240,141 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Progess backup
8 Months Ago
Animation polish pass for end tutorial cinematic
8 Months Ago
Working well on the Arctic page
8 Months Ago
Tidy up
8 Months Ago
Better angle
8 Months Ago
When there's no PropRender script and we're calculating the ideal camera position ourselves, put it on an angle above the model instead of level with it
8 Months Ago
only show camera controls for current camera
8 Months Ago
Ignore zero-volume renderers
8 Months Ago
Add support for vehicles in the skin viewer (e.g. Tomaha in Arctic pack)
8 Months Ago
Create a skin viewer per info model, only while opened. Since we can now have more than once, it makes less sense to have a single static one there.
8 Months Ago
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8 Months Ago
Remove Canvas component from CloudDemos root, seems to fix interaction issues
8 Months Ago
Denmo UI doesn't want to catch mouse pointer events
8 Months Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
8 Months Ago
Add cinematic option to hide first person player legs
8 Months Ago
ProjectList: fix NRE on Project.Current
8 Months Ago
First implementation of client browser for cloud demos
8 Months Ago
Fix cinemachine component not getting added and removed during cinematic
8 Months Ago
WIP system for showing 3D model icons on the skin pack screens
8 Months Ago
Fix InputRouter not passing to game when no menudll is loaded Fix launch settings, remove bullshit ones
8 Months Ago
Parent merge
8 Months Ago
Added IMetalDetectable interface and implemented for MetalDetectorSource.
8 Months Ago
Compile fix
8 Months Ago
Limit full scan updates based on distance moved
8 Months Ago
Treat warnings as errors so I stop pushing shit code and having CI fail Fix warning
8 Months Ago
Backup save file right after the server saves
8 Months Ago
Correct beep/light behaviour when first deploying
8 Months Ago
Initialize these engine classes outside of MenuDll now that editor doesn't run menu dll Null check a bunch of IMenuDll.Current calls
8 Months Ago
8 Months Ago
Make sure action graph inputs / outputs are sorted
8 Months Ago
Target value simplification
8 Months Ago
8 Months Ago
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8 Months Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
8 Months Ago
Piston texturing Merge branch 'main' of sbox-industrial-platformer
8 Months Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
8 Months Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
8 Months Ago
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8 Months Ago
Variable rocket aimcone now placed in a varied range
8 Months Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
8 Months Ago
8 Months Ago
Mirror [GraphInput] parameters in sub-graphs
8 Months Ago
Added a chance that the heli will go to random map positions over cycling monuments
8 Months Ago
Remove a test log CodeGen static array for attributes on a CodeGenerator method/prop now marked as [SkipHotload] and readonly, so they do update when changed
8 Months Ago
Deploy timer
8 Months Ago
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8 Months Ago
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8 Months Ago
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8 Months Ago
minigun prefabs wip
8 Months Ago
Fade in explanation