reporust_rebootcancel

139,544 Commits over 4,383 Days - 1.33cph!

2 Years Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
2 Years Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
2 Years Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
2 Years Ago
enabled read/write on the sat tube convex mesh environment volumes
2 Years Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
2 Years Ago
Added environment volumes to portacabins to prevent snowy props in them
2 Years Ago
fixed floating barrel in small rig
2 Years Ago
Reverted mesh lod changes :)
2 Years Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
2 Years Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
2 Years Ago
Codegen
2 Years Ago
Added boolean to allow cargo to dock to any harbor that it comes across
2 Years Ago
subtracting 95312 merge from save248 - critial error on joining world
2 Years Ago
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2 Years Ago
Allow repeat docking command
2 Years Ago
Added debug commands to dump cargo current state
2 Years Ago
Fireballs created during sub entity srpeading respect their parents ignoreNPC setting.
2 Years Ago
command to print harbor indexes and positions
2 Years Ago
GetNextPathPosition NRE fix
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
some weird meta remove
2 Years Ago
balance
2 Years Ago
merge from save248
2 Years Ago
Improvements to lod fading - offseted fading so that levels fade in and out in a staggered fashion, avoiding disappearing levels.
2 Years Ago
Harbor crane support arms now update as the arm moves Will need a S2P to work, parking on a branch for next month
2 Years Ago
Merged main into wire_slacking
2 Years Ago
debug docking is now a server var
2 Years Ago
Harbor 1 and 2 scene to prefab to account for crane color changes
2 Years Ago
Trigger the standard cargo ship interval loot refresh on arrival at the harbor, spawns a locked crate, elite crate, 4x military crates and 4x junk crates as long as there are still vacant places to spawn crates Counts as one of the loot rounds for the CargoShip.loot_rounds convar Can be disabled via CargoShip.refresh_loot_on_dock (enabled by default)
2 Years Ago
Made crane_dynamic_rotate and crane_static blue to differentiate them from pickup cranes Tweaked colors of the Kargo decal Added padding to the cargo decal to get rid of a bright halo against dark surfaces
2 Years Ago
Merge main
2 Years Ago
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2 Years Ago
small rig s2p
2 Years Ago
Fixed redcard and bluecard doors gaps in small rig
2 Years Ago
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2 Years Ago
big rig s2p
2 Years Ago
accidentaly placed crates on a cover spot, removed the crates
2 Years Ago
big rig s2p
2 Years Ago
removed defending spot under cctv room doors to prevent AI scientists snafu
2 Years Ago
updated mask on minigun viewmodel dryfire animation to fix a bug when dryfire was triggered the whole minigun viewmodel would lower.
2 Years Ago
oilrigs s2p
2 Years Ago
fixed zfighting on cctv room desk paper fixed new rooms layers - now set to world
2 Years Ago
updated cctv console and props to help them blend together visually
2 Years Ago
Fixed incorrect material inside cargoship interior
2 Years Ago
RTC Media
2 Years Ago
merge from Minigun_2024
2 Years Ago
Remove log
2 Years Ago
Merge from bradley_scientists