reporust_rebootcancel

138,634 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Set up initial mesh colliders on the crane
2 Years Ago
Add a parent volume to the top of the container so players can stand on top of them while they move
2 Years Ago
Have the bike to lean and balance appropriately when cornering (insert "not balanced for lean" joke here). Plus more tyre friction.
2 Years Ago
WIP crane saving
2 Years Ago
New PD controller style roll stabilisation, working rather well. + code formatting
2 Years Ago
Cargo ship crane gets started in dev scene via new dev trigger component
2 Years Ago
Brutalist church progress and added blend mask to metal roof textures
2 Years Ago
Bike balancing experiment
2 Years Ago
Don't allow talk to survivor mission objective to start until both cook and consume chicken steps are complete Cook chicken mission stage now checks for cooked chicken in the players inventory when starting in case the player cooked chicken early
2 Years Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
2 Years Ago
Fixed missing collider on crashed helicopter
2 Years Ago
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2 Years Ago
Adjust car settings for two-wheeled operation
2 Years Ago
Merge main -> Bikes
2 Years Ago
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2 Years Ago
Assigned correct materials to the harbor crane prefab
2 Years Ago
Finished crane LOD0 and textures
2 Years Ago
Reversed RAND switch behaviour, passes power when on and resets to off
2 Years Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
2 Years Ago
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2 Years Ago
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2 Years Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
2 Years Ago
positioning tweaks
2 Years Ago
Fixed batteries draining more than the current energy they receive
2 Years Ago
merge from main -> ping_estimation
2 Years Ago
Fixed memory cell still consuming 1 power
2 Years Ago
Fixed switch and smart switch green/red lights feedbacks
2 Years Ago
merge main -> full_server_demos network++
2 Years Ago
merge packet_ordering_2 -> full_server_demos
2 Years Ago
updated santa beard to use the newer burlap sack world model when dropped
2 Years Ago
Fix rotations for Bradley and Heli crates
2 Years Ago
Sks update - removed unnecessary files (test mat & obj)
2 Years Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
2 Years Ago
Fixed smart switch handles not working
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
2 Years Ago
player update. exported anim set and setting up divers and fire torches
2 Years Ago
very first pass getting model in game
2 Years Ago
2 Years Ago
Merge from main -> rpc refactor_2
2 Years Ago
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2 Years Ago
Merge from main -> rpc refactor_2
2 Years Ago
Compile fixes
2 Years Ago
Merge from main
2 Years Ago
missing file
2 Years Ago
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2 Years Ago
swing bridge updatr
2 Years Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll