121,693 Commits over 4,048 Days - 1.25cph!
Initial pass on switching quarries and pumpjacks to diesel fuel, adjusted output and production rates - all values subject to change
added industrial crafter model and lods
- pipe entry points are slightly longer to coincide with concept.
Added textures and materials
Updated prefab with new mesh
- removed old temp mesh
Disabled ambientmultipier, reflectionmultiplier, ao
Removed chair static from Tunnel Dwelling E - Fixes chairs leaking to world origin
Increased Oilrigs reset timers
Cargoship events less frequent
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Updated HeliLoot - Removed the chance of getting a single laptop/cctv, adjusted loot chances
Reduced underwater labs to 1 from 3
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Hot Air Balloon storage increase 12 -> 18
Boat storage increase 12 -> 18
RHIB storage increase 30 -> 36
Submarine storage increase 12 -> 18
Stone spear cheaper to craft
Reduce stone spear crafting time
Removed stone spear from elite/hackablee crates
Fixed baseball bat available in loot tables
Added new wire colors
- light blue
- orange
- pink
- purple
- white
Added seperate despawn variable to avoid changing rarity (incase)
Explosives 20min -> 60min despawn
Aiming module 5->60
MLRS rocket 40->60
HE grenades 5->60
Rockets 40->60
Sam site 5->60
Beancan 20->40
Grenade launcher 5->60
Made custom icons for each type of berry clone to better differentiate each colour
Metal ore 5 min -> 20 min despawn (match metal fragments)
HQM ore 5 -> 40 minute despawn but stacksize 1000 -> 100
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Add a different, slightly darker material to the Hemp ripe stage so it looks different to Fruiting
Merge Main -> MoreCabooseFixes
Merge Main -> StaticCaboose
Fixed badly positioned payout UI on the caboose slot machine
The flashlight held entity can now be toggled on/off (uses light toggle key like light attachment)
Fixed slot machine NRE if player dismounts during a spin
Replaced slots, poker table, and blackjack in the static caboose with new static variants
Removed fire barrel on rail platform at Compound
Made the static caboose an entity. Fixes RealmedRemove not working correctly on it. Updated Compound with the change.
Added static caboose to Compound, ran S2P
Fixed static caboose lighting not working
Keep authorize UI open when authorizing players on a turret
Static caboose dressing prefab minor edits
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
New static variant of Caboose Dressing ("Caboose Dressing Static"). IsDynamic set to off on all the culling/LOD/etc scripts
Re-enable light icon
Fix icon persisting after moving item with light enabled
- Removed StaticTrainCaboose.entity, replaced with TrainCaboose.static that has the latest Caboose work (still not actually a Prefab Variant since it's so different, being a static object).
- Various changes to scripts, colliders, etc, to make it a static mesh instead of an entity.
Merge Main -> Static Caboose
Fixed Caboose not shutting off the lights anymore when there's no-one nearby
Add radial option to Harvest/Clone/Clear all plants in a planter
Will apply that action to all valid plants in the planter eg, if 2 out of 9 plants are harvestable using Harvest All will only affect those 2 plants
The option will only appear if at least one other plant in the planter is at the same stage as the plant being looked at
Fixed ability to hit wall in weakspot when a floor or stairs is in the way
Show "X days" of upkeep after 72 hours (rather than > 72 hrs)
Fix placing walls prioritizing middle of wall sockets rather than top of wall (when building jump ups)
Merge Main -> StaticCaboose
Fixed deploy offet of press button so it can be placed near the floor
Fix right clicking into repair bench not swapping items
Cherry pick
76438
(Fix building manager getting cleared in CLIENT + SERVER mode)
Can right click armor into locker and have it go to first free row (will not go into a row if it conflicts with other armor in the row)
Updated industrial splitter mesh
- fixed shader issues
Added textures and setup material
Replaced current splitter mesh with new mesh in prefab.
- updated prefab (Jarryd will have to go through this)
Added ability to recolor existing wires in world by pressing "R" on input / output of wire, will apply selected color
Fix button so it passes through full power for 0.5s when connected in passthrough mode