reporust_rebootcancel

121,629 Commits over 4,048 Days - 1.25cph!

2 Years Ago
File backup
2 Years Ago
Fixed BiomeTexture error when opening workshop editor
2 Years Ago
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
2 Years Ago
merge from lumberjack_viewmode
2 Years Ago
Gingerbread man model updates
2 Years Ago
First implentation, still pretty broken Cherry picking some changes from the current version of TMPro I'll need
2 Years Ago
timber mine xmas skin prefabs
2 Years Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
2 Years Ago
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
2 Years Ago
Merge from main -> player_movement_rpc
2 Years Ago
Merge from main -> global_networking
3 Years Ago
#SERVER fixes & more refactoring
3 Years Ago
Removing entities works, remove old prototype code not needed / working
3 Years Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
3 Years Ago
merge from main
3 Years Ago
Gingerbreadman model/texture updates
3 Years Ago
Gingerbread man texture import settings
3 Years Ago
Gingerbread man proper skinning pass
3 Years Ago
Gingerbread man model/textures/prefab
3 Years Ago
Merge from main -> experimental
3 Years Ago
Fixed reflections on the lowest quality
3 Years Ago
Pairing Rust+ screen
3 Years Ago
re-skin materials gingerbread_floor textures
3 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
3 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
3 Years Ago
Rust+ page and assets
3 Years Ago
merge from harmony_qol
3 Years Ago
merge from attachment_item_move
3 Years Ago
phrases
3 Years Ago
Update EntityMenu with the new cards_play token from 76333 - needed a CodeGen
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
S2P ferry terminal
3 Years Ago
ferry terminal scene cleanup
3 Years Ago
drawbridge latest - backup
3 Years Ago
Be nice and use the dealer rule that gives the house a little less edge. Stand on a soft 17 instead of hitting.
3 Years Ago
Updated wire fence prefabs with damage triggers + movement drag
3 Years Ago
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
3 Years Ago
Fixed a remaining bug in how the dealer handles soft 17
3 Years Ago
Merge Main -> MoreCabooseFixes
3 Years Ago
Merge from media_projects/prototype_17
3 Years Ago
Merge in p17 cinematic assets
3 Years Ago
Fixed conflict between the card game "play" action text token and the main menu "play game" text token which is also just "play". Renamed mine to cards_play.
3 Years Ago
Minor fix for the way the dealer handles aces, now implementing the Soft 17 rule correctly
3 Years Ago
Remapped drumkit MIDI to more closely match standard MIDI conventions
3 Years Ago
Merge MoreCabooseFixes -> Main
3 Years Ago
Fixed poker table NullReferenceException when trying to play
3 Years Ago
Finally maybe an acceptable top topology for the flame mesh
3 Years Ago
D# on the drumkit is now bound to a high tom (was bound to snare which is already covered by G#)