reporust_rebootcancel

121,835 Commits over 4,048 Days - 1.25cph!

2 Years Ago
Merge from main
2 Years Ago
Added LODGroup component to terrain_blend_cube
2 Years Ago
Root merge
2 Years Ago
Root merge
2 Years Ago
Additional player prefab skeletons. Updated menu prefab list
2 Years Ago
Tweaked clone icons to more clearly show berry colour
2 Years Ago
Merge from main
2 Years Ago
Added 'A-pose' clip to cinematic controller
2 Years Ago
Codegen
2 Years Ago
Merge from main
2 Years Ago
Added 'ent auth' support to modular cars with code locks
2 Years Ago
Car lift no longer sends lock code to clients
2 Years Ago
Don't show the vehicle lock keycode on the lift at all (prevent others seeing the code because you're probably using the same code for your base, aren't you?). You can always destroy the lock if you forget your code.
2 Years Ago
Added a phrase explaining the lock code being hidden in streamer mode.
2 Years Ago
merge from qol_nov_22
2 Years Ago
Phrases
2 Years Ago
Fixed condition on door controller (unused)
2 Years Ago
Fixed BBQ static hidden having incorrect slots after recent baseoven changes
2 Years Ago
Removed condition pickup from Garage door - now in line with other doors
2 Years Ago
Applied rotation changes tograveyardd fence Fixed external wall debris destroying when out of terrain
2 Years Ago
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2 Years Ago
Potential instrument LateUpdate fix
2 Years Ago
Hide codelock on vehicle lift loot panel when in streamer mode
2 Years Ago
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2 Years Ago
Bunch more refactoring, file cleanup/splitting, etc.
2 Years Ago
Renamed RifleSlot to WeaponRackSlot and move to separate file
2 Years Ago
renaming
2 Years Ago
Split Row out into new WeaponRackRow file/class
2 Years Ago
merge from rows/placement
2 Years Ago
merge from rows
2 Years Ago
merge from qol_nov_22
2 Years Ago
Updated stone gate deploy guide (now includes rotated doors to indicate open direction)
2 Years Ago
Updated T3 workbench deploy guide (now uses complete model)
2 Years Ago
merge from burstmodule_improvements
2 Years Ago
merge from main
2 Years Ago
compile fix
2 Years Ago
Added optional argument "unlockall <userid>" to specify target player
2 Years Ago
Prefab bug fixes.
2 Years Ago
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2 Years Ago
Snow machine iteration
2 Years Ago
Finalized FishVil A Prefab PFX tweaks
2 Years Ago
merge from burst_module_improvements
2 Years Ago
Xmas tunnel entrance progress
2 Years Ago
Scene backup
2 Years Ago
Attempt to fix harmony failing to resolve DLLs on disk
2 Years Ago
Set normal quarry rates 40min / diesel 50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel Pumpjack 15min / diesel 60 crude & 170 lfg / diesel
2 Years Ago
ice roofs on bandit town xmas
2 Years Ago
Converted lightbulb shader
2 Years Ago
improved textures for the wood version of gun rack
2 Years Ago
show toasts for world events (temp/wip)