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129,016 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Moved train signals further away from the track
2 Years Ago
Fixed rail topology not tranferring to entrances
2 Years Ago
+-5% size on the different variants. Looks better in a group vs them all taking up the exact same square space
2 Years Ago
Playername fix on poster2
2 Years Ago
Poster post tweaks
2 Years Ago
Scaled all wanted posters up 25%
2 Years Ago
Changed mirror reflection color buffer format to compact HDR
2 Years Ago
Fixed a few objects not reflecting on mirror (e.g. cliffs)
2 Years Ago
Re-setup skinning knife to work with weapon racks correctly after recent prefab rotation changes.
2 Years Ago
Slightly tweaked slope and entrance environment volumes to make the lighting transition slightly smoother
2 Years Ago
Changed player_preview to facilitate two different post profiles for wanted posters. (Polaroid & sepia) Renamed some stuff to facilitate it.
2 Years Ago
merge from centralized_ban_endpoint_fix
2 Years Ago
merge from companion_retry_logic
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from rail_network_link
2 Years Ago
removed confusing additional skinning knife prefabs
2 Years Ago
rail road planter icon rerender
2 Years Ago
Skinning knife - viewmodel model rotated (to play ball with burstcloth setup), rigged and skinned - worldmodel model rotated, rigged and skinned - set up have physics on tie rope, updates to all of its prefabs
2 Years Ago
fixed deploying box ontop of storage barrel
2 Years Ago
Scene2prefab on all monuments that contain underground entrances, this should fix remaining broken materials
2 Years Ago
Fixed some objects not receiving shadows on mirror reflection
2 Years Ago
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2 Years Ago
Fixed shadows missing on Shadow Quality = 1
2 Years Ago
Don't append a / to bansServerEndpoint if it ends with = so endpoints can use query strings instead
2 Years Ago
Add retry logic to the companion server initialization Add app.retry_initialize console command to re-run the companion server initialization if it failed before
2 Years Ago
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2 Years Ago
Fixed wanted poster sketch NRE and not re-appearing after being out of client range
2 Years Ago
Layouts for poster2 and 3. SketchOverlay mask changes.
2 Years Ago
merge from ammo_count_in_chests
2 Years Ago
Fixed light leaks in another stairwell piece
2 Years Ago
Added an end to temp VM
2 Years Ago
Temp VM/setup and somme placement setup work.
2 Years Ago
Fixed SERVER compile errors
2 Years Ago
Adjust bone scales in small hunting trophy so playermodel heads bounds are the correct scale
2 Years Ago
merge fom base_decor_DLC
2 Years Ago
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2 Years Ago
Fixed mirror PlanarReflectionCamera NRE
2 Years Ago
Fixed mirror not reflecting player in standalone
2 Years Ago
testshelf
2 Years Ago
Fixed broken env volume in train tunnel slopes
2 Years Ago
Set skinning knife up for all weapon racks.
2 Years Ago
merge from base_decor_DLC
2 Years Ago
merge from cinematic_bypass_procedural_spawn
2 Years Ago
merge from fish_trap_item_filter
2 Years Ago
More debug stuff. UI lerp speed tweak.
2 Years Ago
Skinning knife T1 Skinning knife no longer default Skinning knife crafting cost pass
2 Years Ago
rocking chair 2 extra variants pushed the paint color to a mask to allow different colors
2 Years Ago
Slightly relaxed bathtub planter volumes - easier to place in a 1x1
2 Years Ago
Added preprocessor directive to render tool Let cache have an option to auto update.
2 Years Ago
Mirror pickup Mirror no longer default and requires DLC to unlock Mirror damage setup Mirror crafting setup