198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
handcuff sounds set correct inventory handling sounds on prisoner hood
1 Year Ago
Collision FX. Color space fix on med explosion texture. (Unrelated)
1 Year Ago
merge from simulate_compile_errors -> main
1 Year Ago
Added `Switch/Test Compile Errors` menu option - will run parallel dotnet build in background in CLIENT and SERVER mode even if you are in CLIENT + SERVER - will output whether the build succeeded or failed (and include the errors) - only runs on windows atm
1 Year Ago
Damage effects for motorbikes. Road FX tweaks.
1 Year Ago
bike & motorbike sounds
1 Year Ago
Don't create a death marker
1 Year Ago
Milder throttle exhaust. Will get more pronounced with damage.
1 Year Ago
Merge Travelling Vendor -> Main (yet again!)
1 Year Ago
Added client check for editor script
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Fixing compile error
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Fixed override steering bug Increased time between pullovers
1 Year Ago
remove ambient sound from travelling vendor vending machines
1 Year Ago
Fix hot air balloon immediately deflating after server transfers
1 Year Ago
Fix player's parent incorrectly being removed in BasePlayer.EndSleeping
1 Year Ago
Damage WIP
1 Year Ago
Greatly improved the performance of vendor position pull over collider check
1 Year Ago
Merge from runtime_profiling_update_markers -> main
1 Year Ago
Simplify StartOfFrameHook as the first of FixedUpdate() or Update() Rename "CPU" in perf 6 -> "SCRIPTS" Estimate time taken to measure Physics.Update() - time taken between `FixedUpdate()` and `yield WaitForFixedUpdate` - include physics update time in server runtime profiler - add to perf 8 alongside FixedUpdate ms
1 Year Ago
Wallpaper pickable using a hammer
1 Year Ago
Drive for a bit before switching off indicators Removed another sphere
1 Year Ago
Fixed unset indicators on pull off
1 Year Ago
Fixed another bug with hazards Commented out debug spheres
1 Year Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
1 Year Ago
Fixed DNumSlider reset to default via MMB not functioning correctly Entity.GetBodyGroups returns "empty" for submodels with no meshes Added Entity.GetFlexType ( id ) = string Returns model defined flex controller "type" or the group Added Color:Lerp( target, frac ) Small changes * Fix DForm description * DNumSlider.SetEnabled also affects its DLabel * Finger poser and Faceposer correctly rebuilds UI on loss of entity * DLabel.SetDark disables SetBright, and vice versa * DLabel.SetHighlight always overrides SetDark AND SetBright Added string.NiceName & use it for bodygroup names It converts "names_likeThis" to "Names like This". There have been multiple implementation in the base game, which are not all using the same function. IMaterial:GetColor returns an actual Color Disabled DLabel has faded out colors Fixed file.AsyncRead erroring after Lua shutdown Faceposer flex groups The groups are defined by the models themselves. https://files.facepunch.com/rubat/2024/June28-263-UnwittingEthiopianwolf.jpg
1 Year Ago
Merge from runtime_profiling_update_markers -> main
1 Year Ago
Add script execution time for Update(), LateUpdate() and FixedUpdate()
1 Year Ago
Added wallpaper conditional models to all stones building block prefabs
1 Year Ago
Damaging wall removes attached wallpaper (only one hit atm)
1 Year Ago
Set last wounded start time when handcuffs are broken out of
1 Year Ago
Merge from main
1 Year Ago
Improved detail size on some cliffs. Reworked eroded edge
1 Year Ago
Fix handcuffs appearing unlocked and held incorrectly in third person and for other players after a downed handcuffed player is revived.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
feedback for the license plates. reworked composition in storage warehouse.
1 Year Ago
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1 Year Ago
Fixed Normal Scale display in inspector
1 Year Ago
Fixed texture tiling/offset not working (deferred decal shader)
1 Year Ago
vm_screen atlassed emissive
1 Year Ago
Added "Alpha Source" option to allow separate alpha map on deferred decal
1 Year Ago
emissive tweaks. less ring around the indicators
1 Year Ago
merge from doorcontroller_fixes
1 Year Ago
Fixed pulsed door controllers ending up in the wrong state in some cases
1 Year Ago
Added inspector foldout for in-place editing of the material assigned to a deferred decal component
1 Year Ago
Added normal scaling to deferred decal shader
1 Year Ago
Increase indicator speed
1 Year Ago
radtown redux set dressing progress backup