130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
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                Fix queued rope renderer running out of memory with SuperDOF
SRCDS: Reset color to default after colorful print
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for custom path when loading copypaste files
Pushed all the test related copypaste files in the project
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial pogostick setup, hold shift to pogo and pid-controlled leaning to change the direction
manifest gen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Map texture streaming ConVar to the inverse of Texture.streamingTextureForceLoadAll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: ServerProfiler - track and emit allocation class and array size
- using debug binaries (9f4a07f8)
Will need to update binary export and fix the bin viewer tool
Tests: snapshot on craggy in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from jungle foliage
 
                
                
                
                
                
             
         
        
            
            
            
                
                freestanding tree and 360 large canopy strangler fig files/prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Kill all debris in TestRockets TearDown
Cleanup and fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ServerProfiler - properly name worker thread's allocation track
- Another one of the "did it right first time, simplified, now it's borked" cases
Tests: snapshot in editor Craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for multiple rocket fire angles and positions per scenario
Test cases codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                launch site trees set dressing++
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: ProfilerExporter.JSON - emit virtual memory graph
Tests: exported on craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin bundle update (part 2)
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Deployable car tyre you can sit in and roll down hills. V0.1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin bundle update (part 1)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Optim: ServerProfiler - properly avoid false-sharing when recording memory state when taking a snapshot
- using debug binaries (b445081f)
Should be a smidge faster faster in multithread allocation-busy scenarios.
Tests: took a snapshot on craggy
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                FoodVisualConfig setup for entity/third person too.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a "Branch Name" description to the Config UI along with a new token so it can be translated
 
                
                
                
                
                
             
         
        
            
            
            
                
                added parallax plane to break stuff even more
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: ServerProfiler - emit working set as KB instead of Bytes
- Also pre-allocate extra size in string builder to account for the memory counters.
KB are easier to spot on the graph changing(not really on perfetto's Values view, better on delta view)
Tests: exported in editor on Craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
 
                
                
                
                
                
             
         
        
            
            
            
                
                3rd person pie animation fix
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from rotation_parent_fix_2
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from dismount_player_rotation_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from demo_button_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from supplydrop_flyhack_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from shield_info_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from horse_double_ragdoll_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implemented visibility system for chickens (taken from recent horse implementation)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move need updates into a budgeted work queue
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from custom_url_tag -> hackweek_modding_Improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include level url in tags so you can get the custom map by querying server
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from custom_vitals -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add ability for the icon to be changed
- use textureId just like CUI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from modding_prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                More rocket splash test scenarios
Improved the gizmos, refactoring