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126,660 Commits over 4,109 Days - 1.28cph!

2 Years Ago
3p torch, melee override updates
2 Years Ago
updated torch entity
2 Years Ago
Cherry picked 83457 => Fixed deferred decal lighting
2 Years Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
2 Years Ago
caves modules re-lighting (and fixing some OP lights along the way)
2 Years Ago
Fixed Cliff_LOD shader pragma
2 Years Ago
Cherry picked 83372, 83382, 83383, 83450
2 Years Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
2 Years Ago
Applied 83295 without water5 => Fixed post-merge shader errors
2 Years Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
2 Years Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
2 Years Ago
Ambient lighting reapplied (based on 83385)
2 Years Ago
3p torch updates
2 Years Ago
tweaks to lighting prefab (floating prefabs)
2 Years Ago
added some off lights to balance lit one on buildings
2 Years Ago
merge from navmesh_spam_fix
2 Years Ago
Destroy stuck animals after failing to find valid navmesh 5 times in a row.
2 Years Ago
new textures for industrial light fixtures updated meshes, added an extra LOD in the lod chain updated related lighting prefabs tweaked emissive in materials to relfect changes
2 Years Ago
Merge from water5_final
2 Years Ago
Fixed normals missing entirely from rivers (and I think lakes)
2 Years Ago
Fixed diver torch animation transitions (set to 0 transition speed as the override changes immediately)
2 Years Ago
Refactored AddStartingFuel. And tell Tugboat to spawn without any fuel.
2 Years Ago
Use vehicle spawn points for tugboat instead of generic ones
2 Years Ago
- Added two spawners for tugboats to each of the two harbour monuments - Made any static tugboats at existing harbour monuments look obviously sunk, i.e. non-operational
2 Years Ago
Merge from main
2 Years Ago
Merge from diversuit
2 Years Ago
Weapon worldmodel LODGroup consistency pass. Applied to prefabs.
2 Years Ago
Remaining LOD groups
2 Years Ago
3p torch updates, override updates
2 Years Ago
Prevent Building volume for the Cargo Ship. Branched for now until we solve the breaking ladder placement.
2 Years Ago
Prevent Building volumes for the Tugboat, with the option to either allow everywhere except the bridge, or allow only the lower enclosed area
2 Years Ago
LOD consistency progress
2 Years Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
2 Years Ago
LODgroup consistency progress/backup
2 Years Ago
Worldmodel LOD consistency WIP
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Controlling colors from C# sorta works.... but not really
2 Years Ago
Fixed toolgun worldmodel materials all being in the wrong order
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from shader-improvements
2 Years Ago
Cherry picked 83538
2 Years Ago
Cherry picked 83457