239,788 Commits over 3,837 Days - 2.60cph!

6 Months Ago
merge from server_hidden_stashes
6 Months Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
6 Months Ago
Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap
6 Months Ago
Merge from main
6 Months Ago
merge from harbor_tweaks_4_cargoship
6 Months Ago
network++
6 Months Ago
Leaderboard backup, run #10324
6 Months Ago
Use 'obj is IList' instead of the earlier, longer version
6 Months Ago
Merge from harbor_tweaks_4_cargoship
6 Months Ago
Compile fixes
6 Months Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)
6 Months Ago
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
6 Months Ago
Cherrypick copying harmony to build directory
6 Months Ago
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
6 Months Ago
Clear list when using GetList in the pool
6 Months Ago
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6 Months Ago
Exclude 0Harmony from the build
6 Months Ago
Cherrypick disable assembly validation again
6 Months Ago
Cherrypick harmony 2.3 again
6 Months Ago
Fix copying of dlls to builds
6 Months Ago
Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array
6 Months Ago
Update HarmonyHook.cs to work in editor (because unity wants absolute path) Update Rust.Harmony.Loader.dll
6 Months Ago
GGX filtering
6 Months Ago
Ensured cargo only docks once
6 Months Ago
Set default dock time to 8 minutes
6 Months Ago
Set better stopping location on harbor 1
6 Months Ago
Smooth cargo ship docking rotation
6 Months Ago
Codegen
6 Months Ago
Created bone objects on skinned model renderer update on model reload and model change
6 Months Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
6 Months Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
6 Months Ago
Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler
6 Months Ago
Added temp colliders to all harbor_1 grounds prefabs
6 Months Ago
Add info on a collider name to the IsSeatClipping error
6 Months Ago
Fixed editor-only list check in Pool.Free
6 Months Ago
Harbor crane / finished LOD0 geometry Basic textures and materials using packed mask setup / still very WIP
6 Months Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
6 Months Ago
sks vm prefab & test base rig file wip
6 Months Ago
Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders
6 Months Ago
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
6 Months Ago
Ensured approach nodes list is initialised Added second harbor to test scene
6 Months Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
6 Months Ago
merge from ping_estimate -> aux2
6 Months Ago
Fix compile error from random namespaces at top of `PingEstimator.cs`
6 Months Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
6 Months Ago
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6 Months Ago
Merge from main -> harmony2
6 Months Ago
merge from ping_estimation -> aux2
6 Months Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
6 Months Ago
sks vm prefab wip