121,629 Commits over 4,048 Days - 1.25cph!
Fixed BiomeTexture error when opening workshop editor
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
merge from lumberjack_viewmode
Gingerbread man model updates
First implentation, still pretty broken
Cherry picking some changes from the current version of TMPro I'll need
timber mine xmas skin prefabs
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
Merge from main -> player_movement_rpc
Merge from main -> global_networking
#SERVER fixes & more refactoring
Removing entities works, remove old prototype code not needed / working
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
Gingerbreadman model/texture updates
Gingerbread man texture import settings
Gingerbread man proper skinning pass
Gingerbread man model/textures/prefab
Merge from main -> experimental
Fixed reflections on the lowest quality
re-skin materials
gingerbread_floor textures
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
merge from attachment_item_move
Update EntityMenu with the new cards_play token from
76333 - needed a CodeGen
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ferry terminal scene cleanup
drawbridge latest - backup
Be nice and use the dealer rule that gives the house a little less edge. Stand on a soft 17 instead of hitting.
Updated wire fence prefabs with damage triggers + movement drag
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
Fixed a remaining bug in how the dealer handles soft 17
Merge Main -> MoreCabooseFixes
Merge from media_projects/prototype_17
Merge in p17 cinematic assets
Fixed conflict between the card game "play" action text token and the main menu "play game" text token which is also just "play". Renamed mine to cards_play.
Minor fix for the way the dealer handles aces, now implementing the Soft 17 rule correctly
Remapped drumkit MIDI to more closely match standard MIDI conventions
Merge MoreCabooseFixes -> Main
Fixed poker table NullReferenceException when trying to play
Finally maybe an acceptable top topology for the flame mesh
D# on the drumkit is now bound to a high tom (was bound to snare which is already covered by G#)