140,244 Commits over 4,352 Days - 1.34cph!
merge from new_console-ui
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
merge from new_console-ui
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
Fixed console not selecting its input field when opened the first time
Removed rich text on search bars again
Added Save As.. functionality
Removed Mute tool
Escape cancels dubbing
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Ensure command list properly works when clicking on a convar
Remove the gap in the autocomplete button
- Setup script execution order for developer tools/console/error
- Setup after TMP has initialized (seems to cause less issues on initial check)
- Cleanup into a single file
Replace changed settings assets with main
Ensure error ui starts up early enough in script execution order
Replace Clear args dispatch with cpu clear for instance arguments
Stupid unity alpha calculations
Ensure legacy error ui does the same thing
Ensure new error ui doesnt render if erroroverlay is false.
Merge from armored_ladder_hatch
Adjusted position of square hatch to match the regular hatch
Merge from ladder_hatch_offset_fix
Merge from divesite_e_crate_adjustments
Merge from easter2026_dlc
Merge from coloured_buttons
Merge from shield_recoil_fix
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
Fix geoclip InitBuffers function
Disable heightmap mips
Disable collision test code with ifdefs
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
Merge from fog_map_edge_fix
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
- Build errors with a string builder
- Append new line between message and stack trace
Can now ctrl scroll to increase/decrease scale without having to always change the convar
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
Wire up Global.consoleScale to the new console font scale
Added a button to clear the current attachment
Switch entity thinking to doubles
* CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink
Switch HUD animations to double curtime
Switch suit chargers to doubles
Switch ENT:ExpressionFinished to use doubles for timing
Fixed NPC turning overshooting
CAI_Component.GetLastThink float to double
Hopefully stop everything breaking in primitive mode