140,932 Commits over 4,352 Days - 1.35cph!

Today
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Today
Re-multiply SWEP slot positions by 100 again * This is part of a hack that was removed, but mods are expecting this behavior now, so we restore the *100 part Update default spawnlists * Added Tool Gun world model to Garry's Mod spawnlist * Updated CS:S spawnlists - merged characters and weapons to "Counter-Strike" spawnlist Updated spawnicons * Added spawnicons for most CS:S props, rerendered weapon icons to be brighter New CS:S spawnlist to include ALL props from CS:S * Old "Map Props" spawnlist removed, add 2 new ones that contain all the models, one with the more useful ones, one with the less useful ones Merge PR to update default spawnlists Sort Browse => Games/Addons in spawnmenu using lowercase text * Fixes some models, such as W_AlyxGun appearing out of order Update 2 more spawnicons
Today
merge from main -> fix_server_browser_compression/http_client
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merge from fix_server_browser_compression -> main
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Fixed RW on FX meshes.
Today
apartment rugs
Today
merge from safezone_lootbag_fix
Today
fix typo
Today
merge from overfishing
Today
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
Today
Shutter frame audio fixes
Today
Codegen
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merge from automated_testing
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Check isValid instead
Today
Compile fix
Today
merge from main
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merge from techtree_multi_unlock
Today
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
Today
merge from waterwheel_deployable
Today
support for manual use water particles with water height adapt
Today
merge from main
Today
merge from automated_testing
Today
Make ProtectionProperties.IsImmortal available serverside
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Apartment complex b progress / windows polish and roof
Today
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fixed 3p phonebooth hand offset bug
Today
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
Today
basic hookup of visual effects
Today
Today
Gate the whole feature behind a new server var.
Today
Move settle timeout to a convar.
Today
merge from main
Today
merge from render_pipeline_testing
Today
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
Today
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Refactor duplicated code
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handle another case
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Today
Merge from main
Today
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.