240,274 Commits over 3,837 Days - 2.61cph!
Fixed RenderingCommandBuffer error when equipping chainsaw
Wiped 2 gigs of temp test files.
Merge from tutorial_island (merged all shader changes keeping changes from tutorial_island, since they should be the most up to date)
Explosive ammo additive LOD & prefab setup
Missed RPC calls file changes
Update rowboat collider names to be clearer
Added a toast when player is dismounted from rowboat by seat clipping, which names the collider they clipped into and the entity it's on (if any). We can remove all this again once the bug is resolved.
Fixed looping sounds suck at 0,0,0 on soundscape
Fix transformed terrain incorrect lods by transforming camera pos in shader
env_combined_light_probe_volume are boxes for Map Instance
Include format version in serialized ActionGraph
Revert "Fixed expected JSON for missing type tests"
This reverts commit 3f1d256a629fa84b8b102d85e6d3e310ccbad376.
Don't include version in test JSON, let it get upgraded
Action graph JSON upgrading
Fix steamcmd updating from backend when not needed
Compile fix for release builds
Add back file deletion as a part of updating
Fix steamcmd being redownloaded from backend
Implement updater for server manager
Fixed expected JSON for missing type tests
Fix stack overflow
Fixed non-output-sourced links not getting serialized
Fixed VariableParameterNotAssigned test
Attempt at fixing locomotives colliding with one of the railings in the train tunnels in some situations
Fixed some more light leaking issues in the train tunnel elevator shafts that I previously missed.
Updated first-person weapon animgraphs
Send logs to file and our backend
Add tags to sentry so we can see which server has issues
Fix CastHeightShape (Allows casting against transformed terrain)
Added timeout var for flags.
Codegen.
BaseDiggableEntity can now be flagged as requiring a shovel to dig or not.
Can dig with any melee item.
Cleanup & refactor anim sync.
Codegen.
Motion blur post-processing component
Color adjustments post-processing component (saturation, hue rotate, brightness, contrast)
Blur post-processing component
Adjust new post-process component orders
Remove unused attributes & clean up post-processing shaders
Broke layout
Fixed spacing
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Remove ManagedSceneObject/SceneCustomObject, only causes problems now, use DynamicSceneObject if you use it
Fix transforms on dynamicsceneobject
Move VertexSceneObject to use SceneDynamicObject, upload queue to GPU when it wants a new instance
Pass per transform index data to SboxVertex_t, I still don't like how this is not easily templateable though
Terrain: Import heightmaps PNG 8bit :( or RAW 8 or 16 bit
WIP big refactor, store constant values / variable references in Links
Delete deprecated anim nodes
fixed holster offset issue
Delete unused network related functions
Fixed bug if markers list was 0 and was trying to be accessed,
Main merge - resolved conflicts
Protobuf
Map Instance additions
Soundscape box/ radius (local for the moment)
Gradient Fog
Prop scaling
Additional check on server destroyed
Removed pointless import
Pooled server postions vector
Delete IsNetworkAuthority
Delete anim node network mode