reporust_rebootcancel

124,474 Commits over 4,171 Days - 1.24cph!

3 Years Ago
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens) Industrial crafter now needs to be empty before it can be picked up Electric furnace description tweak
3 Years Ago
Remove unusued position setting code, since if we ever need to do this on a ragdoll, we should be using rigidbody.MovePosition instead
3 Years Ago
Increased ragdoll rigidbody solverIterations from 6 to 10, and solverVelocityIterations from 1 to 10. Only applies to ragdolls (client-side). Massively reduces problems with jittering limbs.
3 Years Ago
Enable projection on all ragdoll joints. Brings violated constraints back into alignment even when the solver fails. Should reduce instances of extreme stretching.
3 Years Ago
Client-side ragdoll ignores server-side corpse collider on listen server. Improves ragdoll jitter with editor in C+S mode.
3 Years Ago
Simplified some recursive behaviour on the conveyor
3 Years Ago
Splitting network thread into two threads (read thread and write thread)
3 Years Ago
grid helper functions now support rotation.
3 Years Ago
Removing locks in GetStat, GetLastPing and GetDebug since they're only called from the main thread, which is the only thread that can disconnect the peer
3 Years Ago
Scene setup for water FX.
3 Years Ago
Shipping container prefabs scripts setup for lod and gibs and colliders
3 Years Ago
apply pivot offset correctly and only once, fix anchors.
3 Years Ago
fixed collision issue on zipline slope that could partially hide dropped items
3 Years Ago
remove anchor passing
3 Years Ago
remove now unnecessary unparent code
3 Years Ago
NRE fix. Parenting change.
3 Years Ago
Updated Electric Furnce mesh so IO point is on the side of furnace rather than the back.
3 Years Ago
small refactor
3 Years Ago
Restore crosshair weapon rack info after merge
3 Years Ago
merge from main
3 Years Ago
Merge from industrial
3 Years Ago
Fixed some passthrough issues with conveyors Protocol++
3 Years Ago
Merge from industrial
3 Years Ago
Log cleanup
3 Years Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
3 Years Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
3 Years Ago
Pool the industrial pipe prevent building volume
3 Years Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Merge from industrial
3 Years Ago
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3 Years Ago
Revert kayak and rowboat prefabs for now while I work out what corrupted them in the vehicle_clip_vehicle merge
3 Years Ago
Fixed up shovel bass note assignments (finished the work started in MIDI_fix). Handle null NoteSounds.
3 Years Ago
Fixed conveyor not properly processing items that don't stack
3 Years Ago
Merge vehicle_clip_vehicle -> Main
3 Years Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
3 Years Ago
Mere MIDI_fix -> Main
3 Years Ago
Fixed autoturret colliders being on Default layer instead of Deployed
3 Years Ago
Fixed missing ceiling in water treatment plant pigeon nest collider
3 Years Ago
Manifest update
3 Years Ago
Stab hits
3 Years Ago
Merge from main
3 Years Ago
Fixed broken material order on room pieces
3 Years Ago
Nuclear silo dressing progress
3 Years Ago
New pipe and electric cable pieces
3 Years Ago
Added missing shadow proxies to a few meshes
3 Years Ago
Blunt variants. Naming consistencies. Improved mag drop concept file for later.
3 Years Ago
merge from rust_metrics
3 Years Ago
Merge from main
3 Years Ago
Applied changes from code review