121,615 Commits over 4,048 Days - 1.25cph!
Require a subject line and message when submitting offensive content reports
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
Replace HasFlag(Protected) with IsTransferProtected()
Fix NRE spam when running client+server and a NexusIsland spawns
Fixed player culling issue
Fixed traincars.population null entry
Better warning when SpawnPopulation contains a null entry
Fixed NRE in CoalingTower when running procedural map in the editor (cc billb, this is probably the wrong way to fix it)
Lighthouse lightswitch and material tweaks
Hooked up routine to blur the meniscus line.
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering
Actually fix asset warmup exiting before preprocess is called for all the assets
Adding image effects for waterline.
Airfield light switch update
Reduce the frequency of asset warmup messages being printed in the server log
Added outer skirts back in, fading displacement out to match skirts, improved tessellation.
Move NPCWalkAnimation queue to LateUpdate
Cherry pick
71986
- Show "Custom Map" in browser for all custom maps
Fixed LODs and removed sockets on static telephone
Powerline platform tarp LODs
Made the pier posts deeper in fishing villages (wooden_walway_large set)
always test both navmesh layers and prefer the one with the shortest path
improvements/fixes for manual path following & switching
merge from hapis_conversion
Remove sockets on npc vending machines
Add graphics.aggresiveShadowLod convar, disables shadows on small meshes (<2m on all axis) on the last LOD level
Disabled 4 shadow casters on npc vending machines
Disabled ~40 shadow casters on lower LODS in the fishing village shop dressing (mostly small fish models)
Add graphics.ReportShadowCasters
Merge from inventory_idle
Tweaked head tilt for base anim
Improved layout on report bug dialog to better fit the offensive content option
Merge from adminpanel_ugc
Increased size of preview image for signs
Merge from adminpanel_ugc
Fixed expanded sign preview getting smaller each time the admin panel is opened
Fixed hanging sign image getting displayed backwards
Fixed pooling issues with pattern boomers in UGC panel
Added to all BaseOven, smelt multiple items per tick, loot all button
Trickled in the previously applied small fixes.
Brought the fishing villages up to procmap spec.
Merge from modding_prefabs
More material base scaling fixes. Additional tile and concrete prefabs
Added plaster tiled cubes