243,459 Commits over 3,898 Days - 2.60cph!
Build runtime models ray trace objects with mesh collision data, this makes more sense for now and doesn't fuck up triangle order when you want multiple materials
Add arrow key nudging to scene menu https://files.facepunch.com/layla/1b2411b1/sbox-dev_jsu3UScQxU.mp4
Add IMaterialSetter for material drops
UseRenderMeshes for material drops as they don't care about tags
Can filter packages by contest:{contestid}
List contest entries
Randomize entry list
GetPackage speed up
Fix code highlight
Filter contest entries properly
Why does SerializedProperty have 4 virtual methods to get attributes?
Fixed SerializedList.Parent
Leaderboard backup, run #9844
tutorial end cinematic mixdown tweak
Partial revert of
93310 to re-enable 3D skin views when item store is used while in-game
Fixed issues lignting with store when in-game
merge optimize_build_generate_manifest -> main
(test if it makes a difference)
Apply `AssetDatabase.StartAssetEditing()` to the entire "Update Game Manifest" instead of just "Prefab Prefabs"
Make these functions more readable
Finished harbor 1 dressing
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Clear velocity on respawn
Fill items on the last row of the abyss pack
Close takeover screen when clicking anything off of it
Force scroll to top on takeover screens cause they keep auto scrolling down a bit when editing prefabs
Add light test scene to main menu
Split items into two rows for lumberjack takeover
Adjust kill trigger on SpinnerCrusher
Fix incorrect sizing of skin viewer on takeover screens
Add Rotation.ClosestAxis - Will give you the axis most aligned with the given normal
Add Gizmo.Nudge - Will give you a nudge vector along the most aligned left and up axis of the rotation
Finish hooking up modal details
tutorial end cinematic audio tweaks
packaged food - cans update
Military flamethrower - updated with new model, added item prefab, fuel gauge needle anim tweaks
quick fix to skeleton gib vmdl
Fill in the replaced item and breaks down into sections
player update. exported/setup jerrycan animation set. made new holdtype controller for it and edited water jug entity
Player preview no longer affected by sun/moon directional light
Fix item background color disappearing when closing the modal by pressing esc
Remove old modal, fix NRE
Close modal when pressing esc
Close modal when clicking outside of it
Fixed TransformTest randomly failing
Add RevealTransitionOnEnable component for lewis
oilrig L3 texturing progress
Fixed Facepunch/sbox-issues#4947