130,815 Commits over 4,232 Days - 1.29cph!

Yesterday
tshirt repose
Yesterday
Entity.GetCycle returns 0 instead of nil for invalid entities Make Faceposer flexes appear in the same order as in the model Fixed potential server crash Clamp a bunch of Lua binding enum inputs to valid values * Silently clamps the value for Entity.SetSolid, SetMoveType, PhysicsInit, PhysicsInitStatic, SetRenderMode, SetCollisionGroup, SetAnimation, SetFlexWeight, GetFlexWeight, IGModAudioChannel.FFT More input clamping for enum inputs Fix last static prop not rendering Alias `Divider` to `Panel` for DarkRP
Yesterday
Alias `Divider` to `Panel` for DarkRP
Yesterday
merge from boat_building
Yesterday
merge from new_bbs_volume_checks
Yesterday
Remove debug drawing
Yesterday
Setup bbs required volumes for all relevant boat pieces
Yesterday
Bow animation updates to fix bugs
Yesterday
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Yesterday
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
Yesterday
codegen
Yesterday
merge from gui_sculpting
Yesterday
Triangulated obj mesh
Yesterday
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
Yesterday
Burlap pants repose Male/Female + LODs
Yesterday
RPG 7 - Weapon rack tweaks (missing info in prefab)
Yesterday
codegen
Yesterday
merge from ice_sculptures/gui_sculpting - bit broken still
Yesterday
sculpture item not hidden
Yesterday
Jackhammer animation updates
Yesterday
RPG7 - Weapon rack position fixes
Yesterday
Shorts repose/lods
Yesterday
Fixed censorship not working on female torso
Yesterday
Fix lighting on render scene
Yesterday
Merge from parent
Yesterday
Cassette recorder animation updates
Yesterday
updated minifridge box collider
Yesterday
Fixed GPU instancing for mesh-based particle systems that have it enabled
Yesterday
Updated storage adaptor volumes, now able to place on top of mini fridge under half height
Yesterday
Radtown puzzle door fix Radtown bridge missing mat fix, maybe
Yesterday
minifridge techtree unlocking
Yesterday
merge from diving_goggles_fix
Yesterday
reduced texture sizes of minifridge textures changed texture import settings to reduce emissive bleeding
Yesterday
Merge from main
Yesterday
Remove GIbbable components from immortal NPC vending machines Seems to cause some issue when loading a save in client+server mode
Yesterday
Merge from minifridge
Yesterday
Setup mini fridge softcore corpse
Yesterday
merge from fix_has_respawn_options -> main
Yesterday
scientist_boat_ai_improvements_3 -> naval_update
Yesterday
Fixed the AI Boat triggers on the oilrigs. S2P
Yesterday
Converted Minifridge to MeshLOD, match fridge LOD range
Yesterday
Plastic missed a file
Yesterday
Fix checking for sleeping bags instead of checking respawn options in PlayerInit() - was still spawning player on death screen on fresh wipe because it was checking for 0 sleeping bags which would return the mission locked outpost respawn point
Yesterday
Merge from main
Yesterday
Remove debug logs, fix signals not being broadcast the correct way for firing/lighting the fuse, add smoke/trail to cannonball.
Yesterday
Merge from island_scenes
Yesterday
Fixed the AI boat triggers on the islands as well, S2P everything
Yesterday
Merge from parent
Yesterday
Merge from floating_cities