243,459 Commits over 3,898 Days - 2.60cph!
Plastic ignore favorites.cfg
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Create contest package
Fix double package type
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Item Store changes, back button prefab update
Correct text-decoration thickness default value
Add Contest package type
Cleanup
Rebuild search index
added decal_leak_d overlay
Failing test for resolving generic target type
Input nodes are always reachable
Fix ResolveTargetTypeParam test
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Fix warnings
Fix search index
Update minimal_light_tests.scene
Updated test light scene
Fixed catwalks
Catwalks - rollers - test lights
Textured catwalks rollers and made a test light scene
Toggle the modal off by default
Re-design of the skin popover
Asset to Package
db.Asset to db.Packages
AssetFile to PackageFile
Other AssetId becomes PackageId
added decal_scratches_a + b
https://files.facepunch.com/jason/1b2311b1/sbox-dev_VxQ1F2fTVm.png
Added placeholder minigun ammo pack
Action Graphs can reference the GameResource they're embedded in
Ctrl+S in an embedded Action Graph saves its host scene
Move protobuf project here, message when review posted
Rename AssetId to PackageId
Asset Drag & Drop into Action Graph Editor (#1468)
player update. jackhammer holster position edit and set updated idle pose its override controller
Add Review Stats to DTO
Fix tests
Added parameterless Asset.LoadResource()
Added DragData.OfType<T>(), DragData.Assets helpers
Asset drag & drop into AG editor
oilrig sat tube greybox full greybox flow
merge from full_server_demos
Fixed ice mask being invisible when not on a player, now showing it in the item store viewer
Don't do 3D skin views when item store is used while in-game
Increase max deploy distance convar
Convars to control min health range and attack distances for deployment.
Add deploy checks logic.
Better, more automatic up direction calc for SkinViewer
Realm-remove AI data from client
Handle scientists despawn
harbor2 backup, WTP overgrowth tweaks - mainly thinning overgrowth density in places
some wip creeping tree models until I get back to it
Leaderboard backup, run #9820