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121,643 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches
3 Years Ago
Light switch prefab update
3 Years Ago
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3 Years Ago
Updated idle animation. Test using cinematic avatar for player preview setup.
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Merge from spectate_crosshair
3 Years Ago
Merge from starting_deploy_rotation
3 Years Ago
RefreshSignalLights on load only on client side
3 Years Ago
Kayak now faces away from the player by default Mailbox, BBQ, medium battery and windmill now face towards the player by default
3 Years Ago
VehicleLight now supports multiple renderers, with potentially a different material index each. Set it up with the locomotive to set lights on the lower LODs. Updated all existing uses of VehicleLight. Some additional file cleanup.
3 Years Ago
Fixed items with a starting rotation getting that starting rotation applied again every time the item is deployed
3 Years Ago
Locomotive lights turn on/off
3 Years Ago
Fixed crosshair not appearing when first person spectating
3 Years Ago
Renaming
3 Years Ago
Signal light changes
3 Years Ago
Fixed unloading point. Signals lights are now functional.
3 Years Ago
Started to integrate the unloading system with the real coaling tower
3 Years Ago
Add support for "verticalOverflow" on text components, supports "Truncate" (default) or "Overflow"
3 Years Ago
Make default focal length 50, defaulting to 0 looks bad
3 Years Ago
Optimize IsServerBanned & remove debug code for versionTag
3 Years Ago
Expose physical camera settings to convars (admin only): client.camphysical client.camPhysicalFocalLength client.camPhysicalSensor client.camPhysicalSensorTypes
3 Years Ago
Merge from main
3 Years Ago
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
3 Years Ago
Merge from main
3 Years Ago
Reattempt merge from misc_fixes_june22 + additional fixes
3 Years Ago
team baseline
3 Years Ago
Manifest rebuild
3 Years Ago
Light switch entity prefab
3 Years Ago
Updated light switch mesh
3 Years Ago
Light switch mesh and textures
3 Years Ago
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
3 Years Ago
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
3 Years Ago
Merge from nexus
3 Years Ago
Fix ferry stuck at dock after spawning in automatically
3 Years Ago
Merge from main
3 Years Ago
Merge from modularvehicle_presets
3 Years Ago
Fixed ContainerMaxStackSize being client-side only.
3 Years Ago
Added support for the Error Text special case to the hudcomponent convar
3 Years Ago
network++ save++
3 Years Ago
Updated material settings for the coaling collector
3 Years Ago
Fix skin id's on item sprites not loading if the id was greater than int.MaxValue Skin images are now loaded correctly via async when using worklshop id's
3 Years Ago
Add a menu option for testing (Debug/CUI/Load Custom UI)
3 Years Ago
Merge from main
3 Years Ago
Greybox Playground scene
3 Years Ago
Merge from main
3 Years Ago
Scene changes
3 Years Ago
Removed missing prefab from bush_dead
3 Years Ago
Removed three missing prefabs from the Trainyard "coaling tower" (they all seem to be integrated into the main model now).
3 Years Ago
Fix fog overlay effect from smoke grenades not working correctly when spectating If debug camera is enabled the fog effect will now use the debug camera position Fix smoke effect not updating if timescale is 0