125,610 Commits over 4,171 Days - 1.25cph!

12 Months Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
12 Months Ago
Update conflicting prefab id on br_sphere prefab Manifest
12 Months Ago
merge from fix_barricade_snapping -> world_update_2
12 Months Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
12 Months Ago
Fixed mesh import settings on a bunch of divesite meshes Fixed seaweed decal not rendering (incorrect decal layer)
12 Months Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
12 Months Ago
Allowed foliage to spawn on cliff topology to fix blank gaps in between cliffs
12 Months Ago
Custom height map colliders for all cliffs (this should fix floating foliage issue)
12 Months Ago
Underwater light extinction fix test
12 Months Ago
merge from main
12 Months Ago
Reimported cliff_tall_d
12 Months Ago
radtown music missing files
12 Months Ago
radtown music
12 Months Ago
junkpile_water and oceanwreckbuoys seaweed dressing
12 Months Ago
Give titles to windows build scripts, so I know what's running Merged ghostanim.mdl and blackout.mdl Instead of doing a hack for Episode 1, just merge all these models from all the half-life 2 games, and including portal 1 Episodic Poison Zombie model with fixed animation events Advisor episodic model hack The models are too different to be merged, so we swap the ep2 one in, on spawn
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
Optim: Send trees in batches over multiple frames to avoid spike on player connection This is experimental, but it seems stable initially. On 4.5k procgen world from a save it took 90ms(very rough numbers, including client-side spawning overhead) in total to send all trees, but each frame 1 player took on average 0.2ms to gather & send data. Also need to fix a bunch of bugs Tests: Ran craggy in local editor session - no exceptions.
12 Months Ago
waterflow changes - corrected ordering of writing water flow from shorevectors and river tangents - moved generation of WaterFlowMap into PostProcessing and put it all in one place
12 Months Ago
radioactive_water -> world_update_2
12 Months Ago
Water purifier no longer purifies radioactive water
12 Months Ago
Adjusted hill cliffs anchors to fix a gap Pushed all hill cliffs slightly deeper to prevent similar issues
12 Months Ago
Ensure throwing out water forces a rad count on the vessel
12 Months Ago
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12 Months Ago
Fixed corrupted Cliff_tall_d_diff texture
12 Months Ago
Apply Panel:SetHTML/RunJavascript restrictions from main branch
12 Months Ago
sponcoers
12 Months Ago
viewmodel - fixed remaining attachment issues
12 Months Ago
Another attempt to incraese ocean render margin under terrain to prevent shore wetness from being cut off in certain edge cases
12 Months Ago
Allow underwater plants to respond to displacement using Brian's new displacement override. Adjusted displacement planes to see if that has any effect
12 Months Ago
Iterate on covers
12 Months Ago
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12 Months Ago
Added Wooden Shield Textures, Materials, Collider, World Model and View Model FBXs Setup Wooden Shield Basic Prefab, LODS, Colliders, World Models, Folders
12 Months Ago
viewmodel - fixed ironsights being too low
12 Months Ago
Compile fix
12 Months Ago
cherrypicking world_update_2/concrete_barrier_material_fix
12 Months Ago
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12 Months Ago
merge from cuffs_backpack_fix
12 Months Ago
merge from fix_backpack_learnbp
12 Months Ago
renamed controller and anims to meet naming convention
12 Months Ago
network++ save++
12 Months Ago
merge from cave-reverb-fix
12 Months Ago
added hammer anims to controller
12 Months Ago
added viewmodel hammer anims
12 Months Ago
Added larger radius terrain filter to avoid rivers to ice sheets
12 Months Ago
world_update_2 -> radioactive_water
12 Months Ago
Try rolling back changes to `game.CleanUpMap`
12 Months Ago
Added more terrain anchors to rock_formation_a to prevent gaps
12 Months Ago
cave_large_medium terrain check fixes
12 Months Ago
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