244,533 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Post-build deployment, GUID: e75bbbd1-3b0e-454f-aa0b-e6c3a51b6063
10 Years Ago
Adding satellite dish game files and prefab
10 Years Ago
Darker concrete textures, backup of latest maxfile
10 Years Ago
fixed the chicken anim controller to use the Speed variable
zon
10 Years Ago
Fixed test level.
10 Years Ago
Made better the player motor a bit. Still needs work.
10 Years Ago
Added eagle anim source files
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Added eagle look left/right/around anims
10 Years Ago
updated eagle mesh, rig & anims
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Added method to automate a standalone development build.
10 Years Ago
Trunk merge - new building system
10 Years Ago
Fixed background blur
10 Years Ago
Made grass refresh context menu force a refresh even if a patch wasn't shifted
10 Years Ago
Made decor and grass refresh context menu force a refresh even if a patch wasn't shifted
10 Years Ago
Adding missing pillar icon
10 Years Ago
Fixed underwater color grading looking neon blue in the arid biome
10 Years Ago
Updated game manifest
10 Years Ago
Added chicken to the spawn handler
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Fixed an exception when attempting to build.
10 Years Ago
Fixed building walls horizontally out of the side of other walls Made some quick icons for the building parts Added speed param to chicken_anims (unused by the controller right now but animals use this) In editor spawn with a foundation plan
10 Years Ago
Tweaked maximum rock slopes
10 Years Ago
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
10 Years Ago
Improved error formatting, removed some Debug.Log calls.
10 Years Ago
Fixed rock_08 loving to be placed beneath the terrain
10 Years Ago
Coderart-tweaked dirt texture to play nice with color mapping
10 Years Ago
Made better the way a player is created.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Made the default server seed get generated from a unique device identifier
10 Years Ago
Merge branch 'deploy'
10 Years Ago
Implemented .mdb generation when testing games in the BBDK on Windows so that stack traces list file names and line numbers.
10 Years Ago
Allowed water streams to form in the arctic biome again Tweaked water level in the arid biome Smoothened island outline shape falloff Added separate conditional cliff texturing to beaches to allow for nice cliffs towards the ocean in the future
10 Years Ago
[platformer] walls of the room can have spikes
10 Years Ago
Fixed compile error due to missing root bone in chicken skin Fixed generatemanifest/prefabupdate changing prefabs without changes prefabupdate now 70x faster grabbed latest phrases
10 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
10 Years Ago
Fixed terrain slope calculation being slightly off on diagonal polygons
10 Years Ago
[platformer] blocks display their current and next direction
10 Years Ago
[platformer] blocks pause for a sec after impact
10 Years Ago
[platformer] fixed some spike collision false positives
10 Years Ago
[platformer] blocks can have spikes on the sides
10 Years Ago
Murmurdeerrr
10 Years Ago
Smokey bears
10 Years Ago
[platformer] think i finally got crush detection working well enough
zon
10 Years Ago
Animals now use one behaviour tree.
10 Years Ago
Missing PathTo slash
10 Years Ago
Mumurths and deeeerrrrrsss
10 Years Ago
Builder - try to build the bundle
10 Years Ago
Fixed a crystal material being pink