132,695 Commits over 4,232 Days - 1.31cph!

Optimized improvised walkway LOD2 meshes (support variants only)
Today
merge from boat_building
Today
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
Today
Fix occasional sail state/interaction being fucked after a load.
Today
Diving Fins Repose
Today
fix birthday hat with mannequin giving free light
Today
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
Today
Fix NRE on bradley's death
Today
▄▊▍▍█ ▆▄▌▋ █▅▇▄▆▋▌_█▄▆▄▆▋_▆▉▌▌▆█▆_▆▌▍▅▅
Today
merge from main/naval_update
Today
▄▄▉▉▉ █▅▌▉▋▋ ▋▊▆▇▉▊ ▌▅▆▍ ▆▍▌▊ ▉▉▅▊ ▊▅█▇ ▄▄▄ ▄▅▋▋▉▆▍▌▌ ▋▇▋▄▅▄▍ ▍▄▊ ▋▅▊▌ ▄ ▍▍▅▌▉▆ █▊▅▇▉█▅█▋▋▆▄▍ ▌▅▋▅ ▉▊▆ █▇█ ▆▌ ▇▇▊▋ ▉▄▅ ▆▊▇▋▊ ▋▊▉▋█ `▆▍█▄▊▄▍▆▌▊▅▇▋▅▅▌█▅▅▉▋▆▊▅.▌▇▉█▄█▌_▄█▄▄█▋▌_▋▆▋█`
Extra files
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
Today
█▅█▌▆▌▌▇▅▉▉█▊▊▆▋▇▍▄▅▉▉█▌ ▇▉▍▇▌'▆ ▄▊▅▄▍ ▌▉▅▅ ▍▅▇▆▉▇▅ ▇▋▋▋ ▊▉▋ █▄▍▋▊▉▊ ▍▉█ ▌▉▌▇▊▊▇ - ▅▆▋▄ ▍▅▆▍▉▆▆▅▉▄ ▉█▌▋▍▄ ▅▍ ▊▉▄▊▍▇▍ █▌▋▄█▊ █▋▊▉ ▍▊▌▄ ▇▇▋ ▍▇▇ ▅▍▉▊▉ ▆▅▊▆▄▆
Merge from naval_missions
Remove test script
Rename new missions to have helpful prefixes
Today
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
Today
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
Today
Artist Canvas M - LOD and gibs and setup
Today
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
Today
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
Today
merge from ice_sculptures2/pointgrid_to_sdf
Today
Merge from naval_update
Merge from naval_update
Today
updated space station lr300 description
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
Today
updated ice sculpture description
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
Today
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
Updated male model/prefabs
Today
ore box texture pass
Today
set up lr300 space entity with space gun rig
Today
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
Today
Merge from parent
Today
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky
Today
Parent entities before initializing them
Today
▄▋▆▉▊▋ ▇▋▇ ▆▋▄▌ ▇▍▇ ▍▌▄▄▇▍▌▆▉ ▉▇ ▅▄▌▊▇█▄▇▆▆▉
Today
Gibs and LODs for Artist Canvas S
Today
Balloon config UI improvements
Today
player update car pose change + IK adjustment
Tweaked pivot positions on a bunch of casino elements to make it easier for them to LOD and cull More agressive distances for LOD1 on all casino elements
Today
don't let you push a PlayerBoat if you're parented to it
Today
Make sure placement error is correct for the deep sea build fix
Today
and added the texture too
Today
added store icon for birthday candle hat
Today
merge from deep_sea
Today
Fixed being able to build in the deep sea when looking at an entity
Today
setup worldmodel prefab for lr300 space gun