244,534 Commits over 3,898 Days - 2.61cph!
Fixed trying to build osx twice
Commit from svn! Go Plastic!
Now on u5b14
Fixed build server
[platformer] eyes blink on impact
Fixing some stupid quality settings
Done a lot to the player motor.
Aiming down sight works in a fairly proper way now.
The weapon effects are much nicer but a lot is still inpcomplete.
[platformer] added mouth images to blocks
- Added Agent Attributes
- Fuzzy States for Attributes
- Agent Needs for Fuzzy States
- Agent Modifiers for Fuzzy States
- Custom Editor for Attribute Settings
- Added graph rendering system
- Started on Debug UI for Unity AI
Made BiomeManger a bit more reliable. Cleaned up some FX prefabs.
Created spiral test scene.
Adding speedtree to `always include shaders`
started working on the rabbit model
[platformer] block eyes look in movement direction
Some helper script updates
Added deferred shader/lighting override to help smoothen specular term everywhere (more accurate for rough surfaces)
Recompiled RustBuilder.exe
Biome no longer stores convenience list of Seasons, instead BiomeManager creates it on init. Sceeeneee stuffffff.
Don't forget to build the prefabs too(!)
Shaders should use a single bundle
New bundling system tests, cleanup
- Added a uGui ComboBox extension
- DebugUI now shows a ComboBox of scene name choices, instead of having to manually type in the scene name.
Fixed invisible trees
Tweaked dedicated server timings
Snow mountain scene stuff.
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
[platformer] player can push the sides of blocks
Eagle anim import fixes, layer mask, mechanim tweaks.
Animals now like to avoid deep water.
The scene loading debug ui now actually work.
Added input field to scene loading debug ui, that validates the input so that you're only allowed to hit the load button once the input is valid.
Fix for occupied loot bug
Animals now only hunt when hungry and eat until they are full.
Added support for switching between "active" folder menues in the debug ui with active folder highlighting.
adjusted the chicken LOD so the transitions happen smoother
lowered the chicken sounds so you don't hear them halfway across China.
Can now open debug ui with F12 from any screen, and close it back down again.
Animals now gain calories from eating meat.
Merge branch 'master' of github.com:Facepunch/arcade
Animals can now eat corpses.
First pass legacy map port, terrain + splats + road
Merge branch 'deploy' of ssh://github.com/Facepunch/arcade
Fix for exception in web player builds due to the use of a Regex.