userandererandrecancel

10,459 Commits over 2,498 Days - 0.17cph!

7 Days Ago
Merge from main
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10 Days Ago
Reapplying 58855 since it was probably not causing any problems after all
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10 Days Ago
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10 Days Ago
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10 Days Ago
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10 Days Ago
Allow train tunnel entrances to spawn next to desire trails as well as side roads (just not the main ring road)
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10 Days Ago
Spawn up to 20 tunnel entrances
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10 Days Ago
Fixed bug in PlaceMonumentsRoadside and PlaceMonuments scoring mechanism that would significantly break min / max distance modes Added additional road type modes to PlaceMonumentsRoadside
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10 Days Ago
Better tunnel entrance road nodes for slightly more distance to the road itself
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10 Days Ago
Slightly better tunnel entrance splat map (still programmer art)
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10 Days Ago
Better tunnel entrance terrain anchors
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10 Days Ago
Better grid snapping for dungeon entrance
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10 Days Ago
Fixed GenerateDungeon edge case where it would introduce an incorrect offset shortly before the end
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11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
Added TerrainPath.DungeonRoot and TerrainPath.DungeonCells Renamed TerrainPath.Dungeons to TerrainPath.DungeonEntrances Tunnel entrances are now also under "Dungeon" hierarchy
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12 Days Ago
Tunnel entrance now has DungeonInfo component
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12 Days Ago
TerrainPath now keeps a list of DungeonInfo, which keeps a list of DungeonLink
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13 Days Ago
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13 Days Ago
▋▉▉▅▌ ▅▄▆▄▍██ ▉▋ ▇▊█▇▊ ▄▆ ▍▌ ▇▉▄▋▌ ▌▊ █▇▊▋▊▄▇▇▄ ▊▊ ▄▊▆ ▊▉▇▌▌▅: - ▆▍ ▅▋▅▋▋▆ ▊▋█▅ █▇▉▄▌ ▌▅▇▆▄▇ ▄█▅ ▇▉▋▍▋ ▍▄▋█ █▅▌▉▌▆▅ ▋▆ ▅█▊ ▆▊▉▋█▊ - █▌ ▅▊▄▇ ▍█▅▉ ▊▄▉▅▊▍ ▄▌▄▆▇▄▅▇ ▄▌ ▄▉▄▌▅▆▆ ▆▉▍▇▌▄█▉▇ ▄▊ ▄▆▊ ▆▍▇▊▊▋ (▅▇▇▋ ▋▉▆▇█ █▆ ▇▇▌▇▊▋▊ ▆▋▉ ▋▍▄█▆ ▌▆ ▋▉▋▆█▉ ▄▌▅▅) - ▉▆▌'▅ ▅▍▋ ▆▋█▇▊▆▋▇▍▅ █▇▇▆▉▋▍▉▌ ▋▍▍▌▋█ █▉▄▄ ▍▇▉▄ ▆▆ ▉█▍▅▆▄▍▉ (▇▉█▌▍'▄ ▉▍▊▆ ▆▋ ▇▌▊▌ ▆▊▊▆ ▄▋▍▆▄▄▍▆▄█▉ ▋▄██▅ ▍▊▊▄▉▍▋▆▌ █▍▊▋'▄ ▌▊▇, ▊▉▊ ▊▆▋ ▍▄▆▌▆ ▊█ ▋▍█ █▍▊ ▄▉ ▋▄▄▊█ ▊▄)
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13 Days Ago
▅▊█'█ █▉▊▋▊▌▅▄ ▉▅▆▋▅█▊ "▌▌▆▇▆▆▅▅▍" ▄▆▇▉▇ ▊▉▌▌▇ ▉▍▇▆▍▌▄▌▇▋▉ ▋▌▊▍ ▅▉▍▇ ▅▆▇█▋▋█▉ ▊▊▌ ▊▇▌▌▍▊▉▊ ▆█▆▇▌▇█ ▇▇▊ ▉▆▄▉█▊▄▅▉ (▊█▉▇ █▆█▅▅▌ ▍▊▆▉▍▊▍▍▍▉)
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13 Days Ago
Fixed edge case that could lead to train tunnel network just ending and spilling out into darkness at the end of a station
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14 Days Ago
Added a third texture bundle due to the 4GB asset bundle limit (there's always a chance this breaks something, so will need testing)
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14 Days Ago
Added SavasIsland_traintunnels as a fast-to-load train tunnel test scene with a fully setup terrain (ignore the floating tunnel entrances / floating grass around tunnel entrances)
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17 Days Ago
Prefab updates (OnlyVisibleUnderground tag)
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17 Days Ago
OnlyVisibleUnderground tag
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17 Days Ago
Fairly terrible system to hide train tunnels unless inside underground environment volume
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17 Days Ago
Static elevator lift prefab fixes
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17 Days Ago
Added elevator prefabs to corridor / entrance prefabs
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17 Days Ago
Fixed Elevator NREs when CableRoot or CableLod were not set
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17 Days Ago
Split static elevator into top / floor prefab Updated mesh on static elevator lift prefab
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17 Days Ago
Fixed ElevatorStatic.Spawn not freeing the pooled raycast hit list if it's not the top elevator
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17 Days Ago
Removing Elevator.PostServerLoad Debug.Log
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17 Days Ago
Merge from static_elevator
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18 Days Ago
Fixed stairwell variant b never spawning
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18 Days Ago
Train tunnels use "Darkness" environment type
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18 Days Ago
Climate now works without biome map (falls back to temperate climate, for test scenes) Added "Darkness" environment type (disables directional light, makes skybox completely black) A single environment volume can now have multiple environment types
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18 Days Ago
Fixed AmbientLightLOD not properly preserving light intensity
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19 Days Ago
Corridor fixes 2: Quaternion boogaloo
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19 Days Ago
Stairwell bottom adjustments
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19 Days Ago
Tunnel entrance prefab update
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19 Days Ago
AddToAlphaMap procedural component to carve the terrain in a delayed manner (in case part of a monument is moved after initial placement, like for the tunnel entrances)
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19 Days Ago
Prefab priority updates (fixes cases where stairwell bottom piece was placed prematurely)
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19 Days Ago
Tunnel entrance Scene2Prefab scene
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19 Days Ago
Corridor environment volume updates
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19 Days Ago
Prefab updates
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19 Days Ago
PriorityEnd is no longer required
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19 Days Ago
Removing obsolete 180 degree turn corridor prefabs
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19 Days Ago
Two additional stairwell bottom prefabs (copies of variants a and b with an additional corner to cover all 4 directions)
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