239,386 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Added SAR vm camera anims for reload and admire. Moved vmcamera idle to root directory for reuse across viewmodels.
5 Months Ago
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
5 Months Ago
Oops, revert bootstrap physics tick rate commit
5 Months Ago
Pedal bike more responsive steering etc
5 Months Ago
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
5 Months Ago
Pedal bike suspension and max RPM edits
5 Months Ago
Merge from parent
5 Months Ago
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
5 Months Ago
Set waterlogged point for all bike types
5 Months Ago
Rename legacy animator field
5 Months Ago
Add admire support to the Viewmodels scene
5 Months Ago
Remove admire->idle transition
5 Months Ago
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim Setup on p17
5 Months Ago
Added P17 vm camera anim clips for testing
5 Months Ago
Better parameters in FindAssets method, fix compile errors after merge
5 Months Ago
Merge from main (reviving this for hackweek)
5 Months Ago
Backups
5 Months Ago
Manifest
5 Months Ago
Merge Main -> Bikes
5 Months Ago
Fixed a couple of flicker cases
5 Months Ago
Added new LOD visualiser Now culls LOD levels outside of fade zones
5 Months Ago
Fixed Coffin storage adaptor socket position
5 Months Ago
Recompile all
5 Months Ago
Compile error + Assets
5 Months Ago
worker house wip files
5 Months Ago
Test
5 Months Ago
Add weapon chamber sound event Same for mags Minor bug fixing Scene update Add extremely basic player movement component, and player look component (using snap-look)
5 Months Ago
Added BulletComponent, bullet interactable, ability to manually chamber a weapon chamber with a bullet, can load mags manually too
5 Months Ago
Leaderboard backup, run #11538
5 Months Ago
Fix face texture origin not loading
5 Months Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
5 Months Ago
Texture uv scale buttons
5 Months Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
5 Months Ago
Remove debug spam
5 Months Ago
merge from main -> fix_eventrecord_pooling_error
5 Months Ago
merge from main
5 Months Ago
▊▆▉▇▄ ▍▅▇▄▆▇ ▄▅▌ ▆▄▋▄▅▌▊▇▆ ▊▆▊▌▊▇▉ ▆▄▆▆▆█▋ ▍▍ ▌█▊▍▊▄ ▌▅▍▉▌ ▉ ▄▅▊▆▇▄▍▅▇▅▉▄█▄▇▌▌▉▋ ▆▌▅▆█ ▍█ ▉▉▇▉▌ ▅█ ▍▅ ▌▉▄▍▇▌▋ ▉▋▌ ▊█▉▋▄ ▆▇▋▉▊▌▍▆ ▆▌█▇▋ ▋▆▇▉█▍ █▆▌▊██▄ ▊█▉▇▄▄▌▇ ▇██ ▍▇▆▍▇▌ ▅▌█▄▋▉▉▅ ▍▉▆▌ █▋▇▄▉▆█
5 Months Ago
merge from fix_industrial_tc_deleting_items
5 Months Ago
merge from tc_onkilled_nullcheck
5 Months Ago
merge from tc_onkilled_nullcheck
5 Months Ago
Added weapon chamber system, mp5 bolt feeds from mag somewhat realistically. Bullets stored as individual objects, with goal of being able to fill up mags / chamber guns manually
5 Months Ago
Leaderboard backup, run #11514
5 Months Ago
▉▉▇▄ ▇▊█▇▆▄▍▇▄ ▋▄▇▆▇ ▍▉▌ ▍▆ ▉▊▌▊▍▊▊ ▍█▌▅ ▅▅▌▌▌█▌▄█▍▌▉▄▌▍▄▌▇▌█▄▊▇, ▌█▉▄▉ ▊▉▄ █ ▉▍▉▌▉█
5 Months Ago
▄▆▊ ▌▌▌▄▌▅.▋▆▉▇▆▇▋▌▋▍▅▋▊▄▅▉▅▋▇▇▌▊▆█ ▅▌▅▍▅▋ ▍▄ ▋▍▌▇▊▋▌ ▌▌▋ ▍▅▆▌▇ ▆▉▇▊ ▄▋█▆▄▍▅▆▇, ▅▋▊▄▄▄ ▄▋ ▆▌▌█▍█ █▅ ▊▅▅▇█▍█▌▄ ▌▇▆▊▋▇
5 Months Ago
Fixed potential NRE when TCs are killed
5 Months Ago
▍▊▆█ ▍▄▅▌▌▍▋▄▍▅ ▍█▍▉▌▇ █▅▊ █▇▍▄▄ ▌▆▌▊ - ▊▄▅▄▇▋ ▇▋'▉▅ ▋▊▆ ▍▄▌▊▊█▄▊▌█▌▍ ▌▄▄ ▍▄▍▊ ▄▄▇▍ ▄▌▅▆▅▅ ▌▆█ ▄▅█▌▆█ ▅▋▌▄ ▋▊▇ ▅▉▊ ▆▋█▅▅ ▉▆▉ ▅▋▋ ▉▆▌▉
5 Months Ago
A few more obvious ones
5 Months Ago
Remove ModelRenderer.OnPreRender, use Transform.OnTransformChanged
5 Months Ago
Exchange weapon magazine bodygroups to reflect their current state (full, empty) Hooked up new mag components where necessary
5 Months Ago
Add hack to adjust angles of a point interactable if it's at 1 Added ability to slap the slide of certain weapons (MP5) (https://files.facepunch.com/tony/1b0311b1/slap_vr.mp4) Add Hand.Velocity, calculate velocity Add Interactable.MassScale Update prefabs