248,600 Commits over 3,928 Days - 2.64cph!

5 Days Ago
Codegen
5 Days Ago
merge from primitive
5 Days Ago
Manifest
5 Days Ago
Deleted unused battering ram door prefab and old ballista models
5 Days Ago
merge from main
5 Days Ago
merge from Medieval_Barricade
5 Days Ago
merge from ai_patrol_heli_opti
5 Days Ago
merge from baseball_bat_description
5 Days Ago
merge from accessibility_block_movementy_inventory
5 Days Ago
merge from t1_smg_clipping_issues
5 Days Ago
manifest
5 Days Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
5 Days Ago
Fixes
Leaderboard backup, run #16229
6 Days Ago
Backups
6 Days Ago
primitive -> Aux2
6 Days Ago
Removed second realmed removed incase thats the issue as well
6 Days Ago
primitive -> Aux2
6 Days Ago
Hopefully prevent battering ram door from bricking Aux2
6 Days Ago
Merge from cmBrainEnabled
6 Days Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
6 Days Ago
December 2024 poster backups
6 Days Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
6 Days Ago
Humans: improved WalkFast_N
6 Days Ago
Humans: renamed source files from "Human_Male" to "Human" + split off Run_N into gendered variants
6 Days Ago
Fix mesh component export
6 Days Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
6 Days Ago
Create menu in editor that lists all monuments so you can easily open the scene - use codegen to generate menu since unity wants to use attributes to configure their UI - run codegen after RPC & convars Also create menu to open monument island & assign a specific monument as the prefab
6 Days Ago
Merge from primitive
6 Days Ago
Another attempt to fix the player corpse not implemented exception
6 Days Ago
▉▋██▋ ▊▊█▍ ▉▉▉_▌▅▅█▍▋▉▉▉_▅▊▇▋▅_█▍▊▌▍▆▌▊▋▇ -> ▌▋▆▄
6 Days Ago
▍█▋ ▆▆▋▅▍▌ ▅▋▋▅▊█▌▉▅ ▉▅█ ▍▉▄▊█▉▇█ ▄▉▍█▉▇▇▍▄ ▅█▅▊▉█ - ▅█ ▉█▄██▉▌ ▍▄▄▍▋ ▊▌▅▌ ▉▋▊▌▆▊▆ ▅▌▉ ▄▅▍▌▇▅▌▅▍ - ▅▇▍▉▄▅▉ ▉▇▇▆▇ ▇▆▇▄ ▋▋▇▆▍▅▍▊▍▉ -> ▋▍▆▊▌▌▉▌▄▉▊▆
6 Days Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
6 Days Ago
Backups
6 Days Ago
Fixed case where player could hit their own shield with melee weapons
6 Days Ago
Fix NRE in asset picker
6 Days Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
6 Days Ago
Drop a breadcrum when playing audioplayer to get a clue on what's being played if there's a crash trying to open it
6 Days Ago
merge from main
6 Days Ago
Fix custom cursor page
6 Days Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
6 Days Ago
merge from icon_picker
6 Days Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
6 Days Ago
Fix tint being wrong on track pieces
6 Days Ago
Update grid map tool
6 Days Ago
Ballista constructable ground watch
6 Days Ago
Merge from main
6 Days Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
6 Days Ago
Use ResourceControlWidget for Animgraph Delete ResourceProperty
6 Days Ago
Created AutotileBrushControlWidget so you can have a reference to an Autotile Brush via a Property (and edit inline) [Hide] a few variables that shouldn't be editable