reporust_rebootcancel

122,015 Commits over 4,048 Days - 1.26cph!

2 Years Ago
fixed collision issue on zipline slope that could partially hide dropped items
2 Years Ago
remove anchor passing
2 Years Ago
remove now unnecessary unparent code
2 Years Ago
NRE fix. Parenting change.
2 Years Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
2 Years Ago
small refactor
2 Years Ago
Restore crosshair weapon rack info after merge
2 Years Ago
merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fixed some passthrough issues with conveyors Protocol++
2 Years Ago
Merge from industrial
2 Years Ago
Log cleanup
2 Years Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
2 Years Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
2 Years Ago
Pool the industrial pipe prevent building volume
2 Years Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
Merge from industrial
2 Years Ago
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2 Years Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
2 Years Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
2 Years Ago
Fixed conveyor not properly processing items that don't stack
2 Years Ago
Merge vehicle_clip_vehicle -> Main
2 Years Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
2 Years Ago
Mere MIDI_fix -> Main
2 Years Ago
Fixed autoturret colliders being on Default layer instead of Deployed
2 Years Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
2 Years Ago
Manifest update
2 Years Ago
Merge from industrial
2 Years Ago
Stab hits
2 Years Ago
Release upload files
2 Years Ago
Merge from main
2 Years Ago
Fixed broken material order on room pieces
2 Years Ago
Nuclear silo dressing progress
2 Years Ago
New pipe and electric cable pieces
2 Years Ago
Added missing shadow proxies to a few meshes
2 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
2 Years Ago
merge from rust_metrics
2 Years Ago
Merge from main
2 Years Ago
Applied changes from code review
2 Years Ago
Add flush_anlytics command & codegen
2 Years Ago
- remove logging monuments - flatten server info object into fields - set encryption to -1 when null - trim whitespace from cpu name - refactor (and maybe fix) std_dev of frametime - store average frametime in seconds rather than ms
2 Years Ago
quick temporary hacky test of applying pivot
2 Years Ago
Merge from water5
2 Years Ago
Merge from boat_b
2 Years Ago
Set up correction forces on Rhib and Rowboat. Clean up.
2 Years Ago
merge from rust_metrics
2 Years Ago
Reapply removed #if CLIENT
2 Years Ago
Applied #if to disable all of gameplay analytics code to be safe
2 Years Ago
- cleanup - manifest can disable server analytics & set it disabled on server by default