240,285 Commits over 3,867 Days - 2.59cph!

9 Months Ago
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
9 Months Ago
Added Nacho's small backpack art
9 Months Ago
Add face override support to model viewer https://files.facepunch.com/louie/1b1211b1/sbox-dev_nyrwL0MWcn.jpg
9 Months Ago
Citizen/animgraph: attacking/firing does not force a non-overridable angry face anymore
9 Months Ago
Citizen/animgraph: added face_override enum parameter (currently valid options, starting from 0, are: no_override, smile, frown, surprise, sad, angry)
9 Months Ago
Fixed sampler limit reached on some standard cloth variants; reduced sampler count on other shaders
9 Months Ago
Fixed creating ActionGraphs from the asset browser
9 Months Ago
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9 Months Ago
Reverted de-duplication cleanup for breaking variant stripping (will try again later w/ manual stripping) => fix for current shader issues
9 Months Ago
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9 Months Ago
viewmodel prefab updates, skinned wires & updated base model, added admire anim
9 Months Ago
Add wireframe button to scene toolbar
9 Months Ago
bed_frame_02 added and filing_cabinet_03 tweaked
9 Months Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
9 Months Ago
Fixed implementation of RandomNodes.Int
9 Months Ago
Try to avoid reporting errors on shutdown - because there's a billion of them
9 Months Ago
Fixed RandomNodes.Int return type
9 Months Ago
Don't stomp sceneobject flags if passed an invalid override material Fixes glass etc. sbox-issues/issues/4461
9 Months Ago
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
9 Months Ago
Fixed dropping connection only a PlugIn with a const value / variable Fixed phantom connections when using plug context menu
9 Months Ago
Extra logging when out of order connect
9 Months Ago
Reduce network debug
9 Months Ago
Don't match subcategories if we're not looking for one
9 Months Ago
Try to enforce a single voice recorder
9 Months Ago
Remove Thread_DrawDrawList mutex, seems to cause some issues on testing, working on a proper solution for it anyway
9 Months Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
9 Months Ago
Fixed issues with double adding to limited list.
9 Months Ago
fix clothing not being re enabled after coming out of first person
9 Months Ago
MapComponentMapLoader: prop_static is never in entity lump SceneMapLoader: don't create disabled lights MapComponentMapLoader: Static prop_physics are static
9 Months Ago
Fixed removal from list
9 Months Ago
Fix steam lobbies not networking
9 Months Ago
merge from main
9 Months Ago
Made "parachute" solid ground checks & underwater checks only apply to parachutes
9 Months Ago
Fix typo in GetGameObjectNodeDefinition name Fixed bugs with direct variable inputs
9 Months Ago
Clear entries in StringTable.Reset
9 Months Ago
Use clothing dresser
9 Months Ago
Check for null in GetRepresentativeTextureSize (speculative fix) Handle stack overflows in a different thread
9 Months Ago
Redone limited shelter list setup for removal/addition
9 Months Ago
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
9 Months Ago
Make it better
9 Months Ago
9 Months Ago
SourceType / GetBindingSurface fixes
9 Months Ago
Removed reliance on owner id
9 Months Ago
Added protobuf messages
9 Months Ago
Prevented client error on join. Ensured key exists in list before checking count.
9 Months Ago
SceneSunLight -> SceneDirectionalLight - consistent with component and native name Terrain: Brush strength/invert to compute shader Revert "Imply console apps want rendersystemempty, maybe revisit this in the future if we want them to do any kind of GPU compute" This reverts commit e9ddbb31c58de3596aeecacae6f1b77d45c2c338. CI or whatever should opt out of this, Hammer running resourcecompiler and probably other stuff needs a valid one. Null check model in AssetVideo
9 Months Ago
WIP GetGameComponentNodeDefinition Fix filtering available nodes by context type Implement GetGameComponentNodeDefinition.BuildExpression https://files.facepunch.com/ziks/1b1211b1/sbox-dev_eARGP4qKRz.png
9 Months Ago
WIP 3rd person anim code. RPC tweaks/checks.
9 Months Ago
9 Months Ago
Expose Node.Binding