137,270 Commits over 4,324 Days - 1.32cph!

Show phrase when swapping golf club type
Ensure mountable dies when dismounting from a ball
Missed file
Today
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
Today
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Today
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
Today
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
Today
Set power node fixes
Today
Data cable icon updated
Apartment complex B / small and large greyboxes Added prefabs to the scene
Today
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
Today
Add TriggerParent
Yesterday
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
Yesterday
reduced size of cable heads in the viewmodel
Yesterday
set up 3p data cable
Yesterday
Add Construction component so the sockets actually work and add 2 extra window sockets
Yesterday
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
Yesterday
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Yesterday
Biome experiments / backup
Yesterday
data cable viewmodel setup, model name changes
Yesterday
Basic worldmodel tests, already catches 30+ misconfigured ones
Yesterday
Add sockets for doors and a window to the trailer
Yesterday
- New Iron position - New Driver position - Better hand IK positions
Yesterday
Update: PoolAnalyzer - handle more valid cases - added support for Dispose handling - added if(obj != null) Free(ref obj) handling - added support for using directives (both scoped and inline) I give up on trying to handle local data flow involving pooled objects - there's just too much work here Tests: unit tests + started unity (our Pooling unit tests no longer flag false-positives, this was kind of funny)
Yesterday
Codegen
Yesterday
Scale trailer hackweek entity by 2.5x
Yesterday
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
Yesterday
- Can swap between putter, iron and driver by pressing CTRL when mounted to the ball - Clearup and rewrite the club system (AGAIN) - Reset and replace the position target transforms
Yesterday
Added data hub item, acts as a data combiner - 3 inputs 1 output
Yesterday
exported golf swing anims
Yesterday
Yesterday
Plugged the viewmodel prefab in
Yesterday
Folder cleanup
Yesterday
Fix clientside golf ball being returned to the server
Yesterday
Data cable world model and view model prefabs. Assigned new world model to item.
Yesterday
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Yesterday
Feedback changes: - Inverted A + D for walking - Reduced putting max by 50%
Yesterday
Revert golf ball mountable and golf ball back to what they should be
Yesterday
- Remade golf hole and animator - Fixed merge issues - Regen manifest - Fix folder issues
Yesterday
Added fillContainers command. It will fill boxes, barrels, TC's (anything with a container) with random items within 5 meters of the player. You can filter items by category too, same as the fill inventory command.
Yesterday
Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding Way easier to wire chips when holding the ethernet tool, and chips cannot block electricity wiring
Yesterday
Update: PoolAnalyzer - escape a bit more - don't analyze statements before Pool.Get call - escape analysis when pooled object is returned out of method - debug binary built from b8b556ae Tests: unit tests + started unity. still a bunch of false-positives, but found first legit bug
Yesterday
Art pass for the data cable wire tool including: - World model - Viewmodel - Lods - Material & Textures
Yesterday
manifest again
Yesterday
Fixed FixCaret TMP_InputField NRE
Yesterday
Computer has multiple 'power out' slots that you can power using the graph
Yesterday
fixed duplicate keys on minigolf ramps, fixed minigolf ramp 05 - added prop render script, rendered icon, removed deploy prefab and linked up mesh, cleaned up item prefab, hooked up correct icon, added new descriptions
Yesterday
- Stop golf cart wheels being pulled down by shock height - Re-centre golf cart wheels, reorigin and reorient shocks, wheels etc - Expose shock values in inspector
Yesterday
New: PoolAnalyzer - validates code around Pool usage - debug assembly built from e7281f13 Tests: detected errors, but those are false-positives (return of pooled object instance)
Yesterday
Added mini golf course sections as deployables.