156,388 Commits over 4,536 Days - 1.44cph!

10 Months Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
10 Months Ago
merge from birthday2025 -> main
10 Months Ago
easel lods and gibs
10 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
10 Months Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
10 Months Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
10 Months Ago
PT Boat cabin light addition
10 Months Ago
Added Salvaged Cleaver Worldmodel
10 Months Ago
XXL seamless artist canvas paintable WIP and tests
10 Months Ago
Fixing skinning for ammo box on 50 cal single rig
10 Months Ago
3p update
10 Months Ago
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10 Months Ago
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10 Months Ago
- set boat/building planner to use viewmodel renderer
10 Months Ago
mat/texture/folder organisation
10 Months Ago
merge from main
10 Months Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
10 Months Ago
set 3p boat & building planner, added 3p anims
10 Months Ago
Merge from naval_missions
10 Months Ago
removed all textures/materials
10 Months Ago
Remove using from MapMarkerMissionProvider
10 Months Ago
merge from main
10 Months Ago
merge from deep_sea
10 Months Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
10 Months Ago
Small engine detailed colliders.
10 Months Ago
Merge from naval_missions
10 Months Ago
Post merge fixes
10 Months Ago
Updated Prefab to re-include sensor rotation
10 Months Ago
Fix steering wheel art not getting removed from server.
10 Months Ago
Merge from naval_update
10 Months Ago
Merge from parent
10 Months Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
10 Months Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
10 Months Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
10 Months Ago
Fixing skinning for 50 cal right rig
10 Months Ago
Updated screen material
10 Months Ago
merge from naval_update
10 Months Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
10 Months Ago
Merge from main
10 Months Ago
Fix "look rotation vector is zero" error spam
10 Months Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
10 Months Ago
Fixing 50 cal front left mesh vertex offset
10 Months Ago
Fix naval scientist corpse using normal scientist skin
10 Months Ago
merge from boat_building
10 Months Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
10 Months Ago
merge from naval_update
10 Months Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
10 Months Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
10 Months Ago
enabled mip streaming on sofa textures
10 Months Ago
merge from main