198,677 Commits over 4,140 Days - 2.00cph!

11 Months Ago
Added a tool to find and list localized legacy and TMP texts in prefabs
11 Months Ago
Converted research table loot panel texts to RustText Fixed truncated strings
11 Months Ago
gco module
11 Months Ago
Changed the library we use to support Arabic for a much better one, RTLTMPro Fixes the messed up color tags and other rich text formatting Will also help support other right to left languages like Hebrew
11 Months Ago
merge from menubg_cleanup
11 Months Ago
merge from autocomplete_fix
11 Months Ago
merge from preventbuilding_moddingprefabs
11 Months Ago
Added two new prefabs for modders: "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_cube.prefab" "Assets/bundled/Prefabs/modding/volumes_and_triggers/prevent_building_monument_sphere.prefab" To be used in custom monuments, allowing barricades (and tin can alarms) to bypass the no-build restrictions like in vanilla monuments - if you don't want barricades to be placeable in your custom monument, stick to the normal prevent building prefabs - if you want players to be able to deploy barricades in your monument, but still restrict some areas, use the normal prevent building prefabs inside a new prevent_building_monument prefab
11 Months Ago
DPV sounds
11 Months Ago
This file was supposed to be on this branch.
11 Months Ago
Underwater shimmer mat tweaks.
11 Months Ago
Iteration
11 Months Ago
Underwater FX. Saved buncha VRAM on our bubble mat.
11 Months Ago
Merge from world_update_2
11 Months Ago
More shitty workarounds for underwater effects inside lakes
11 Months Ago
Fixed oasis_a, b and c having ocean topology painted at the center of their lake (I disabled the transfer of ocean topology on the Monument script instead of removing it, this is probably from some automated import and may reappear)
11 Months Ago
Fixed misplaced profiler sample in Construction UpdatePlacement
11 Months Ago
Fix pooledlist test not being setup and torn down properly
11 Months Ago
didn't save the wallpaper protection values
11 Months Ago
Update: Replacing Pool.FreeUnsafe with Pool.Free where possible Since more IPooled usage has been added, these were left untouched by accident. Tests: none, trivial changes
11 Months Ago
Merge: from main Tests: checked all modes build
11 Months Ago
merge from FrontierHazmat/BurstCloth
11 Months Ago
3D Line-Line distance and closest point(s) utils
11 Months Ago
merge from wallpaper
11 Months Ago
Fixed satchels not damaging wallpaper Slightly decreased bullet protection
11 Months Ago
updated viewmodel anims, updated base rig with skinned cylinder
11 Months Ago
increased repeat delay
11 Months Ago
Renamed wallpaper item pack skin Updated skin list
11 Months Ago
Skin setup
11 Months Ago
Update: Network.Message implements IPooled Technically, this should be converted to a struct instead, but the benefit/effort is not worth it right now. Also marked a static as readonly, since we never modify it. Tests: single client-server session was pumping messages succesfully. Built all modes. Tested recoridng and playback.
11 Months Ago
11 Months Ago
Further tightening of divesite terrain anchors
11 Months Ago
Merge from world_update_2
11 Months Ago
ProceduralMapEmpty up to date
11 Months Ago
Fixed TSAA / AO image effect issues when flying above canyons looking down (caused motion vector / depth / normal artifacts)
11 Months Ago
Fixed lake volume sides sometimes being visible under the terrain (only visible when admin flying)
11 Months Ago
Removed bluish tint from cliffs Tweaked hill cliff slope masks / removed cavity masking
11 Months Ago
Update: WaterDynamics.InstanceBatch implements IPooled Also removed a bit of dead code and unused functions. Tests: checked that rowboat still produces foam
11 Months Ago
merge from wallpaper
11 Months Ago
Minor fixes to viewmodel mesh Viewmodel gloves hide hands
11 Months Ago
Reverted spray can hitscan changes 102638 This was causing issues and will need a more robust fix
11 Months Ago
Increased divesite anchor count. Anchor radius and height
11 Months Ago
Reduced tiling of heavily patterned wallpapers to improve icon readability
11 Months Ago
world_update_2 -> legacy_woodpile_improvements
11 Months Ago
Updating RustNative (removed old lake logic, fixes issues at shallow ocean areas)
11 Months Ago
Update: PlayerReclaimEntry implements IPooled Tests: tested in local multiplayer in softcore mode
11 Months Ago
merge from main
11 Months Ago
Merge from world_update_2
11 Months Ago
Decor topology is now considered blocked for road and river generation Place river source object right after river generation, so it can be avoided by road and rail generation
11 Months Ago
Fixed issues related to DecorSwim and WaterCheck Added terrainHeight to WaterInfo since we already retrieve it, saves duplicate calls into TerrainHeightMap by callers Added GetWaterAndTerrainSurface (returns both) and GetWaterOrTerrainSurface (returns the max of them) to WaterLevel