248,600 Commits over 3,928 Days - 2.64cph!

5 Days Ago
Stop battering ram door busy tick after 3s of inactivity
5 Days Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
5 Days Ago
Citizen_REF adjustment
5 Days Ago
Citizen_REF file
5 Days Ago
GameObjectNode does TreeNode.HasChildren, resolves Facepunch/sbox-issues#7167
5 Days Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL
5 Days Ago
Network++
5 Days Ago
SendRateMin/SendRateMax tweaks Tweak default encryption settings Tweak delta snapshot send mode This should have same treatment as SteamLobbySocket to be thread safe
5 Days Ago
Updated knights armour set LODs and icons
5 Days Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
5 Days Ago
Mossy variations of wood trims and logwood for jungle floors
5 Days Ago
Fix default menutip icon to the correct info icon.
5 Days Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
5 Days Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
5 Days Ago
Fix Shaders-Build.bat actually rebuilding all
5 Days Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
5 Days Ago
Network Thread (#1748)
5 Days Ago
more weapon camera clipping fixes
5 Days Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
5 Days Ago
Move vfxcompile to c#
5 Days Ago
Start using EditorUtility.CompileShader
5 Days Ago
Error instead of warning, docs Fix loop
5 Days Ago
Merge from ai_wolf_iteration (significant optimization)
5 Days Ago
Fixed battering ram parenting trigger warnings
5 Days Ago
main -> 4ShotMiniCrossbow
5 Days Ago
Merge from main
5 Days Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
5 Days Ago
Texture updates Adding another female head seed
5 Days Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
5 Days Ago
Fix compile error
5 Days Ago
Shields 4k textures and materials for paddy
5 Days Ago
Comments
5 Days Ago
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5 Days Ago
Cleanup
5 Days Ago
Setup population convar and fix error. Increase snake trigger radius.
5 Days Ago
Merge compile fix
5 Days Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
5 Days Ago
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5 Days Ago
Format these shader compile errors better so they don't start with a newline, so we can see them in our console Take CancellationTokens, do mat_reloadshaders automatically after a successful compile
5 Days Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
5 Days Ago
Increase client side trigger radius so snakes turn towards players earlier
5 Days Ago
Manifest
5 Days Ago
Codegen
5 Days Ago
Refactor output so we can deduplicate outputs from multiple combos
5 Days Ago
Merge from main, resolve conflicts.
5 Days Ago
Merge from main, resolve conflicts.
5 Days Ago
Cherrypick era convar after merge
5 Days Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
5 Days Ago
merge from main -> primitive_gm