240,159 Commits over 3,837 Days - 2.61cph!
Player walk anim not affected by ground velocity
Increase moving up velocity to negate grounded
Fix error spam & bit of cleanup
Fix walking slowly up slopes
Foliage: Fix depth alpha tests
Foliage: fmod phase to avoid jittering imprecision at high time/world offsets
Undo changes to QueuedLoader and ClientsideModel/Ragdoll
Nicer integration of dynamic properties with the Action Graph editor
https://files.facepunch.com/ziks/1b3111b1/sbox-dev_JBs2cwHbhM.mp4
Fix compile error of editor holster tool
Set dressing harbor2 progress
mossy tire stacks material variant
Disable more stuff I enabled
Fix cloth on projectiles and world models having the wrong gravity direction
Probably fix stretching of cloth when teleporting large distances
Disable some parts of QueuedLoader
larger detector flags
white lantern unlocked by red lantern
show flag health
detector spots in tundra
Show mouse cursors inside scene view, wrap them to canvas rather than locking to center, panning follows same direction as other engines
If you preferred the previous panning behaviour there's an option for inverting it
https://files.facepunch.com/alexguthrie/1b3111b1/sbox_MUEzCxyWs7.mp4
Coerce typed operands
Support default value for property substitution in DisplayInfo.Format
Scene view orbit camera: account for mouse X axis, add invert options to editor preferences
sbox-issues/issues/4663
player update. exported building plan animations
added decal_wall_damage_a + decal_leak_c
Reset lua_error_url on level init like before for x86-64
Because the server enforced cvar value system is not present
Partially fix dynamic model loading
WIP GameObject.Properties
Proof of concept Dynamic Properties sheet
https://files.facepunch.com/ziks/1b3111b1/sbox-dev_5ewZW6QaZ5.png
Fix live unit tests
unit test allow native debug
Add BBox.Grow
Add Triangle.ToString
PhysicsWorld.GetPolySoup
Use recast from c# without navlib
Undo changes to ClientsideModel for now
Reposed hide shirt to match updated player rig
Add convar for toggling version overlay
ComponentSheet: Default to showing actions if no non-actions exist
Obstacles and scrap car models
Merge branch 'main' of sbox-industrial-platformer
City hall colliders / glass colliders
Potential fix for Particle Accum Layer breaking when rotating object
Set dressing harbor2 progress
mossy containers
mossy rubble piles
mossy plywood walls
Moved legacy shelter icon layer to be the same as sleeping bags
CanKillPlayer bool on objectwithvelocity
▍▋▍▍ ▇█▋█▌▆▋ ▇▌ ▉▅▉▉▅▆▇█▍▋▄▇▍▌▄█▊██▉█▅
▌▌█▆▄ ▋▅▄█▆▌▇▇▆▉▊▄'▊ ▄█▄▍▌ ▉▇▉▊▍ ▆▋▇ ▌██▇▋ ▅▌▅▊▆▌▇▌ █▊ ▉▋▍▍.█▋█▄▄
▌▍▌▍▉ ▄▅▌▋▍▄▍▌▍ ▌▉▆▉█▅ ▅▊▄▄▋▄▍ ▄▆▇▉▇█ ▇█▋▆▌▊, ▉▅▍▊▌█▋▊▌▅█ ▅▆▍ ▌▍▆▌▋ ▆█▄▅▊
█▇▋█ ▉█▄▆▇▌▌▄▆ ▄▅▊▍ ▇▅▍ ▋▅▆▇▉ █▆▍ ▉▊▅█.▄▇▅▉▊▆▅▇▅▆()
▌▇▅▌▊▆▊▄ ▆ ▄▍▆▌▆▄ ▇▌▄▆▄ ▋▋▋▇ ▍▌▌:▊▍▋▆▋▋▉▆
▌▆▋▋▄ ▆█▇▄▉▌▉▍ █▇▇▅▅ ▄▉▄ ▊▋ ▌▌█:▄▅█▌▅█▆▄() ▅▅ ▅▆▅▌▇▇ ▊▌▅ ▇▍▆ ▊█▅▊ ▋▄▆ ▆█▌▍▉
▆▇▍▆ ▇▇ ▆▍▆▅▆▌▍ ▅▆ ▋▄▍▊█▉ ▋█▄▊▉▊▆ ▌▍▋ ▆▇▊ ▊▍█▇█▋▅
▄▍█▅▆ ▊▊▌█▅█ ▆█▄█▌ ▌▉▌▋▍▄▆ █▍▉▇▉ ▆▇▋ ▉▌ -▇ ▉▋▍▌█▌ ▄█▇▋▆▄▌▉▆▅▊
▋▉▄ ▅▍▋▍▆ ▋▇▅▊▅█▍
▇▄▉▊ ▌▍▅▍▋▉▋ █▆ ▍▊▌▆.▄▋▍▍▌▆▉▄▄▊
!▊▉▍▋▆ ▇▇▊▌▍▉▇▊ ▊▊ ▇▉▅▆▋▆▅█▌▉ █▉▍█ ▌▍▉▌▇█▇▌ ▌▉▅▍ ▆▌▌
▋▋▄▇▇ ▉▊█ ▌▆▇▉▄▅▅ ▋▌█▅▍ ▍▍█▇▅ ▆▉▋ ▊▄▌▍▆
▊▄▌▇ ▅▉▍▅▉▋▉ ▍▍ ▆▊ ▊▋▇█▅ ▌▍▋▆▋▅▅▄▍ ▌▋██▆█ ▄▇▇▊▌▆▌ █▆ ▍█▅▍▌▅▌ ▋▇▌█▋ ▇▉▊▄▇▍▆▋ ▍▅ █▋▌ ▊▆▇▊▊ ▌▄.
██▇▆▄ ▆▅▋▄ /▄ ▄▉▌▋▊▌▋▊█ ▆▊ ▊▇▋▍ █▅▅▍█▄ ▊▍ ▇▆▌ ▆▇▍▅▋█▋
▍▄▍▌▄ ▍█ ▊▄▆▊ █▋▅▉ ▇▉ ▅▄▌▊.
▍▇▉█ ▉▌▉▇▊▇ █▅▍▇▋▄▉▄ ▅█▋▄█ ▇▍█▊ ▊▄ █▄▋▉▄▄▊▇██ ▅▌ ▇█ ▌.
▅▆▋▋▌▆▄ ▄▌▇▌▌▍▆ ▉▅▅▍ ▇▆▆▋▊▌▇▄ (▋▅▊▄▊█▊▉▅▊ ▊▌▋▋ ▇▍▌▅▆▅▋ ▄▍▆ ▍▌▄▅▊)
█▊▍█▌▉▍▇▌▋█▆▇▅▌▉▆ ▆▉▌ ▇▌█▊▅▆▊▅▇▄▋██▍▋ ▄▋█▍ ▅█▉▄█▌▍█▍▄ ▋▊▊█▇▆▉ ▅▆▆▉▍ ▋▄▋▍▍▋▇█
▌▌▌▆ ▇▇▋▌▄▌ ▆▌▋▄▊█▅▍ ▅▋ ▅▌█▆ █▆▋▉▆ █▌▆▅█▆▍ ▌▇▅▍▉▋▅█▄▊ ▅▊▇▇ ▌▄▊▊▇▄▇ ▊▌▅▊▅ ▉▊▍▄▋ ▆▌▋▊▋▌▅▆▇ ▊▄ ▅▋▄ ▄▆▍▊▋▉
▉▅▅ ▉▅█▄_▇▇▅▉ █▄▍▌ ▋▊▋▄▅ █▇▍ ▇▇█ ▅▄ ▉▍▊▄▆█
▆▅▊▅ █▆▌▌▍▆.▅▊▅▌▅▆▉▅▉▉▅▅▆▋▆▋▇▍▋▇█▉/▆▉▋▋▅█▇▋▇▉█▊▆▋▆ ▇▌▆█ ▉█▊▆▄ ▌▌▌ ▊▍▌▅▉▌▊
▇▉ ▄█▅ ▄ ▌▌▆ ▉▊▉▉ ▉█▄▅█ ▍▍▄▊ ▇▊▍ ▆▉▊▌▉, █▌▌ ▊▇ ▊▆█▅▇▋ ▊▇▊█▆ ▇▇▆ ▌▊▊▊▍▉ ▋▆██ ▍█▅▍ ▋▅▋ ▋▍▅▋▌ ▋▇▉▅█▆▊▅▊ ▍▆█▍▌▌▆▍▄▊▇ ▋▍▅▌▉▊▊ ▉▊▉ ▇▅█▍▍ ▆▄▋ ▄█ ▊▆▌ ▄▆▋▄▍▇▉ ▌▌▉▇▅
▋▅▋▊▌ ▊▄▉▅▉ ▄▄▄
▌▉▅▆▄ ▅▋█▅▅▊_▌▊▋▆ ▄▋▉▉▄▌ ▅▄▇▄ ▅▌▊▋▋█▅▊ ▍▄▋█▉ ▌█ ▊▋▊▄▅▋_ ▆▌▌██
▄▉▄▆▋█▋▅▌-▆▅▊█▊█▅▊/▋█▊▅▊▅/▇▅▉▄
▆▆▍▍▋▇▆ █▊▊▋▇▇▊█ ▄▅▉▄▆█ ▊▉▊▅▇▋ ▆▇█▊ ▄▅█▉▌ ▍▇ ▇▇▅ ▅▌ ▉▌▇▅▄▊▊▍
▌▄▆▊▉▋▆▋ █▉▄▅▅▄▊▅.
▍▄▊▅ ▌▅▋▅▆▋▄ ▋▋▆▋▉ ▋█▋▄▍▌▄▅▊ ▉▍▌▅▄ ▊█▆▆▆ ▍▄ ▉▅ ▋▇▅▇▋▊█▍ ▅▋██▊▇▊.
▆▄▄██ ▆▆▍=▄▆▅▉.▉▉▄▌▉▆▇▍▊▋█▆█▅▊▋▄▊▉▍(▅▉▄) (▅▍ ▉▄▌█)
█▅▄▊▄ ▍█▅▌ ▌▆▇▇ ▍█▊▋▍▆▉█ ▌ ▇▊▅█▍█▍ ▍▍▅█▉ ▆▉▇▊█▆▅▊▅▋▇ ▊ ▌▊▉█▆▉
▋▆▄▊▌█▉ ▊▍▍▅▍▍▄▌ ▌▋▍▆ ▄▉▄ █▌▊▉▇█ ▊▇ ▍█▊▇ ▇▆█ ▊▋▍▅/▌▇▆█▆▌/▇▌▍ ▌▊▆▅▄▋▌▅▍
▆▄▄▍ ▉▄▋ ▆▉▊▊▇▅▅▆ ▍▋▋▅ ██▋ - ▄▉▊▉▆▆▉ ▇▊▇ ▇▊█▌ ▄▌▋▆▋▍▆ ▊▆▊▋█▍▅▇▄▋ ▊█▉▄ ▉▇
▄▋█▋▆ ▄▇▍ █▋█▍▌ ▍▍ ▋▉█▇▇▍▋.▋▇▇
▄▊▉▋▅ ▌▋█▉▊█ ▆▅▄▉▍▊▇▋ █▆█▄▋▍▍▄ ▋▅▇▇▄ ▄█ ▆█▋▆▆▌▊█▇ ▆▉██
█▋█▆█ ▄▌▄▊_▉▋▋ ▆▋▄▆▆▇ ▇▅▋ ▌▅▆█▄▌ ▌▋▅▋▆ █▉▊▍▋ ▄▌▍▅▇▊▌▍█▄
▅▊▅▅ ▌▅▆▊ ▊▊▅▌█ ▆▄▆▉ ▋▉▇▋▅▄█▅ ▉█▍▇▆▆▆ ▍▍▋ ▆▊▍▌▅▅ ▌▍▇▉▅█▋▅ ▄▄▅█▅▇▍▉, ▊▍▇ ▋▇▇█▇ ▍▌█▉_▌▊▉ ▍█▆ ▌▅▋▌▍ ▅▋▌▇▅▅▌▌ ▊▋ ▊▍▄▉▇.
▌▉▉▄▊ ▇▍▅▆▇▉▅ ▍▌█ ▌▌▋▍ ▆▍ █▍▇▅▄▄▋▌▅ ▋█ ▇▄█▇▊▊ ▆▊ ▅▉▉▍▉▍▌ ▍▅▍▌▅▄▆ █▇▉▆
▍▉▇▅▇▄▊ ▄▌▍█ ▅▆▅▉▆▅█ ▌▍▌▅▆ ▄▉▍▇ ▊█▅▊▄ ▋▇▋▊▇▍▆
▉▇ █▅▍ ▉▄▊▊ ▉▌▅▍▉▊ █▋▇▆ ▉█ ▋▄ ▊ ▊▇█ ▇▌▇▍▌▅▅▇ ▊▇▍▇ █▉▆▊▄▉
▍▊█▅ ▍▄▇▄▇▌ ▋▇▋ █▉▄▊▌▆▊▍▄▌▅ ▍▄▋▍ ▋▄▅▅ ▍▄▋▊ ▍▆▌ ▇▉▌ ▌▇▉▆ ▉█▋█▌
▇▇▇▊▍ ▋▇▅▍▆▇▆▇▊ ▊▇▊▋▌ ▄█▍▍▅▅ ▆▉▉▋█ ▆▆▇▅ ▋▋▉█▌▍ ▊▄▍▅▅▉ ▉▊▍▌▍▋▌▇ █▇█ ▆▉▊▆▋
██▍▅▍▅▍/▌▋▆▌▍█ ▇▄▋▍▊▋ ▍▊▌▉▉▇ ▄▋▇▇▇▍▅▊▍▊ █▅▄▉▇▋
▄▄ ▊▍▍▍▄▇ ▊▇ ▍▍▇▄▉▍ █▌▍█ ▉▉.
█▇▊▇█▊▉ ▉▌▄ ▇▅▉▋▌▊▇▄▊ ▄▊▍▄▅▇ ▌▅▉▋ ▆▊▍▅▉▊ ▇▆▊█ ▇▋▄█▌▊▅█▋
▄▌█▌▋ █▌█▇▉▍▉ ▉▄▌▊▇▇▄ ▄▅ █▇▋▊▆▆ ▊▉▅▉▅█▇█▍
▋▌▅▊▊ ▅ ▄▋▊▌▌▋▅▋ ▉▆ ▅▇▊▊.█▊▅▉▆▅▍▅▄▋ ▅▆ ▉▍▍▉▅ ▇█ ▍█▊▅▌ ███ ▋▊ ▆▄▄▊
▌█▄ ▊▊ ██ ▆▌▊ ▌▊▉▆ ▆▌▍▄
▌▍ ▋▅▋ ▉▇▄▋▋▅▉ ▋▋▅_▉▊█▌▍▉▌▍▊▉_▍▆▅▌▆ ▆▍▊▅▆▅▍▊
▊█▆▉ ▊▋▅▆▍▅ ▉▄▉▋▄▄▉▍▍▄▊, ▌▇▆ ▆▉▉▅▍ ▊█▍▉▍▌▇▊▍▆ ▆█▆▄▄▉▌▊ █▍▊ ▉▇▅▍▄▌▅ ▄▇▅ ▆▍▇▆▋▉█ ▉▍
▊▇▉▊ "▋▉▇▋▇▊▇▍▄: ▆▆▅▅▌▊'▍ ▍▆▊▊ ▅▄▉▍" ▌▇ ▄█▄▉▆▇▄▊▇ ▇
▋▅▌▇▍▅ ▅▋▄▅▊▊ ▌▊▍█▊▍▉▋▄ ▇▍▍▊▍▌▉▍▍ ▄██▆▆▌ ▇▇ ▊ ▍▍▋▌▊▋▇▉▇
▉▌▊▅ ▄▊▆▇▆ ▌▋▄▇/ ▉▋▄ ▄▅▆▉█▄▄/
▇▆▊▌▇ █▆▆▇_▇█▄▅ ▇▍▇▌▄▌▊▉ ▊▊▉▇▍▌▊▉ ▅▄▍█ ▋▇▌█▌▍▌▍ ▉▇ <= ▊
Restore the additional detection distance range
Spinner
Conveyor icons
trash spawner icon
Improve respawn
Fix tests from non fully init engine
PackageManager Mount/Unmount reloads symlinked resident resources
keep track of current checkpoint
Checkpoint improvements and ui
player update. updated bandage animation set and entity
Expose some basic stuff in PhysicsWorld / PhysicsBody etc to ActionGraph