198,677 Commits over 4,140 Days - 2.00cph!

8 Months Ago
Meta files
8 Months Ago
Fixed pivots on driver cabin items
8 Months Ago
Script auto updates / compile fixes
8 Months Ago
Separated assets for placeholder animation
8 Months Ago
Moved battering ram hardware out of placeholder folder
8 Months Ago
sks balance + setup
8 Months Ago
Added battering ram hardware to entity, updated models and materials
8 Months Ago
Battering ram door wip settings
8 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
8 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
8 Months Ago
backpack skin icon fix
8 Months Ago
merge from t1smg
8 Months Ago
manifest
8 Months Ago
manifest.json and packages-lock.json
8 Months Ago
▊▆▊▉▅ ▉▍▅▉ ▌▆▄█
8 Months Ago
TMP_ script changes
8 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
8 Months Ago
CurrentVersion.cs
8 Months Ago
ProjectVersion.txt
8 Months Ago
merge from main
8 Months Ago
disabled_halloween24 -> main
8 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
8 Months Ago
compile fix
8 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
8 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
8 Months Ago
Add combined versions
8 Months Ago
IsTipping wont be called if tipped
8 Months Ago
Adding in the gestures
8 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
8 Months Ago
merge from save_260
8 Months Ago
merge from main
8 Months Ago
reapplying 106957 t1smg
8 Months Ago
If tipping over turn on a trigger to hurt players inside
8 Months Ago
Siege tower now sets flag should it be tipped over
8 Months Ago
Battering ram door prefab
8 Months Ago
t1 smg balance and techtree
8 Months Ago
- Added methods to check if siege tower is tipping over or has tipped - Moved them into BaseVehicle
8 Months Ago
Battering ram back door physics tests
8 Months Ago
Add top secret hidden feature to wolves
8 Months Ago
Fixed bug preventing loaded horses that are towing something from being detached
8 Months Ago
Merge from main
8 Months Ago
- Ensured ride horse shows up first instead of tow/detach (again?) - Fixed NRE with random.range
9 Months Ago
- Improved rope tension values - Fixed weird rope wind amplitude - Tweaked wind values with some more randomness
9 Months Ago
Gesture Pack store page
9 Months Ago
Codegen/manifest
9 Months Ago
- Adjusted wind amplitude - Adjusted connection points
9 Months Ago
Fixed TransformLineRenderer NRE
9 Months Ago
Enable horse siege harness if is towing flag enabled
9 Months Ago
lowered guide mesh pivot to be the ground rotated back door up removed wheels off of rear door
9 Months Ago
Fixed the siege harness in testridablehorse after the merge