122,015 Commits over 4,048 Days - 1.26cph!
fixed collision issue on zipline slope that could partially hide dropped items
remove now unnecessary unparent code
NRE fix.
Parenting change.
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
Restore crosshair weapon rack info after merge
Fixed some passthrough issues with conveyors
Protocol++
Fixed some pipe prevent building volumes lingering after a connection has been removed
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
Pool the industrial pipe prevent building volume
Added two new slots to the locker, each slot corresponds to a different partition in the locker
Merge Main -> PhysicsLayerRevamp
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Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
Fixed conveyor not properly processing items that don't stack
Merge vehicle_clip_vehicle -> Main
Don't allow industrial pipes to pass through walls
Pipes are still allowed to pass through closed doors
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Fixed autoturret colliders being on Default layer instead of Deployed
Fixed missing ceiling in water treatment plant pigeon nest collider
Fixed broken material order on room pieces
Nuclear silo dressing progress
New pipe and electric cable pieces
Added missing shadow proxies to a few meshes
Blunt variants.
Naming consistencies.
Improved mag drop concept file for later.
Applied changes from code review
Add flush_anlytics command & codegen
- remove logging monuments
- flatten server info object into fields
- set encryption to -1 when null
- trim whitespace from cpu name
- refactor (and maybe fix) std_dev of frametime
- store average frametime in seconds rather than ms
quick temporary hacky test of applying pivot
Set up correction forces on Rhib and Rowboat. Clean up.
Reapply removed #if CLIENT
Applied #if to disable all of gameplay analytics code to be safe
- cleanup
- manifest can disable server analytics & set it disabled on server by default