244,540 Commits over 3,898 Days - 2.61cph!
Fixed up the screen reflection shader to reflect changes to the unity standard shader.
Fixed quickbursh eraser. Issue was that ctrl+x getkeyup was registered twice for each hit. I just added a button repeat timer threshold.
Added proxy methods to CabinetBase to access internal members of GameBase.
Removed self init in Start from WeatherController
Stopped WeatherController init-self
Fixed wrong mesh in cliff01 prefab
Reverted some accidental string refactoring in other scripts.
[platformer] blocks dont switch direction as often
Backup commit. Scene stuff and new trees.
Spiral now has equidistant nodes.
added particle system for various leaves blowing.
added smoke puff to several of the footsteps.
Changes to the building system.
- Fixed last few issues with UnitView/HumanUnitView changes.
- Rexported a lot of assets to fix inconsistencies.
- Setup arid/tropical/temperate/arctic human races.
- Removed Eye coloring from UnitAsset settings
- Updated all the prefabs ever
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
Added SetupPrefab hepler func to UnitView.
sandstorm textures / sounds / script / prefab
Organized the monument assets in a somewhat future-proof fashion
Added DisableMaterialImport asset processor
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
Making proper windows and doors instead of bodging them with cubes.
Lighthouse fixing, scale and uv issues still to fix.
Updated lighthouse max file, more fixing still not 100% right.
Physics layer adjustments for less client and server lag
Testing new hit mechanic by checking ball pass point slightly infront of player
Can now force animator into the serve idle state
Server performance enhancements
Added gamemanifest check in SelfCheck
Removed colliders from animal skins (animal root object should handle collision)
Small lighthouse fbx fix.
Some more UnitView tweaks
Lighthouse 3ds max file check in.
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
Fixed a couple of warnings in b14.
Added volleys and force idle
added textures and updated jail building
Exposed serve and smash in anim viewer
Fixed block damage overlay performance
Fixed block damage overlay z-fighting
Fixed block health bar not reaching to the end
Tweaked the placement guide to not z fight so much
- Added HumanUnitView extending UnitView... made color methods a bit more generic.
- Rexported human assets with better material setup
code adjustment - load/save server only
Added cutoff value to grass system
Fixed campfire looking like metal