reporust_rebootcancel

121,688 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Give Prefabs.cs its missing Meta file
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
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3 Years Ago
Fixed discrepancies between maximum wagon interaction distance and loot UI distance
3 Years Ago
ItemContainer AddItem can now optionally respect max stack size, both for the item and for the container itself. Trains cars use this to fill correctly. Also fixed ItemContainer GetMaxTransferAmount returning 0 if stack size was unlimited.
3 Years Ago
Merge from main
3 Years Ago
Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
3 Years Ago
Allow the player to see the loot in a loot wagon, but not take it out
3 Years Ago
Merge from main
3 Years Ago
Greybox scene backup
3 Years Ago
Merge from main
3 Years Ago
Debris created for half walls
3 Years Ago
Fix debris not created on triangle foundations, spawn debris for window walls & low walls
3 Years Ago
Remove extra RendererLOD component on shopfront
3 Years Ago
Merge from nexus
3 Years Ago
Update FP.Nexus Automatically render and upload the map to the nexus at server boot Add a convar to force reupload it just in case
3 Years Ago
subtracting 71804 - Staging instability, see Sentry RUST-STAGING-14AY
3 Years Ago
Merge fixes for misc_fixes_june22
3 Years Ago
Re-modelled concrete debris set to match the new texture layout
3 Years Ago
Fixed truck cabin headlights and tail lights being metallic. Also toned down AO and black levels in the albedo
3 Years Ago
made the electrical boxes textures less repetitive
3 Years Ago
Fixed the LODs settings for coaling tower collector
3 Years Ago
GSD lods
3 Years Ago
GSD model/material updates
3 Years Ago
Lighting debug scene Some sample materials to go with it
3 Years Ago
Minor edit to the temp unloader
3 Years Ago
Fixed unload animation getting cancelled if the train send a network sync for some other reason (engines turned off etc)
3 Years Ago
Fixed player info overlapping, can now deselect a player Fixed pooling issues
3 Years Ago
Don't load UGC in server admin tab until you scroll to the entry (so we don't spam the server and make it send a heap of images at once)
3 Years Ago
Fixed broken commands when getting content from server
3 Years Ago
Merge from nexus
3 Years Ago
Merge from nexus/map
3 Years Ago
Fix World.Nexus not being set in editor mode when the expected scene is already loaded Refresh the nexus map when opening the map UI instead of in Update (was testing only)
3 Years Ago
Click on a nexus zone to show details for it (player count for now) Mark the zone which we are currently playing on Don't scale the zone name/details when zooming into the map Add a button to show/hide the nexus map Disable the nexus map when the server isn't running as a nexus
3 Years Ago
Reapply monument_lighting_upgrade changes to LightGroupAtTIme
3 Years Ago
- Check every unloading tick that the wagon is still under the unloader - Moved most of the unloading code to the unloader itself - Do the whole unload with a single RPC, instead of one every 10%
3 Years Ago
Hide the ore completely if it's at 0% full
3 Years Ago
Slowed down jackhammer to match existing speed Fixed connect hostname.com without port Block map name in disconnect menu in streamer mode too
3 Years Ago
Main prefab backup & related files
3 Years Ago
GSD model/materials
3 Years Ago
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3 Years Ago
Ground plants color tweaks
3 Years Ago
Sunlight and ambient tweaks Post procesing tweaks and improved eye exposure adjustment Slightly darkened environment volume to compensate for brighter outside
3 Years Ago
Fixed ent repair & ent upgrade commands
3 Years Ago
Tweaked the LODs settings for the coaling tower collector assets
3 Years Ago
Made the fuel tank prop colliders tighter
3 Years Ago
Coaling tower collector
3 Years Ago
Merge from nexus
3 Years Ago
Added exposure eye adjustment for dark areas
3 Years Ago
Reverted weather profiles sky brightness to make shadows a bit brighter again Increased ambient color intensity closer to the original value