239,787 Commits over 3,837 Days - 2.60cph!
Merge from main -> rpc refactor_2
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous
Show exception info in EventSystem errors
Add TreeView.StartEditing, simulates pressing F2
Add object.GetSerialized()
Fix AudioMeter exception due to being empty
Add configurable version of Layout.AddSeparator
In VirtualWidget.PaintBackground, only paint if alpha > 0
BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers
Switch mixers to be tree based, allow saving and loading
Default reflection off, don't do any reflection processing if it's off
padlock_a asset
world+view texture sets
Merge from main -> rpc refactor_2
Merged electricity_power_fixes/ceilinglight to Aux2
Merged electricity_power_fixes to Aux2
merge from harbor_tweaks_4_cargoship
collision/surface pass on curtain assets
▅▌▇▌▊ ▉█▅▋ ▄▋▌▊ -> ▉▌▅█▉▄_▄▄▋▊▋▄_▆▉▅▍▋▋▍
merge from harmony2_3 -> aux2
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
loot balance, slightly more bias towards the cargoship island on Harbor2
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
fixed the last lod of black lorry trailer being white
Flagging more IO prefabs as snappable
Fixed cargo NRE if theres no harbors in the world
Pathing fixes
Temp fix for shitty rotation smoothing, need to look at this
Add Model.Physics.Surfaces to get all physics surfaces used in a model
player update. finished setup of the 2 guitars and bass instruments
New Crowdin translations by GitHub Action
String comments can include @labels, skip strings with @ignore
Update locale sources
Adjusted timer deployment restrictions
Fixed button being deployable in weird places
Fixed smart switch output handle position
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2)
s2p
▆▆-▄▋▄ ▍▍▉█▍▋▄▉▊▉▇█ ▌▉▋▉▅ █▅▆ ▄▅█▊█▊▍▊▄▊▇ ▇▆█▋ ▍▊▅▌▉▌
▊▍▇ ▉▉▄▉▄▆ ▊▄ ▆▌▅▌▊▄ ▅▉▇█▌▆ ▋▅ ▇▇▋▇▊▇▊▆▄▆ ▇▉▉▆▅▆ ▇▊▋▄▍ ▊▉▍▅▍▊▊ ▇▄▌▋▉
▅▊▊▇▅▅▄ ▉▅▆▇█▅▉ ▅▄▉ ▉█▍▆▊▄█ ▄▋█▅▅▌▍▇▌▄ ▍▆▊▌▄▉█▅ ▄▊ ▉▄▇ ▉ ▌▄▌▆▍ ▅▌▉▊
Resolve sbox-issues/issues/5171 by making dragValue match
▅▄▆▌▆ █▅▉▍▉▌▌▋▉▋▌▋▇█▅▄▅▋ ▋▌█▋▍▉ ▆▆▌▄▍▆▅▄█ ▋█▍▉ ▌▇█ ▆▊▉▋▌▊▇▉▋█▍ ▇▉▄ ▋▊▆▄▊▇ ▍▌▌▇▊ ▋▆▊▍▆ █▆ ▇▆ (▉▋▆▆▋▊▌▇ ▇▉▆▌▉▇▍▋▊ ▉▆▄▉█▌▆ ▅▄▇▋ ▉█▍▋▄▆▉▄ █▄▆▄█▊▉▆▅▋▆ ▌▊▅▉ ▍▍▆▋ ▅▍▄▅▋ ▆▅ ▌▌▉ █▋▆▌ ▍▇▊▆▆▊)
▌▌▉▅▇ ▋█▄▇▍ ▄▋▋▉█ (▄█▌▉▋ = !▇▋▋▊▊▄▄▄▋▌▌ && !▊▋▉▌▇█▍▌▍▋▄█▌▉ && !▊▍▋█▍▍▋▋█▇▅▄▌█▆▋█▇▉▄ ▇▍ ▅▊▅▉█▄▉▍▆)
▆▌▅▍▄ ▇▊▌▌▅▍ ▇▆▋▆▊█ ▉▆▇▋▍▌▅▊▋▄ ▆▇█▋▅█▄▌▆▊█ (▆▇▌ ▉▊▍█ ▊▍▍▌▌▄▉▇▊▉▇▄▍▆▆ ▆▇█ █▇▋▌▅▍▄▍▍▇▌█ ▅▇ ▍▊▄▌▅██ █▆ ▌▌▉█▅ ▋▆▍▅▉)
▅▆▉▋▋▋▍ ▌▍ / ▄▅_█▅▇▄▅▇_▆█▅▍▍▍▅▌ ▄▉█▌▆ ▋▇▋▍▄ ▄▇▍▆ ▄▅▉▉▇▄█ ▊▅█ ▄▇▍▉▍▉▅ ▆▇ ▌▊▅▉ ▄▊▇▋ ▊▆▆ ▍▋▇ ▍█▄▇█▊▅█, ██▍ ▋▌ ▋▌▋▇▍▌ ▍▅▊ ▌▊▉▌▄▆▋▇▍ ▉▇▄ ▄▅▍▆▋▉▆▇ ▆▋ ▉▆▌▉ ▍▍▌▇▅▋▅▇ (▉█▌▉▊▍▋▄█ ██▋▋▋ ▌▅▅ ▆▋▋▇▄▄ ▆▄ █▇▌▉▉▇ ▉ ▌▋▉▉▇ ▆▍▇ ▊▅ ▇ ▅▌▄▌▅ ▄▋▅▍▍ █▍▉ ▇▉▉▅▉▍▉▍)
New Crowdin translations by GitHub Action
Locale source generator tweaks
Update locale sources
Style tweaks
ControlWidget doesn't create a struct editor for readonly structs
Fix gameobject multi-select editing (blame @kurozael)
)(
New Crowdin translations by GitHub Action
subtracting
94255 merge from server_hidden_stashes - client compile issues
Increased the reach of prevent building volumes in both rigs
Fixed missing door in small rig
Fixed floor collider in hall preventing going down the tubes
Some bounce lighting, basic lighting in small rig
Finer environment volumes placement on moonpool prefab
New Crowdin translations by GitHub Action
merge from optimize_rpc_src_connection_2
merge from server_hidden_stashes