141,028 Commits over 4,352 Days - 1.35cph!

Today
3p medical syringe anim updates to match new viewmodel anims
Today
Fix Outline Bunny suit WM mesh and prefab
Today
medical syringe wounded animation update + audio event check
Merge from main
Today
merge from new_console-ui
Today
merge from main
Today
Fixed recents items/vehicles acting weird, switched to a list
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
move away from wss (it allocates)
Today
Fixed audio ugc button not resetting on close
Today
Copying a row also copies the label, when relevant
Today
Removed Owner Steam ID from admin panel, show team id instead
Today
Fixed steam DLC price text layout issues
Today
water wheel WB 1
Today
console.erroroverlay 0 closes the error overlay
Today
Pressing enter: - selects the search bar of the open tab - selects the input field in the console
Today
Added a Tests section to BaseEntity and ItemDefinition inspectors, has buttons that will select or run the tests associated to this prefab Can also right click "Select Tests" on any prefabs
Rin
Today
merge from save283 - Staging wipe
Today
Merge from terrain_renderer
Today
Add min radius for terrain culling
Today
merge from main
Today
Improve culling shadow bounds check accuracy and performance
Rin
Today
Network++ Save++ persistance++
Today
Don't apply the 0.25s early exit to the gesture viewmodel, still apply it to the third person
Today
Added IK targets to microphone stand Added helper SetLeftHandIKTarget/SetRightHandIKTarget methods, would technically be faster than manually setting position and rotation
Today
Enable animateVehicleAim360 on horse seats and add a blend tree (just one motion for now)
Today
Merge from terrain_renderer
Today
Remove unneeded map sample when culling terrain Remove terrain test scene
Today
Merge from main Merged prefabs: Mannequin_deployed, huntingtrophysmall/deployed, fishing_rod_entity
Today
Merge from main
Today
Clamp uv for min/max height sampling
Today
Fix prefab id
Today
Updated armoured hatch anims to prevent wall clipping
Today
Fix new scientists not playing movement animation in demos after the demo was paused
Today
Update manifest
Today
Create new version of the mortar prefab based on ballista
Today
Possible Client_OnCassetteInserted NRE while spectating fix
Today
merge from main
Today
Rename mortar.entity -> mortar2.entity
Today
Rename MortarEntity.cs -> MortarEntityOld.cs
Today
Fix HasFlags()
Today
Codegen
Today
Fix GetActiveItem() after merge
Today
merge from mortar -> mortar_prototype
Today
merge from main -> mortar_prototype
Today
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Today
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Today
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
Today
merge from main -> fix_server_browser_compression/http_client