121,622 Commits over 4,048 Days - 1.25cph!
Fix trumpet b3 start pitch being off by 1 semitone
Added option to disable the use closest midi behaviour per instrument
Added option to add additional MIDI codes to a note
Show the player's current card value in the main UI at the bottom. Removes confusion when look at scores when you have a split
Add an option to test MIDI inputs from the MidiJack editor window
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Merge Main -> MoreCabooseFixes
merge from MoreCaboseFixes
Fixed missing DoPrepare labels the static BlackJack machine (for modders), also fixes MissingReferenceException when running DoPrepareAll
merge from MoreCaboseFixes
Lower quality displacement and normals on _WATER_QUALITY_LOW
Lower quality water line on _WATER_QUALITY_LOW
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Nevermind we don't need to calculate conditional models clientside
Fixed dealer still playing his hand if all players busted
Let players participate in card game chat whenever they're at the table, not just when they're in the game. This aligns the ability to SEND card game chat with the ability to RECEIVE card game chat - these were previously misaligned.
Merge pr #40 for community UI
Handle entity links in seperate manager with an octree rather than physics lookups
Merge pr #43 for community UI
Fix cards chat messages not showing up for the other player(s) at the blackjack machine
Space out slot machine payout widgets so they fit the display spce better
Move LoadEntities() call in CustomNetworkHandler
Fixed voice chat and text chat not being available in the card game UI
Custom renderer works with Matrix4x4 rather than position only
Revert
76289 re dealer hitting on two aces. Behaviour was actually correct before.
Fix bets not swapping over when the split hand and main hand swap over. Bug was only noticeable when doubling on one hand and not the other, then winning on one and not the other
Fixed dealer hitting on two aces (dealer should always count all aces as 11 when deciding whether to hit - this was broken for two aces in another fix I did yesterday)
Don't show hit option if the player has 21 already (but has other options like Insurance, so the round hasn't automatically ended)
Fixed insurance not paying out correctly (I thought it paid 2:1 like you pay $10 insurance and get $20, but it's 2:1 like you get your original $10 back + $20 = $30)
Added debug.showAimHelper to help diagnose misaligned viewmodel ADS
Can modify line width with debug.viewmodelAimHelpWidth
Flame mesh texture prototype
Increased blackjack table LOD distances a bit
Fixed not being able to toggle camera info while a shot is playing
Added a quick display to the conveyor screen to show items being moved
Apply more fixes lost to git & now works from server
Improved card player UI widget action popup behaviour
Pre inner flame cone checkpoint
Fixed caboose having no death screen icon
Prevent interacting with caboose light switches from behind
Fixed bug with the player widget UI if the top hand had less cards than the bottom hand. The bottom hand would show some of its cards in the top row.
A slightly more intelligent fix for TriggerPlayerForce
Fixed TriggerPlayerForce not working correctly on rotated objects