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122,031 Commits over 4,048 Days - 1.26cph!

2 Years Ago
more test changes and some fixes
2 Years Ago
Build server as StandaloneBuildSubtarget.Server
2 Years Ago
trying out a different placement method
2 Years Ago
Merge from watercatcher_perf_improvements
2 Years Ago
Merge from demo_fixes
2 Years Ago
Merge from cinematic_lod
2 Years Ago
Revert kayak and rowboat to their 78335 version to fix errors
2 Years Ago
First pass on exposing multiple dof sample options
2 Years Ago
Fix storage adaptors, conveyors and pipe LODs being calculated from the wrong position when entering network range
2 Years Ago
Set code lock light materials back to Opaque. Hopefully this fixes them not being visible through glass.
2 Years Ago
Refactor minicopter wheel code. getting ready for attack heli with skis
2 Years Ago
Fixed minicopter and scrap heli wheels not rotating when on the ground. This was mainly a problem with the animator fighting the code. Some more code cleanup. Added speed method to BaseVehicle.
2 Years Ago
Compile out pipe mesh renderer on server
2 Years Ago
Anim backups
2 Years Ago
Merge from parent
2 Years Ago
Anim archives
2 Years Ago
Missed one - CH47Helicopter
2 Years Ago
Some general refactor/formatting/cleanup on existing helicopter classes
2 Years Ago
Reduce the minimum distance between industrial pipe points for easier placement (was 0.4, now 0.3)
2 Years Ago
Merge from industrial
2 Years Ago
Adjusted LOD levels of industrial entities
2 Years Ago
Merge from industrial
2 Years Ago
Foam composite backup.
2 Years Ago
Revert kayak and rowboat prefabs to match main (even though plastic shows no changes, seems to fix their corruption in unity)
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
Allow doors to be placed on top of deployables (boxes, sleeping bags, etc)
2 Years Ago
Give the attack heli its autocannon model
2 Years Ago
Move some scripts. New AttackHelicopter class
2 Years Ago
Test map edit for heli development
2 Years Ago
Huge wooden sign will deploy on all sides of walls too
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Fix small sign deployment not working on all walls
2 Years Ago
Procedural bunker entrance mesh and prefab
2 Years Ago
Change the mushroom icon to red instead of brown
2 Years Ago
Updated Prefabs for Store page
2 Years Ago
redesign scene backup
2 Years Ago
Update ghost model rotation immediately after changing rotation
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Added Jake's bench_io command from water_io_benchmark branch (there were some other unrelated changes on that branch) Added server.waterContainersLeaveWaterBehind, when enabled water containers will leave 1 unit of water behind when transferring water to other containers Attached sprinklers can still fully drain a liquid container Can be toggled at runtime, enabling this during peak hours or temporarily while IO usage is high should help general server performance
2 Years Ago
Added a small thickness to pipe visibility checks to prevent it going through very small gaps in construction
2 Years Ago
Layer collision enabled for Ragdoll vs. Prevent Movement
2 Years Ago
Cherry-pick ragdoll maxDepenetrationVelocity edit
2 Years Ago
Increased maxDepenetrationVelocity to 2.0
2 Years Ago
I couldn't get ragdolls working in scrap heli without parenting. Thankfully scrap heli seems to handle item and ragdoll parenting much better than cars or HAB do, so enabling ragdoll layer parenting on scrap heli here.
2 Years Ago
Increase distance daisy chained water catchers can deposit their newly created water
2 Years Ago
Merge from main
2 Years Ago
Merge from parent