161,542 Commits over 4,597 Days - 1.46cph!

10 Months Ago
subtracting 141703
10 Months Ago
fix
10 Months Ago
ifdefs
10 Months Ago
Full set of paintball splat decals & related files.
10 Months Ago
Skip some stuff when removing children for edit mode. Remove an unused client function and call. More profiling.
10 Months Ago
And more profiling
10 Months Ago
More profiling
10 Months Ago
Additional profiling
10 Months Ago
Bulb material consistency
10 Months Ago
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10 Months Ago
pt_boat_turret_seat_angle_fix -> main
10 Months Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
10 Months Ago
paintball gun sounds
10 Months Ago
Fixed more crashes and many potential crashes to do with models
10 Months Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
10 Months Ago
merge from rug_window_fix
10 Months Ago
Fixed bear rug not deployable on windows
10 Months Ago
Stop another prop renderer log
10 Months Ago
main -> pt_boat_turret_seat_angle_fix
10 Months Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
10 Months Ago
- Move turrets into the invoke handler - Minor turret code refactor
10 Months Ago
Merge from artist_pack_dlc
10 Months Ago
Fixed rug not deployable on windows
10 Months Ago
main -> pt_boat_turret_seat_angle_fix
10 Months Ago
proprenderer_error_spam_fix -> main
10 Months Ago
Dont update prop renderer in playmode
10 Months Ago
Do manifest again
10 Months Ago
Merge from main
10 Months Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
10 Months Ago
merge from fix_manifest_errors -> main
10 Months Ago
Auto select console inputfield on open
10 Months Ago
Update manifest
10 Months Ago
Update manifest (prefabs)
10 Months Ago
merge from main -> fix_manifest_errors
10 Months Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
10 Months Ago
Add alive time and pos to print stats boat command.
10 Months Ago
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
10 Months Ago
System info tab
10 Months Ago
merge from artist pack dlc
10 Months Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
10 Months Ago
paintable window deploy guide mesh
10 Months Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
10 Months Ago
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
10 Months Ago
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10 Months Ago
Server admin tab, layout changes
10 Months Ago
Enable FX for lit frames & related files.
10 Months Ago
pt_boat_turret_prefabinfo -> main
10 Months Ago
Add prefab info to the front and rear pt boat 50 cal turrets
10 Months Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window