133,135 Commits over 4,262 Days - 1.30cph!

Today
Standardised cannon LODs
Today
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
Today
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
Today
Fixed incorrect id's on two deep sea dwellings
Today
Merge from naval_update
Today
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
Today
Can no longer use the spray can on modular boats
Today
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
Today
▅█▄▌▋ ▆▄▍▅▍ ▋▉█▌, ▉▋▌▍█▄ ▋▅▅▄▍▇▋▄▇ ▅▊█▅▄▄▇ ▄▌█▉█▄▋▇, ▇▅▇▇▄▉▉▉▆ ▋▄▄ ▆▄▍█▉ ▄▉▄▆ ▆▇ ▇▌▅▋▍█▍▉ ▋▇▌▋ ▋▍▇▍▌▉▅ ▆█▄ ▄▄▍ ▍▍▄██▊▄ ▄▋▍▉▌▋▊▄ ▇▅▇▋█
Today
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
Today
Merge from main HoldType.Construction override controller conflicted, used the version on this branch as it's more likely to be up to date with newer animations building_planner.entity conflicted, used the version from main PlayerAnimation.controller, 1module_cockpit_with_engine, player_model, PlayerModel.cs and PlayerModel.IK.cs all merged with no issues
Today
Fix s2p failing on tropical4 when trying to pop terrains from an empty buffer list.
Today
Rebake tropical4 mesh + s2p
Today
Rebake tropical3 mesh + s2p
Today
Rebake tropical2 mesh + s2p
Today
Clean up mesh chunk folders + remove old versions
Today
Rebake tropical1 mesh + s2p, set chunks/collider to terrain layer.
Yesterday
Moved a trash bag on docks C that was blocking movement annoyingly.
Yesterday
Missing file
Yesterday
Renamed a mat to be more descriptive instead of Test. Improved it.
Yesterday
Fixed deep sea editor flags and dupes.
Yesterday
Added meshterrain script to decor boats A & B
Yesterday
Commit the material changes that keep showing up.
Yesterday
▊█▉▇▄ ▌▉▌▋ ▍▊█▊▉▍_▆▆▌▊_▊▋█▊▆▆. ▉▆▌▊▇ ▉▉ ▌▇▇▇ ▊▉▌▍▆▅ & ▌▊█▆▅▇ █▉▊▍▌▌█▆▋▆▄▉▉/▊▆█▇▄. ▊▇▅▉▉▊ ▍▊█ ▉▉▄▌▄▇▍█▄▊▊▋▍▍ ▅▉ ██▇▇ ▉▍ █▇▇ ▊▌▅▌ ▍▍▍▅█▌▊▋█ ▄▅▊▆▅ ▋▊▆▊ █▄▍▅▅▊. ▇▌▊▅▋ █ █▉▋▉▅ ▋▊ ▊█ ▄█▌▄█▅ ▋▇▋ ▋▊▄▍█▄▍▋ ▋▆▋▉▅▉. ▄▍▊▊▌ ~▊▍ ▄▍▊ ▅▇▊▅ ▅▋▉▊ ▉▍█▄▇█▄ ▋▊ █▍█▌▌▍▍▋ ▄▋▉▌▋ ▋▊ ▋█▋▅ █▌▊▄▋▅▄▆ ▅▄▉▅▊▅▄. ▉▅▉▋▆▇▋▇ ▄▍▄▋▌▅▋++
Yesterday
Network++
Yesterday
Merge from parent
Yesterday
Baked all heightmaps just in case
Yesterday
Bridged/eased more jump puzzles on high seas.
Yesterday
tropical2 scene
Yesterday
Added rowboat spawns to all docks variants.
Yesterday
Compacted ore spawns on 2 Added top ruins on 2 Unsaved splats apparently from 1.
Yesterday
Disabled spawn tester
Yesterday
Fixed floating ores in 4
Yesterday
Finalized 1
2 Days Ago
Can specify chance of enabling effect. Add a random delay on enabling.
2 Days Ago
Coords for ore spawners on 1
2 Days Ago
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2 Days Ago
Hidden items have been removed from the item list. (removed a bunch of the junk items) if the item is stackable, you'll recieve a random amount between 1 and the max stack size.
2 Days Ago
Bridged jump puzzles for these deep sea ruins.
2 Days Ago
Terrain adjustment for dwellings.
2 Days Ago
Cherrypick from 138740 (fix player teams error in kill entity mission event)
2 Days Ago
Merge from naval_missions
2 Days Ago
- Don't process 'kill entity' mission events if the kill came from a suicide - When processing kill entity mission events replace the checks for InATeam() (which was checking current team ID value) with a check that the current team is not null - Add a guard and warning log to InATeam() in case current team ID is valid but Team is null. After removing my usages there is nothing else presently using this function
2 Days Ago
Prepping island 1
2 Days Ago
Sails wip
2 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
3 Days Ago
merge from naval_update
3 Days Ago
merge from parent
3 Days Ago
merge from main/space_station_weapon_skin