reporust_rebootcancel

129,040 Commits over 4,232 Days - 1.27cph!

2 Years Ago
Added heightmap mesh for the second entrance
2 Years Ago
Location point generation and handling. UI distance clamping. Use radius for long range detection.
2 Years Ago
Added First Wanted Poster Variation Added First Wanted Poster Materials and Model Setup Basic Prefab
2 Years Ago
Fixed _ShadowMapTexture related errors in "Rust/Standard", possibly others
2 Years Ago
Cherry picked 88685, 88686
2 Years Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
2 Years Ago
More foliage tests
2 Years Ago
Some progress bars
2 Years Ago
Fix cell size of backpack inventory
2 Years Ago
Fixed train signal lights at low LODs
2 Years Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
2 Years Ago
Try commiting GameUI.Inventory again
2 Years Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
2 Years Ago
Add BackpackInventoryPanel Set backpack panel to resizable
2 Years Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
2 Years Ago
TrainSignal class cleanup
2 Years Ago
Merge from tutorial_island/foliage
2 Years Ago
Reduced garbage gen in RefreshLightState to zero
2 Years Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
2 Years Ago
Heli wreckage & related files.
2 Years Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
2 Years Ago
Terrain detailing.
2 Years Ago
merge from main -> hackweek_backpacks_2
2 Years Ago
Second tunnel entrance progress / LODs/ collision /prefab changes
2 Years Ago
Set occupationOver of backpack to back
2 Years Ago
Cherrypick "prevent parenting"
2 Years Ago
Reassign entityPrefab of backpack wearable
2 Years Ago
Change default volume from `1` to `0` Rename `itemVolume` to `volume` as unity is confused after changing default value
2 Years Ago
Source, detection and UI basics.
2 Years Ago
Splat updates for 8 channels. Scene org & heightmap polish.
2 Years Ago
Initial states wip. Held entities can now block sprinting. Reduce movement speed and block sprinting when in sweetspot detection state. Initial UI setup/prefab/boilerplate code.
2 Years Ago
exported new player crouch set of unarmed anims
2 Years Ago
Added console command to set player health, food and hydration.
2 Years Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
2 Years Ago
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2 Years Ago
Attempt at fixing contacts Graphics.CopyTexture error
2 Years Ago
exported new player rifle run and crouch animations
2 Years Ago
Added hide sash convar. Will work on alive players and corpses.
2 Years Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
2 Years Ago
Basic initial item/prefabs setup
2 Years Ago
Improve look hit detection for custom weapon racks
2 Years Ago
legacy wood shelter final art / basic deployable prefab setup
2 Years Ago
merge from water-camera-fixes
2 Years Ago
merge from 88496
2 Years Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
2 Years Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)