239,298 Commits over 3,837 Days - 2.60cph!

4 Months Ago
Cache ActionGraphs per PrefabFile
4 Months Ago
4 Months Ago
Add to cache on deserialize
4 Months Ago
Check cache even when deserializing full graphs
4 Months Ago
4 Months Ago
4 Months Ago
Expose parts of ActionGraphCache
4 Months Ago
Implement M4A1 weapon
4 Months Ago
Leaderboard backup, run #12018
4 Months Ago
Tuned back salvaged hammer because it's a T1 item, not T2 - 3x original DPS -> 2x original DPS against deployables (60% of jackhammer DPS) - destroys every barrel 2 hits -> destroys 35hp barrel in 1 hit, 50hp barrel in 2 hits - better than every other melee tool at breaking deployables, outclassed by jackhamer
4 Months Ago
merge from main -> qol_salvaged_hammer_buff
4 Months Ago
Headlight improvements & flare fixes.
4 Months Ago
Main cannon attack prefab
4 Months Ago
Attack stuff. Organized files for merge.
4 Months Ago
Fix mixing table resetting to the top of the scrolling menu of recipes every time you access one https://files.facepunch.com/jakerich/m2pBAkIZ6ElU7yHx/JkdhwA88p25hlpI2.mp4
4 Months Ago
background bits
4 Months Ago
Various material, PFX and lighting perf optimizations. New firing, traversal & damage FX. Texture tweaks; Got rid of the Desert Storm Coalition markings. Less noisy bare metal scratches and stuff.
4 Months Ago
Possible fix for parented players getting teleported far off the vehicle after a nexus transfer and probably getting killed Might have only affected players with admin permission because antihack should have prevented it
4 Months Ago
Remove redundant player rotation set after swapping a passenger to the driver seat Add some code to dump nexus transfer requests to a file as JSON
4 Months Ago
Fix #SERVER error
4 Months Ago
merge from main -> analytics_server_profling
4 Months Ago
v_m4a1: copy non-shared mode selector weightlists from MP5
4 Months Ago
v_trenchknife: asset.party metadata v_m4a1: make temp reused MP5 reload slightly less janky by making it additive at runtime
4 Months Ago
Allow barricades to decay the same speed indoors or outdoors - barricades still won't decay when inside building privledge
4 Months Ago
Can override deploy tickrate for entities with faster decay rates - set decay tickrate of barricades from 10min -> 1min
4 Months Ago
Do not show IOEntity UI information panel for generic IO type items (fixes signs and frame showing power usage 0)
4 Months Ago
Fixed some bugs
4 Months Ago
Added attachments, and slots to outpost/bandit marketplaces icons
4 Months Ago
Change decay of all 4 barricades to 15 minutes
4 Months Ago
v_m4a1: viewmodel setup + animgraph (beware of temporary jank) https://files.facepunch.com/maxlebled/1b2411b1/sbox-dev_2024-05-24_20-01-02.png
4 Months Ago
more track piece source file updates
4 Months Ago
track piece source file updates
4 Months Ago
revert camera extension changes, fix pan and orbit zoom, tidy use hammer's linked splitters for uniform viewport resizing
4 Months Ago
Use existing `PreventBuildingMonumentTag` to detect what `prevent_building` volumes are attached to monuments & convert them to flags that DeployVolume understands - manually search for `MonumentInfo` in the editor since the prefab scenes don't have components added by S2P
4 Months Ago
Stone barricade protection value didn't save
4 Months Ago
merge from fix_ping_estimation_lag_spikes
4 Months Ago
merge from optimize_sqlite_fastmode
4 Months Ago
merge from optimize_sam_site_air_vehicles
4 Months Ago
merge from horse_ragdoll_material_fix
4 Months Ago
merge from mediumbattery_size
4 Months Ago
Allow horses to be able to walk backwards at half the speed of normal walking
4 Months Ago
Ghosts fade out over time Get rid of logging in Projectile
4 Months Ago
Display an error in console when addon file list has failed to be read completely Removing dead/redundant code from SENTs
4 Months Ago
Fixed escape sound from triggering at the start of the next level
4 Months Ago
Make sure we only load skybox if it uses a sky shader, CSkyBoxObjectDesc expects a static input layout and causes validation errors if anything else is assigned, this also makes sure you can only select skybox materials
4 Months Ago
player update. Exported 3p military flame thrower anim set and set up in unity
4 Months Ago
Allow barricades to be placed anywhere in monuments - melee damaged increase against barricades: same damage as normal deployables - bullet & explosive damage against barricades stays the same as before - split building volumes of barricades and bypass "prevent_building" tagged with monument
4 Months Ago
Possible fix for #7
4 Months Ago
Use string builder instead Publish attachments list to tooltip https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
4 Months Ago
Removed manual controls