139,216 Commits over 4,352 Days - 1.33cph!

11 Months Ago
Adjust cap triangles winding order based on direction
11 Months Ago
ruins cell door model
11 Months Ago
Cap methods properly map the UVs (adding it to the correct list)
11 Months Ago
Update Sprays + Icon
11 Months Ago
Add a failsafe if a Snake is unable to reposition 3 times in a row.
11 Months Ago
3d_renderer_uv_fix -> jungle_update
11 Months Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
11 Months Ago
Delete out of data weapon rack saves
11 Months Ago
Submitting coco armour 3rd person arms fbx update
11 Months Ago
Merge from main
11 Months Ago
Clean up no longer used instancing code, add grass instancing convar to enable instancing, fix incorrect placement IDs, add small bias to cell box/plane check to avoid false/edge case negatives
11 Months Ago
exported wip vine descend animations
11 Months Ago
Updating coco armour viewmodel skinning
11 Months Ago
Update Jungle Sprays
11 Months Ago
vine_animation_Setup -> jungle_update
11 Months Ago
Fix broken blend tree name
11 Months Ago
Container corpse creator tool now assigns the correct protection and runs SetSlotsCount
11 Months Ago
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
11 Months Ago
Fixing clipping on wood armour gloves viewmodel
11 Months Ago
Merge from blowpipe
11 Months Ago
merge from jungle_dlc
11 Months Ago
Remove lether gloves sewing kit crafting cost
11 Months Ago
blow pipe inital crafting pass boomerang inital crafting pass Gloves wood armor, crafting and protection pass
11 Months Ago
Updated inventory sound definitions.
11 Months Ago
NMS updates and S2P
11 Months Ago
converted nuclear missile silo rooms
11 Months Ago
- integrate each biome fog separately rather than lerping between color/densities, biome fog density just drops off with biome weight - fog color alpha lerps to atmosphere color
11 Months Ago
mil tunnels scene update
11 Months Ago
military tunnels segments
11 Months Ago
Merge from snakes
11 Months Ago
Merge from blowpipe
11 Months Ago
Merge from jungle_update
11 Months Ago
Merge from jungle_update
11 Months Ago
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11 Months Ago
merge from jungle update
11 Months Ago
Fixed descend option not working
11 Months Ago
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11 Months Ago
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11 Months Ago
crocodile sounds
11 Months Ago
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Rin
11 Months Ago
Adjusted Cocoknight head and torso worldmodel colliders
11 Months Ago
Improved vine positioning on branches
11 Months Ago
Unsaved
11 Months Ago
Fixed incorrect animator parameter name
11 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
11 Months Ago
Possible LODComponent.GetDistance NRE fix
11 Months Ago
Cocoknight armor gloves texture update
11 Months Ago
Merge from main
11 Months Ago
Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
11 Months Ago
Minor cleanups Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message