240,502 Commits over 3,867 Days - 2.59cph!
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
Delayed some calls (RenderScale, TrainWagonLootData) until after shaders bundle is loaded to prevent shader duplication in memory
Moved all shaders to their own bundle (shared/shaders.bundle) and made it load first, before all other bundles
▆▉▆▍▇▊▋ ▉▉▉ ▊█▄▆▊▍▋▋▍▊▇▉▍▅▇▋█▌▋▉ ▉▆▅▄▋▍▇ ▍▌▉▍▊▌▅▉ ▇▅█▆▉██▋▉
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* ▍▇▄▄▅ ▇▊▅▊█▄█▌ ▌▅▅▉ ▆▋▆▄▇▄▇▄▋ ▇▌ ▆▄▊▄▅▌▉▋▅▇
* █▊▆▌▄▋█▄ ███▌.▆▊▆█▉▊▆▋▄ █▍ ▋▍▊▌.▄▆▍▇█▄▅▌▄ ▄▆▆ ▇▌▍▇ ▍▇▇▋▄▋. ▋▇▍█▇ ▇▄▋▉▌ █▍█▋█▅▄▋▅ ▋▅█▆▇▍▌▄ ▄▍▇▉▌
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* ▉▋▊▇▊ ▅▍▍▍.▋▅█
* ▄▉▌▆▉ ▋▇█▌█▍ ▍▅ ▅▍▊▉█ ▇▅▅▌▅▆▉▇ ▍▌▆▆▆ ▇█▆▄▋▆ ▄▆ ▉▇▄▍▅.▌▋▅█▅
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▋▌▋▌▌ ▇▄▋█ ▉▇▄▌▌▌▆▍
* ▆▆▆▇▍▌▍▅▊▇▅▇▇ ▆▌▄▆▋▇▌ ▇▋▆ ▌▇▋▌▅▆▍▍▇▉▄ ▄▊ ▍▅▋▍▌▊▅▍▍█▅
▇█▄▊ ▄██▊▉ ▍▇▄
▅▄▋▍▋▇:▋▋▆▆▆▄▄▄ ▇▄▋▉▆▍▌▊▉▋ ▆▇ ▌▌▅ ██▊▉▄▉▍▅▊
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▉▇▇▌ ▊▋▌▍▄▅ ▅▋ ▄▊▊▆▆▄▄▄▅ ▍▍▇▉▉▌▉▆▆▆.
▇▇▆▌▄ ▄▇▉▍ ▆▌▌▆▋▌▊: ▅▇▇▍▋▌▍▆ ▉█▍▆▄.▍▇▋▌
▍▌█▋▋ ▉▆▍▉▅▋▇▅
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! ▌▇▋▅ ▄▅▋▆▍ █▋█▉▅▆▅ ▌▊█▇ ▅▋█▌▆▌▅▆
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* ▍▊▉▆▊ "▌▆▆▌▊▆▅▌▍▌▅▄"/█▇▋▅▇▋ ▅▄▍▋ ▄▇▅ ▉▍▉▊▍ ▉▇▌▊ ▍▍▍▉_▄▅▍▉ █▌▄▆▇▋█▋
▉▌ ▇▅▋ ▄▆▍▊▄▆▉▆ ▄▆▌▆▌▇▌▅▌▋ ▄▅▇▆▅▇▍ ▆▆▅▌█ ▋▍▋▍▍▊▄▌▍▌ (█▇█▉▅▍█)
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▍▄▋▋ ▇▌_▇▇█▉_▍▊█▋ ▍▍█ ▌█_▆▍▄▊_▅▊█▇▅▅▅▄▇
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▆▅▇▅▌▌█▇ + ▌▉▌ ▊▊▆▌▌▅▇▊ ▄▉▆▉█▆▍▅▆
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▊▆▆ ▉▊▅█▇▉█ ▊▇█_▌▉█▍▋▆▄▌▍▇▉ ▉▌ █▅▅ (▉▇▄▅ ▄▅)
▊▋▆ ▉█▍ ▋▅▅▉▊▇ ▇▆█▍█ ▉▋▋▋▍▋ ▍▋ ▊ ▇▅▄▅▉▅▇▊▌
▋▋▆▌▄ ▅▌▅:▍▌█▅▌▋▊▌▉█▇█ ▋▄▆ ▋▋▉:▉▅▄▍▉▄▋█▋▅▆▊▋▉▌▋▋▄ ▇▉▉ █▇ ▇▄▋▄
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▆▍▆: ▉▋▋ ▌▅▅█▌▌▅ ▄▆▊▄█▇▄▋▇▉▌ █▄▉█
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▋▌▊ ▉▉▍▇▉▆▍▇▍ ▆▄▌▍▆▌▋▌▆▅ ▋▋▉▇▆▆ █▊██ ▇▇▋█▇▌█
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* ▅▌▄▆▋ ▅▅▊▉ ▍▉▍▇▇ ▉█▇▊▆▆/▌█▉ ▉▋▌▇▍ ▄▇ ▉▍▌ ▆▆█ ▌▆ ▇ █▌▊▋▇ █▋▄█
▍▅▋ ▆▅▆▊▋▇██▍▋▅▊▆▇▉▄▅:▅▄▊▄▆▌ █▆▋ ▆▄▍▋▍ ▍▌▉▇▌ ▊▉▉▅▇▌
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▍▌▊▉█▅▍▋ ▄▇▋▋ ▇▊▊▍▇/▆▉▌▆▅ ▋▇▅▊▌▇▌ ▋█▋▄▆ ▇█▅▉▉▄ ▅▋ ▋▊▊▆▌ ▉▋█▇▄▄█ ▋▋▅▆▇▌
▆▉▍ ▇▍▄ "▋▄▆▆▋ ▌▊▉▊▉ █▄▋▌▋▇▊ ▇██▊" ▉▉▉▇▌ ▅▋▋▉ ▋█ ▋▊▉▌▆█
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▍█▉ ▇▄▌▍ ▊▉▊▍▅▇▇▅▍▌▉ ▍▇▊▄▍ █ ▊▊▄▍▆▄▌ ▅▊▉▍ ▅▍▄▊_▉▆█▆▄▌_▋▅▌▆
▅▊▅▊▋ ▇▌▉_▅▋█▋▄▇▉ ▌▌▉▌ █▍▄▋▌▇▅ ▆▌▌_▉▍▉▆▊▅▇ ▋▉▌▅▄▉▌ ▇▆ ▋▆▄▊▆ ▍▅
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▉▅▋██▄▍▍ █▊▊▋▍ "▍▍▍▍_▊▋▄▆" ▊▉▍█▋██▍▍ ▆▇▍▇▉▉▌ ▇▋ ▊▇▄▅▌ ▊█▄▄▍ ▇▉▋█▌▉▍
▉▋▍ ▋▊█_▄▉▇▆▋▉▇█/▄▊▌▄ ▊▆▉▋▆▍ ▋▇ ▉▉▇ █▌▅▌▊▍▄ ▇▄▄▍▄▊██/▊█▊█▇▌▍
█▆▆ █▌▉_▄▍▆▌█▅▍ █▊ ▊▋_▉▍▇▋▄▋▆▍▆ ▌▆▆▋▅▆█
▉█▍▊▆ ▅▉▇▄▋▄▉ █▉▍ ▄▌ ▍▍▇▉▅▇█▍ ▉▉▊▋▋▉▋▆▋▇▍ ▋▄███▄▊▆
▊▋█▋ "▌▆▇▋▆▌'▍ ▇▄█▊ ▋▉▌▊▇▆ ▇▇▋" ▅▄▇▌█▉ ▍▉▉▄▌▆▄▌▌ █
▇▋█ ▇ ▌▄▌▆▇▋▌▉█.▇▄▇█▋▉▌▍▉▇ ▋▍▇▌▄▊▇▊▊▄▅▍ ▉▌▍▍ ▅▅▄ ▉▊▊█▄
▆▄█▌▇ ▇▄▉▌▇▋█ █▆▌▊ ▍▅▆█▆▇ ▉▉ █▋▇▊▌▄▊.▄█▆▊ ▄▅▉ ▇▇▄▉▅
▅▄▉▉▍ ▆█▉ ▉█▍▌▌█▍█▉▍▇, ▊▋▊ ▊▍ ▅▊▌█ █▌▌█ ▊▅█.
█▍▆████ ▅▊▉: █▋▉▆▅▋▇▋▍█ █▇ ▉█▆█▍▅▋▉▉ (▅▋▄█ █▇▉▍▅▇▉)
▄▇▊▍▆▅▇▄▉: ▋▋▋▍▅▇ ▌▅▍▉▆█▄▄ ▇▍ ▉▋▊ █▋▌▋ ▅▍▆▅ ▋▇▆▋▌▊▍▋▇▄▅
▇▅█▇ ▍▊▄▄▍ ▇▆▍ ▋█▊ ▊▋▌▍ ▉▄▌▅▄▋, ▋▋█▌▅▆▄ ▍ ██▉▍█▌▅ ▅▌▇ ▌██▉▇▅▍ ▅▍▇ █▄▉▍▇▊▆▌▉▆▌ ▄▆▄▇▄▅▋
▇▄▌█▆ █▇ ▊▇▅█ ▆▌ ▍▇▊█▇▌▊ ▉▌▉▆▉
▉█▋▅▇▅▇ ▍▆▌▌ ▉▍▌▄ ▉▋▆▄█▆▇ ▍▋▊▉
▍▅▉▅▉ █▉▍:▊▄▉█▍▍▅▆▊▅█
▅██▋▄ ▌▉▉.▌▆▅▉▄
▉▌▆▅█▄▆ █▍▄▆ ▄▄▇▇▄▇ ▍▊▌▆▉▅█ ▇▉▇▄▌▋▊█ ▉█▌▅▋▍▌▊▌▄▅
▇▆ ▋▍█ ▆█▉▇ ▉▋▌ ▄▊▋▋▍▋▆ ▉▅█▋█▉█▅▇▇ ▅▄▍ ▅▇▋▆ ▉▉▌▌█▆▇ ▍▌▊▌ █▍▅▍ ▍▊█▄▍ ▉▆█▍
▄▅▅ ▅█▋▊ ▊▍▉ ▅▇▌█ ▅▌▅▋▊▍▊, ▋▇▅ ▅▄▆▋▇ ▌▊▆▄:▍ ▋▆▅
▅█▄▍ ▅▉█▄ ▉▅▆▇▅▌▋ ▊▉▇▆ ▌▍▍ █▉▍▇▄▌ ▌▆▍▊
▌▋▍▇ ▊▍█'▅ ▌▅ ▊▍▍▇▅▄▍▊▉ ▉██▅▅▄█▄ ▋█▉▅ ▆▅ ▊█▇▌ ▇▍▉▌▅ ▍▌▇
█▉ ▉▆▄ ▍▆▋▇▅ ▇▊▌▆▅▍▋/▋▇▍▇ ▌▇▌▋▅▉ ▊▄▋▇█ ▇▋ ▊▌█▉▇▉ ▍▉ ▌▉▅▋▄▅▋
▉▄▇ ▊▌▄ ▊▆▊█▍█ ▉▊▊▋▌▇.
▄▊▇▉ ▅▇▋▄▋▄▋ ▋▄▅█▌▉ ▊▄▌ █▋▄▉ ▋▅█▅█ ▍▆▋
* ▆█▄██▍▍ ▄▍▋▇▉█▌█▋ ▍▊▄▍▋ ▄▌ ▇▊▋▋▄▌▉▊▋▌▄ ▉▉▅ ▄█▉▋▍▍▊█
█▄▍▊▊ ▆▋▍▆▄▅▊ ▊▋▋▆▌▆▇ ▅▉▋█ ▇▌▊▍▆█▆▋ ▄▅▌ ▆▊▌▇▅▇ ▌▌▉▍▇▍█ ▆▊▇▌▋▉▉▍ ▊▊ ▉▌▄▆▉█▄▆▄█▋▉
▄██▄ ▄▆ ▊▆▉▍▍ ▆▋▉▅▇▄ ▉▉ ▍▊▄ ▆▉▅▄ ▆██.
▊▆█▊▊▉▍█▊▉▆ ▇▇▄▊ ▍▋ ▉▍▇▋▆▉▍ ▌▍▄▅▍
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Fix attachments not making sound when added to a weapon inside a backpack
Delete public/networksystem
Merge from backpacks -> aux2
Added back highly simplified "Standard" and "StandardSpecular" overrides
Scene: Copy / Paste (As Child) supports multiple objects
Scene: Cut supports multiple selection, fixed paste NRE if no selection, use the scene as a fallback
Further reduced variants on a variety of shaders; total now down to ~0.16MB from 3.10GB (after de-duplication, coming later)
Only interact with the scene view if your mouse is over it
Select the prefab instance when selecting a prefab instance child in the editor
harbor_2 dock island + swing bridge prrof of concept
Delete remaining unused from engine2
made ammo types reflect game.GetAmmoTypes (#2035)
Fix inspector not handling multiple components of the same type properly (fixes sbox-issues/issues/4175)
Scene: add multi-select duplicate support
Fix hitbox tracing weirdness (fixes sbox-scenestaging/issues/104)
Fix misc warnings
Re-organize gameframe
Fix prefab enable status not de-serializing in scene (fixes sbox-scenestaging/issues/67)
Remove unused loadingscreen toggle
Fix all warnings in Sandbox.Game
Fix warning in Sandbox.Access
Fix warnings in Sandbox.Menu
Fix warnings in Sandbox.Tools
Make MusicPlayer work again
more rail lift tileset stuff
Citizen/animgraph: address a couple of edge cases with that last commit & shove the nodes in a group
Delete mostly everything networking related from engine2, should make it possible to delete networksystem
Fix every warning in Sandbox.Engine
Citizen/animgraph: fix potential animation snaps caused by the reset signal used to reset the movement cycle phase sometimes overlapping the frame you start moving (especially while holding SHIFT). Rather than send a reset signal if you were idle for at least 300ms *and* you start moving, simply send a reset signal if you've been idle for 300ms at all
https://files.facepunch.com/maxlebled/1b1311b1/sbox_2023-12-13_09-41-59.mp4
Citizen/animgraph: also nest the long transition from post-jump airborne back to normal state
https://files.facepunch.com/maxlebled/1b1311b1/sbox_2023-12-13_09-41-59.mp4
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Leaderboard backup, run #8092
More work, still nothing working
Attempt 2 at implementing the animation rigging package
Adjusted description to reflect a limit on shelters.
Limit now responds to shelters being destroyed
Ensured toast is always displayed
Streamlined and cleaned up conditional placement checks
Fix backpacks not hiding the tank part of hazmat suits
Ensured limit supports empty shelter list from the beginning,
Fix wrapped items being deleted when opened inside backpack
Fix item right clicking into backpack after closing the backpack inventory
Backpacks will despawn based on the most valuable item inside them