reporust_rebootcancel

126,812 Commits over 4,109 Days - 1.29cph!

2 Years Ago
merge from elevator_improvements
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
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2 Years Ago
Taller terrain triggers near the chute hatch as a potential fix for terrain violation Scene2prefab
2 Years Ago
main -> experimental/release
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
merge from building_skins_3
2 Years Ago
Subtracting 81504 footsteps_without_groundinfo - footstep sfx played whilst swimming and reportedly doubled up
2 Years Ago
experimental -> experimental/release
2 Years Ago
main -> release
2 Years Ago
main -> experimental
2 Years Ago
Code review: Use ListHashSet instead of directly using BufferList, for faster removes
2 Years Ago
Backups - scenes, animations and assets
2 Years Ago
Merge Main -> RagdollRewrite
2 Years Ago
Another iteration of 6P files.
2 Years Ago
Further tests. Scene test setup.
2 Years Ago
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
2 Years Ago
Texture density changes for debugging orientation
2 Years Ago
Ruling out memory leaks: Bracket the Analytics "stats" Conditional so that it behaves as (a || b ) && b rather than a || (b && c ). Setting ConVar.Server.stats to false now disables stats without also having to have AnalyticsSecret null or empty.
2 Years Ago
2 Years Ago
Debug setup for 6P shader
2 Years Ago
Added optional Wind layer to "Rust/Standard"
2 Years Ago
First smoke puff using 6point (test)
2 Years Ago
Ruling out memory leaks: Clear entries in the TimedExplosive queryResults static array after use
2 Years Ago
Added colliders to the diesel engine
2 Years Ago
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2 Years Ago
error fixes
2 Years Ago
reverting legacy system changes
2 Years Ago
Fixed a collider that was causing glitchy movement Replaced elevator sign on floor -2 with an exit sign Scene2prefab
2 Years Ago
Merge from main
2 Years Ago
merge from core
2 Years Ago
2 Years Ago
Renamed "UV Set for Transparency" to "UV Set for Alpha" and added this feature to "Rust/Standard" shader
2 Years Ago
motion vectors
2 Years Ago
Added double sided normal option for "Rust/Standard"
2 Years Ago
Updating the rest of the required shader passes
2 Years Ago
Merge from main
2 Years Ago
Cherry picked 81879 (multi-light 6point)
2 Years Ago
Added multi-light and transmission support to 6-point lit particle shader
2 Years Ago
Added macro calls to relevant shaders.
2 Years Ago
Disabled mesh compression on some NMS meshes that still had it
2 Years Ago
Another attempt at fixing a show bug naer the computer room
2 Years Ago
added bespoke roof.adobe.top.line.end.left fbx model to avoid negative scaling
2 Years Ago
Fix analytics serialization error when object is serialized as a field
2 Years Ago
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
2 Years Ago
Fixed steam nicknames not working due to expiry checking the wrong way
2 Years Ago
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2 Years Ago
Fixed TriggerHurtNotChild users like vehicles and the NMS hatch showing "Killed by [blank] with a [thing]". Now if there's no player doing the killing, the thing is will appear in the Killed By field instead, with no blank fields shown.