reporust_rebootcancel

126,662 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Added server sync ragdoll save/load methods
2 Years Ago
Merge from main
2 Years Ago
Unsaved comment
2 Years Ago
Comment on ragdollmode convar. Ragdoll corpseJoint made readonly.
2 Years Ago
Fixed corpse issues with the initial fixed joint to the pelvis. Removed that joint - pelvis collider is now on the base, no separate rigidbody on the pelvis.
2 Years Ago
Manifest, adding the new corpse type
2 Years Ago
Sync ragdoll limb pos more frequently: 10 times per second instead of 5
2 Years Ago
Added smooth interpolation for all ragdoll limb sync
2 Years Ago
Lower scale of non clustered sleeping bags on the map when the player is alive (0.7 to 0.55) Updated waypoint map marker sprite to be properly centred
2 Years Ago
new upgrade sounds are quieter and voice limited more strictly to prevent overlap
2 Years Ago
Move team member map markers to render above sleeping bags
2 Years Ago
Use RustLayout on Tooltips, possibly fixes some strange tooltip layout issues some playing are seeing
2 Years Ago
Merge from main
2 Years Ago
Fix double pool free, go back to using pooled lists
2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
resolved floor triangle gibs r/w errors
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
Copy over shaders from original `global_networking` branch to fix indirect rendering
2 Years Ago
Enable GPU instancing on more building mats Disable normal MeshRenderers in PrefabPreProcess to avoid changing source prefab in editor
2 Years Ago
Art test scene WIP/backup
2 Years Ago
Only display outline collider warning message if not found at all.
2 Years Ago
Enable GPU instancing on building skins Only use highest LOD rather than rendering them all at once (as we don't support LODs yet) Automatically disable normal MeshRenderers in the prefabs we convert
2 Years Ago
merge from main
2 Years Ago
Added missing rack config for candy cane club
2 Years Ago
Setup custom render bounds for SMG.
2 Years Ago
Fix an accidental offset in mp5 world model prefab.
2 Years Ago
Fixed several issues with ragdoll position sync. No more glitching now
2 Years Ago
add ClientTurnSpeedOverride fore testing/debugging
2 Years Ago
updated bear anim meta files with correct settings and removed sleep-1 anim as it isnt needed
2 Years Ago
merge from exsperimental
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Modify bear AI design so they never stop chasing or timeout in combat, to make it easier to test bears. For test branch only!
2 Years Ago
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab
2 Years Ago
Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate") Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
2 Years Ago
HideInInspector HipFudge to make it clear it is not currently used, but keep values.
2 Years Ago
Removed all the old LagyAss related code to eliminate it from animation appearance
2 Years Ago
merge from main
2 Years Ago
Properly fixed non readable meshes being added to server bundles without reserializing assets Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
2 Years Ago
Merge from main
2 Years Ago
Fix disabling team leader markers not properly disabling the makers on the compass
2 Years Ago
All joint positions now have regular sync to client
2 Years Ago
Merge from main
2 Years Ago
Merge from camper_respawn_option_fix