reporust_rebootcancel

131,913 Commits over 4,262 Days - 1.29cph!

2 Years Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
2 Years Ago
Fixed the unparent fuckery on the launcher attack. Timing improvements on the rocket engine ignition.
2 Years Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added
2 Years Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
2 Years Ago
Update the holster offset of the hml
2 Years Ago
Protect turret interaction when there's a driver
2 Years Ago
Fixed incorrect reload time on homing missile launcher
2 Years Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
2 Years Ago
Added parachute gibs
2 Years Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
2 Years Ago
Force gibs for now
2 Years Ago
More launch fixes.
2 Years Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
2 Years Ago
More fixes. IK stuff.
2 Years Ago
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
2 Years Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
2 Years Ago
Added parachute backpack lods to deployed prefab
2 Years Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
2 Years Ago
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
2 Years Ago
Rocket & attack prefab fixes.
2 Years Ago
Added lods to parachute backpack (not in deployed backpack yet)
2 Years Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
2 Years Ago
Rocket fx
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
2 Years Ago
Merge Attack Helicopter -> Main
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
Merge from analytics_aug_23
2 Years Ago
Tweak after merge
2 Years Ago
Implement clan leaderboard UI
2 Years Ago
Resolution/compression tweaks.
2 Years Ago
Explosion stuff WIP
2 Years Ago
Attack prefab setup
2 Years Ago
Merge from main -> global_networked_bases
2 Years Ago
Merge from main -> analytics_aug_23
2 Years Ago
merge from hab_door
2 Years Ago
Added an attack prefab for the homing launcher, instead of it using the RL one.
2 Years Ago
Pos fix & FX prefab update for the positioner.
2 Years Ago
Added root position entity for FX spawning.
2 Years Ago
removing old anim file
2 Years Ago
player anim fixes
2 Years Ago
Parachute canopy LODs
2 Years Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
2 Years Ago
Disable instancing when upgrade gibs effect is happening
2 Years Ago
exported hml 3p anims
2 Years Ago
Only send global updates to clients with instanced rendering enabled to ensure server performance is ok Add `limit_global_update_broadcast` convar to control above behavior
2 Years Ago
Ensure everything is disabled when `--normal-rendering` is set
2 Years Ago
Added unpacked parachute art
2 Years Ago
Explosion FX files.