239,296 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Added support for opening the DLC page for DLC skins
4 Months Ago
Items that are in our current weekly store now direct there instead of the community market page (which won't exist yet)
4 Months Ago
Show turret interference when looking at it with a wire tool Show turret interference when placing down a new turret - only show interference based on the turrets you are authorized on (prevents you from holding a turret in your hand to see how many turrets are in an enemy base) - make `maxinterference` and `interferenceradius` convars replicated so it works on modded servers with higher interference values https://files.facepunch.com/jakerich/oP3LLKxddkeSokDj/PcPMSfjNLkBwSe8i.mp4
4 Months Ago
Clean files.
4 Months Ago
Finalized prefabs & file organization.
4 Months Ago
Added player.trigger_wildlife_trap convar for testing
4 Months Ago
Hotspot rect assets can be loaded from kv3 and json Add Pixmap.FromTexture Remake rect editor in C# open rect assets with it https://files.facepunch.com/layla/1b2811b1/sbox-dev_v1vsYYyeyh.png
4 Months Ago
Raw human meat bait value is now 3 Spoiled human meat bait value is now 0 Can no longer put items with no bait value into the fishing trap (same behaviour as fishing rod) Show the max stack bait size in the information panel when bait is selected
4 Months Ago
Added a link at repair bench for marketable skins that goes directly to the community market page for that skin
4 Months Ago
Fix #SERVER compiler error
4 Months Ago
Fix paint brush sizes less than 2 having gaps
4 Months Ago
Increase max paint brush size to 100
4 Months Ago
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4 Months Ago
Merge from allow_barricades_monuments -> aux2
4 Months Ago
Manually remove all `hackweek_combat_playground` code
4 Months Ago
Make the sign painting UI follow the UI scale option
4 Months Ago
Fix soft brush texture not set up the same as the other brushes (made RGB all white so only alpha changes)
4 Months Ago
Fix wooden barricade missing default layer check when placing - add new default volume check and ignore other wooden barricades
4 Months Ago
Fix incorrect paint texture resolution for landscape and portrait picture frames
4 Months Ago
merge from quickmove_stack_fix
4 Months Ago
Manually fix bounds of wood double barricade being too small in X direction
4 Months Ago
merge from fix_mixing_table_save_scroll
4 Months Ago
merge from fix_f8_menu_update_text
4 Months Ago
merge from techtree_workbench_multi_access
4 Months Ago
merge from WindowCraftTime
4 Months Ago
merge from HorseArmourPenalty
4 Months Ago
merge from CompostBones
4 Months Ago
merge from signs_io_ui_fix
4 Months Ago
merge from shop_weapon_attachments
4 Months Ago
Fix undo system not setting next action for snapshot on redo, causing undo to be incorrect after a redo and new snapshot
4 Months Ago
merge from io_seismic_sensor
4 Months Ago
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4 Months Ago
More spawn points
4 Months Ago
Cleanup / documenting
4 Months Ago
Fixed round timer not being networked Rework Respawn() a bit
4 Months Ago
Add analytics for how long the server took to save
4 Months Ago
Add gizmo to TeamSpawnPoint Don't auto-respawn during rounds NextRoundDelay, TeamEliminated Some docs
4 Months Ago
Rename test game mode WaitForPlayers
4 Months Ago
Main cannon attack improvements
4 Months Ago
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4 Months Ago
Freeze players in freeze time
4 Months Ago
Refactor game loop, basic round status HUD element
4 Months Ago
Bump MAX_LOGGING_MESSAGE_LENGTH to 4096, matching main Fixed warnings on changelevels on 64bit builds
4 Months Ago
Split up game mode events into pre / on / post
4 Months Ago
Fish bait value changes: -All fish based food now has no bait value and cannot be used to catch more fish -Raw Bear and Wolf meat is now worth 10 bait (was 5) -Raw human meat is now worth 10 bait (was 1) -All berries are now worth 1 bait (was 0.5) and can be stacked up to 5 times as bait
4 Months Ago
GameMode boilerplate / simple rules Added basic .editorconfig Testing game mode prefab, add spawn points to fps_testing.scene
4 Months Ago
TextRenderer: Add TextAlign, FontWeight, FontControlWidget, remove OnPreRender
4 Months Ago
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4 Months Ago
env_screenoverlay SwitchOverlay forcing overlays on when the entity is disabled Fix clicking a TextEntry sometimes setting invalid caret pos
4 Months Ago
Crush viewmodel move speed when slow walking