121,703 Commits over 4,048 Days - 1.25cph!
- Check every unloading tick that the wagon is still under the unloader
- Moved most of the unloading code to the unloader itself
- Do the whole unload with a single RPC, instead of one every 10%
Hide the ore completely if it's at 0% full
Slowed down jackhammer to match existing speed
Fixed connect hostname.com without port
Block map name in disconnect menu in streamer mode too
Main prefab backup & related files
Ground plants color tweaks
Sunlight and ambient tweaks
Post procesing tweaks and improved eye exposure adjustment
Slightly darkened environment volume to compensate for brighter outside
Fixed ent repair & ent upgrade commands
Tweaked the LODs settings for the coaling tower collector assets
Made the fuel tank prop colliders tighter
Added exposure eye adjustment for dark areas
Reverted weather profiles sky brightness to make shadows a bit brighter again
Increased ambient color intensity closer to the original value
Fixed caustics / shore blend
Revert System.Memory back to cs
41063 (4.5.5 -> 4.5.4)
Lighting iteration.
Decal emissiveness WIP.
Exhaust, dmg, impact & coupling WIP.
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity
Tweaked tundra and temperate grass splats to be darker to compensate
Slightly lowered sun intensity
Environment quality tweaks to PlayerBuilding volumes
Made environment volume transition time longer
Tweaked remaining postprocess profiles to work with the new settings
merge from app_token_banning
Added the collector, fuel tank and bin back into the coaling tower external prefab
Fixed some bugs with wagon filling and emptying
Fill train wagons with charcoal, not Santa coal.
merge from launchsite_navmesh2
Merge from spraycan_tweaks
Show edit history on signs
Add a search filter to easily look up all content by a particular user
Fixed unloader yellow light flag toggle
Unloader can unload wagons
Rather than unloading all at once, have the wagons progressively unload as the animation plays. A little more complex, but if e.g. your wagon is destroyed while unloading, it'll make more sense that you receive half the loot.
Commit underwater_lab_glass and EngineUI.prefab because Unity really wants to change them after the downgrade
Unloadable wagons fill and empty. Properly setting ore visuals (not animated yet).
Added copyable player id/name fields to cassette info
Subtract
71684 and
71722 - troubleshooting build issue
WIP map of the nexus in GameUI
Increased default max sprays per player (25 -> 40)
Fixed free spray sfx only playing for local player
Merge from media_projects
Show a crosshair when in free spray mode
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