244,533 Commits over 3,898 Days - 2.61cph!
Post-build deployment, GUID: e75bbbd1-3b0e-454f-aa0b-e6c3a51b6063
Adding satellite dish game files and prefab
Darker concrete textures, backup of latest maxfile
fixed the chicken anim controller to use the Speed variable
Made better the player motor a bit. Still needs work.
Added eagle anim source files
Merged changes from main.
Added eagle look left/right/around anims
updated eagle mesh, rig & anims
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Added method to automate a standalone development build.
Trunk merge - new building system
Made grass refresh context menu force a refresh even if a patch wasn't shifted
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
Adding missing pillar icon
Fixed underwater color grading looking neon blue in the arid biome
Added chicken to the spawn handler
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fixed an exception when attempting to build.
Fixed building walls horizontally out of the side of other walls
Made some quick icons for the building parts
Added speed param to chicken_anims (unused by the controller right now but animals use this)
In editor spawn with a foundation plan
Tweaked maximum rock slopes
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Improved error formatting, removed some Debug.Log calls.
Fixed rock_08 loving to be placed beneath the terrain
Coderart-tweaked dirt texture to play nice with color mapping
Made better the way a player is created.
Merge branch 'master' of github.com:Facepunch/arcade
Made the default server seed get generated from a unique device identifier
Implemented .mdb generation when testing games in the BBDK on Windows so that stack traces list file names and line numbers.
Allowed water streams to form in the arctic biome again
Tweaked water level in the arid biome
Smoothened island outline shape falloff
Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
[platformer] walls of the room can have spikes
Fixed compile error due to missing root bone in chicken skin
Fixed generatemanifest/prefabupdate changing prefabs without changes
prefabupdate now 70x faster
grabbed latest phrases
Fixed terrain slope calculation being slightly off on diagonal polygons
Fixed terrain slope calculation being slightly off on diagonal polygons
[platformer] blocks display their current and next direction
[platformer] blocks pause for a sec after impact
[platformer] fixed some spike collision false positives
[platformer] blocks can have spikes on the sides
[platformer] think i finally got crush detection working well enough
Animals now use one behaviour tree.
Mumurths and deeeerrrrrsss
Builder - try to build the bundle
Fixed a crystal material being pink