198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge from main
1 Year Ago
Merge Bikes -> main
1 Year Ago
Merge from renderlod_hlod_fixes
1 Year Ago
Bigger colliders, don't clip into walls
1 Year Ago
Fixed collapsed RendererLOD and MeshLOD objects not getting disabled properly when a HLOD mesh is rendering
1 Year Ago
merge from fix_ping_estimation_dispose -> main
1 Year Ago
Fix ping estimation throwing an exception when reading the ping value after the ping was disposed
1 Year Ago
Merge Bikes -> main
1 Year Ago
Fixed bike spawn points at mining outpost, power substation, supermarket
1 Year Ago
Prevent bikes rolling far away after a player jumps off, add drag
1 Year Ago
Fixed several issues that were impacting motorbike spawns in monuments: -Fixed spawn points in junkyard, water treatment, airfield and trainyard being too close to colliders and being unable to spawn bikes -Added a gizmo to the VehicleSpawnPoint that shows the entity bounds of the vehicle being spawned and will display as red if it is intersecting colliders in the World layer, should fix the above issue in future -Fixed VehicleSpawnPoint using a static list of spawn points instead of a list per population type (this was causing pedal bikes to spawn in places motorbikes should spawn and would likely have caused issues with tugboats) S2P junkyard, water treatment, airfield and trainyard
1 Year Ago
Adjusted driver eye pos
1 Year Ago
Same fix for snowmobiles
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Missed codegen!
1 Year Ago
Codegen woops!
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Fixed some things like the dive suit clipping in first-person view
1 Year Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
1 Year Ago
Speculative NRE fix in MonitorLoopingGesture
1 Year Ago
Update burst from 1.8.15 -> 1.8.16 to fix crashes during builds
1 Year Ago
merge from runtime_profling_presets -> main
1 Year Ago
Fix runtime profiling not turning off performance tracking when profiling is off New convar to set profiling level preset to the most common settings 0 = off 1 = basic stats (frametime, total entities spawned/killed, lag spikes) 2 = all tracking Can enable/disable profiling modules with convars after `runtime_profiling` is enabled Add comments
1 Year Ago
Have bikes use half the usual amount of position interpolation, and send their steering etc update 10 times a second instead of 6.67 times. Reduces visible input delay
1 Year Ago
1 Year Ago
Max bike fuel gauge out at 100 instead of 500, like we do with helicopters.
1 Year Ago
Merge main -> Bikes
1 Year Ago
Merge Bikes -> main
1 Year Ago
Increased pedal bike sprint time from 4s to 5s
1 Year Ago
Adjusted pedal bike world collider
1 Year Ago
Tuned down and clamped crash ragdoll force
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Changed icon to green one Increased icon size
1 Year Ago
Null check
1 Year Ago
disable ambeint sounds on travelling vendor turrets
1 Year Ago
backfire sound
1 Year Ago
Force mount vis changes
1 Year Ago
merge from runtime_profiling_double_physics -> main
1 Year Ago
Fix physics stats being doubled on every frame FixedUpdate runs
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
DirectlyMountable check in force mount
1 Year Ago
Merge from main
1 Year Ago
Don't show the timed dismount UI if we're restrained
1 Year Ago
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
Merge from main
1 Year Ago
Moved turrets closer to the vendor centre
1 Year Ago
Added random engine backfires
1 Year Ago
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues