199,616 Commits over 4,140 Days - 2.01cph!
Added method to destroy the appropriate amount of food in Supplies to pay for levelling up until we make the AI for this.
It is now impossible to level up if you haven't met all your Settlement's needs.
Cleanup of old levelling up conditions.
Progress bar on settlement widget now shows stored food instead of conditions met.
Keys in mount.cfg are now marked as mounted ( for IsMounted() ), if they are in the list of mountable games
mountdepots.txt will now be automatically created if it doesn't exist so dedicated server owners can edit it
A bunch of cleanup/refactoring, and player label colour tints now work correctly
Fixed gang emblems not showing up as well
Increase label distance from 12 to 20
20 was a bit much. Decrease again to 15. +bugfix
Added "fast countdowns" option in the WiseGuysTools window, to speed up testing
Drop carried item on disconnect. Fixes glitching on reconnect.
fastCountdowns mode skips the welcome screen as well
Couple of bug fixes from testing
Had to change label colors to Color32
Added a threshold to when navmesh carve optimizations are applied to a building when carve optimization is enabled.
Generated new console commands for navmesh carve optimizations.
Navmesh carve optimizations are off by default.
Jobs no longer allocated by % per settlement, instead just bools in the Unit.Roles component
Various UI
plant pots plus pile variation, lods and materials (which also include rake and handsaw)
handsaw + plant pots meta
restored Build.cs functionality, updated to work with Unity 2018 syntax.
WIP
Unit vocalizations
Loads of unit sound polish + new sounds
UI sounds
updated particle shader emissive
fixed explosion/shooter FX material
update WIP env Temple A
More UI
Jenkinsfile for Unity 2018.1.5f1
vending machine rotate exploit fix
Fixed passing loot through walls using research table exploit
Fixed building placement widget showing when not in placement mode
Building placement hides inspector windows
Stat bar styling, colors
Fixed NRE in Settlement.Load
Part 1 of changes to boot ps4 into a fixed server game. This commit removes server side checks that are specific to Steam.
Part 2 of changes to boot ps4 into a fixed server game. This commit removes client side checks that are specific to Steam, and makes a hard coded local server appear in the server list (click "FIND GAME" button, select "Local Network" server list, then click the refresh button and "localserver" should show up, connect to this like normal)