viewer, fixed disconnection issue
2 Years Ago
Made mannequin specific head/torso/feet/etc prefabs (identical to defaults for now) Added a Mannequin skin set config to allow for new materials
2 Years Ago
Skin viewer finds the model's true centre and rotation pivots it around that point.
2 Years Ago
SkinViewer scene gets bootstrap setup and inputs. Basic model rotation.
2 Years Ago
Basic SkinViewer scene with lighting etc, based on ModelViewer scene. Added SkinViewer to the scene list for builds.
2 Years Ago
Testing out a player deployed clothing mannequin Currently works as a 7 slot inventory that player can deposit clothing into, spawns a default player model and displays the clothing Also supports showing skins on items
2 Years Ago
Neutral setup for guncam UI
2 Years Ago
Super minor bounce & screen brightness tweak.
2 Years Ago
Remaining widgets for AH gunner's screen
2 Years Ago
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2 Years Ago
Add a mission objective script which requires the player to press a button
2 Years Ago
Dressing progress
2 Years Ago
Wooden desk progress
2 Years Ago
Updated silo prefabs and meshes Added LODs to a few silo pieces
2 Years Ago
Framed poster prefabs
2 Years Ago
Warhead greybox