126,713 Commits over 4,109 Days - 1.28cph!
Increased BlindDurationMultiplier on NVG scientist variant so that they get blinded for longer.
merge from main/building_skins_3
Reduce flashbang duration vs AI (4->3 seconds)
Removed debug log.
fixing a few roof condition issues
fixed early culling adobe floor frames
Reduce movement speed in blinded state to NavigationSpeed.Slowest
adobe skin wall logs stick out further without collision
adobe skin texture improvements
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Removed crate_normal from powerline C and B
merge from shadow_proxies_review
merge from nuclear_missile_silo
merge from nuclear_missile_silo
Layout fixes, clicking on an entry now moves the map to that marker
First pass on showing a list of current map markers on the left of the map screen
Remove pooling from scientist nvg suit to resolve pooling errors (still needs more investigation for a better fix)
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Apply BoneRetarget script to scientist nvg suit head lights
Apply BoneRetarget script to scientist nvg suit head lights
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Fixed elevator button not opening the doors at a given floor if you press the corresponding button while the elevator is idling at that floor
Added a hurt trigger to the underside of the hatch right above the rocket. S2P.
Fix not writing normal characters when escaping string
Ignore NPCs when calculating aggregate items on a server
Updated names of the CCTV cameras
Added new camera that allows you to see the exit from a different angle
Added interior lights to some exterior buildings
Added light poles near chainlink gates to further highlight the entry points at night
Added a light near the exit to help with CCTVs at night
Scene2prefab
Close eyes of players who transferred servers and are still loading in
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