139,325 Commits over 4,352 Days - 1.33cph!

Today
merge from main
Today
- Removed duplicate scripts from prefab - Updated collider - Set mesh for outline - Added correct rot to projectile to face forward when thrown
Today
bounds fixes for IO bug, minor code cleanup
Today
Removed UniTask (it's bad), moved time cache to Network thread AGAIN (thanks multithreading), removed frameNo ref (no thread safe way for me to access), added markers back, various simplifications
Today
Imported Firewood and Firewood Holder Prop Textures and Models Setup Firewood and Firewood Holder Prop Folders, Materials, Prefabs, LODs and Colliders
Today
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
Today
Updated Test prefab
main -> new_console-ui
Compile fix
Today
exported edited salvaged axe  refresh viewmodel animations
Apartment complex b damage progress
Today
Merge from chat_colour_config
Today
String interp
new_console-ui/commandlist -> new_console-ui
new_console-ui -> new_console-ui/commandlist
Swap to using on toggle changed for animation play
Fix nre with new command list ref
- Add an open transiiton when opening command list - Cleanup command list reference - Add missing search bar reference
sendmodelstate_optimization -> main
Today
apartment complex models backup
Today
Adding chat label options to accessibility UI
Today
merge from main
Today
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Today
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Today
Update: replicate hardcoded network grid logic into data setup of NetworkVisibilityGrid - added PositionToGridInd, but not used/tested Going to add grids visualization next Tests: none
Today
Set correct default colours
Today
merge from furnace_workshop_fx
Today
Add convars. Codegen.
Today
Local chat convar name
Today
ChatEntry.SetMessageText pulls the colour from configs based on channel instead of the current hardcoded. Add local chat colour config.
Today
Camping Cooker LODs
Yesterday
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Yesterday
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Yesterday
exported edited salvaged axe refresh viewmodel animations
Yesterday
Set default discord message colour to previous discord colour.
Yesterday
Apply correct channel label colours. Colour external/discord messages correctly.
Yesterday
fixed trim metallics
Yesterday
updated charms ids and updated skins list
Yesterday
second pass kiosk trims
Yesterday
Updating armoured ladder hatch fbx
Yesterday
more charms folder tidy
Yesterday
WIP adding chat channel colour customisation. Added lookup funcs and colour config assets.
Yesterday
Fixes
Yesterday
merge from main
Yesterday
Separated out interior of kiosk E + set dressing within prefab
Yesterday
BunnySuit Texture fixes
Yesterday
Allow Chinese lanterns to be placed on rock ceilings
Rin
Yesterday
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Yesterday
Added a super simple 3rd person rotation component for attachments
Yesterday
Cull the third person attachment at 10m