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138,763 Commits over 4,352 Days - 1.33cph!

2 Years Ago
Skin picker mouse wheel scroll is now 3x as fast
2 Years Ago
Fixed debuglanguage being on by default (mode 2) instead of off (mode 0) as intended. Bug from merge in 94124.
2 Years Ago
Sorted test map so boat outer patrol paths can be generated properly
2 Years Ago
Subtract 93971. Seeing if we can do this another way.
2 Years Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
2 Years Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
2 Years Ago
Refactor what packets are ordered into `PacketOrdering.cs`
2 Years Ago
2 Years Ago
Added "Alpha Dither" toggle to "Rust/Standard" shader, which replaces Alpha Cutoff, to allow smooth alpha fades/transitions when using Cutout rendering mode
2 Years Ago
Reimplement packet ordering inside `NetWrite.PacketId()` so it doesn't require a breaking change
2 Years Ago
Cherrypick CS 92789
2 Years Ago
Reapply CS 92766 without the StartWrite( PacketId ) change
2 Years Ago
Merge from main -> full_server_demos
2 Years Ago
Fix some more fields only present on CLIENT - BasePlayer - MarketPlace - Demos - DemoItem - BaseEventUI - CardGameUI
2 Years Ago
Fix server compile error (keep door trigger box serializable)
2 Years Ago
Fix merge addition in Door.cs
2 Years Ago
test export
2 Years Ago
Merge from main -> editor_compare_client_server_fields
2 Years Ago
merge from io_entity_snapping/button_fix
2 Years Ago
merge from full_server_demos
2 Years Ago
merge from fix_demo_threaded_networking
2 Years Ago
Fixed IO button bounds mismatch
2 Years Ago
merge from localization_tools
2 Years Ago
Merged main to io_entity_snapping
2 Years Ago
merge from fix_flex_manager_spam
2 Years Ago
merge from tutorial_island
2 Years Ago
fix for elite loot crate missing its bottom face
2 Years Ago
Remove standing weapon rack from excluded list for Pickaxe
2 Years Ago
Much more accurate navmesh placement of spawned scientists. BaseNavigator.PlaceOnNavMesh now takes parameter to control Y offset. Ifdef debug data to Editor only.
2 Years Ago
some more testing
2 Years Ago
Temp debug gizmo drawing. TimeSince init fix.
2 Years Ago
Removed massive file erroneously added
2 Years Ago
player update. tuba entity edited so the tuba is linked to spine 3 instead of spine 4 and is held correctly also its holdtype updated with latest idle pose
2 Years Ago
merge from maptooltips_nameupdate
2 Years Ago
More deploy/mount logic and balance convars.
2 Years Ago
Renames
2 Years Ago
Merged from main
2 Years Ago
merge from connect_srv
2 Years Ago
merge from lock_deploy_guide_fix
2 Years Ago
2 Years Ago
Redeopment interval convar
2 Years Ago
Merged main to electricity_power_fixes
2 Years Ago
Counter consumption and active usage back to 1 unless it is set to show passthrough Fixed counter output pulling power when it is below counter target value Changing the counter's target value now refreshes the circuit
2 Years Ago
Compile fix
2 Years Ago
merge from BindFeedback
2 Years Ago
merge from io_entity_snapping
2 Years Ago
NavMeshObstacle tweaks
2 Years Ago
Weapon Rack text and Brutalist release date
2 Years Ago
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2 Years Ago
disabled halloween event UI