241,171 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Remove pointer-events from some elements Changed icon for lobby owner Store team scores and per-player score in match data Add MatchModal.GetData with fallback Order player entries by score descending
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
More entering network range checks
1 Year Ago
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1 Year Ago
Potential ClientOnPlayerMounted NRE fix
1 Year Ago
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1 Year Ago
Fix all warnings
1 Year Ago
Show game version in GameServerFrame
1 Year Ago
merge from weapon_racks
1 Year Ago
New icons, new main menu bg image
1 Year Ago
merge from unwidening
1 Year Ago
Size, collision, sockets, deploy updates
1 Year Ago
Update placement collider and cell counts to match new art
1 Year Ago
updated large wide weapon rack to fit on a 1x1
1 Year Ago
Fixed light passthrough labels
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from main
1 Year Ago
snaker wip snaker targeting evil chest traps snaker shoots event minutes ShouldShowStatsOnRestart
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from parachute
Leaderboard backup, run #5382
1 Year Ago
Potential tool cupboard UI relayout, remove need to switch to tool category, add extra slot, allow spray can in tools
1 Year Ago
Converted T3 Workbench to all convex colliders.
1 Year Ago
Made some very temp placeholder changes to the unpacked parachute model
1 Year Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
1 Year Ago
Converted T2 Workbench to all convex colliders. Metal components now also correctly respond as metal.
1 Year Ago
Converted T1 Workbench to all convex colliders.
1 Year Ago
Converted Table to all convex colliders. The two metal legs also now correctly respond as metal.
1 Year Ago
Converted Sofa to all convex colliders.
1 Year Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
1 Year Ago
Converted Shelves to all convex colliders.
1 Year Ago
Fixed extra collider on deployable chair
1 Year Ago
Converted Research Table to all convex colliders. Shooting the magnifying glass also produces glass particles now.
1 Year Ago
Converted locker to all convex colliders.
1 Year Ago
Converted Furnace to all convex colliders.
1 Year Ago
Converted fridge to all convex colliders. Collider now also includes the door area, since the deployed fridge door is always closed.
1 Year Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
1 Year Ago
Converted Chair to all convex colliders. Fixed chair collision not quite matching chair scale.
1 Year Ago
vfx_vulkan: compile rtx shaders as lib_6_4 targeting vulkan 1.2 environment Enable DirectXShaderCompiler validation for raytracing shaders Shader defines for VFX_PROGRAM_RTX IMaterialMode::GetRayTraceShader vfx support RaytracingAccelerationStructure Fix SamplerComparisonState not mapping to the right enum Can create RENDER_RAYTRACING_SHADER Setup "RayTrace" mode when the render hardware supports it
1 Year Ago
Update the players wear container capacity if loading a save from an earlier version
1 Year Ago
Merge from airpatch_media
1 Year Ago
Merge from save241
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main
1 Year Ago
Merge from save241
1 Year Ago
Add some temporary LODs to the parachute so it renders from a distance Increase hits required to take down a parachute - now around 15 rifle shots Increase size of parachute hitbox and fixed some misaligned boxes
1 Year Ago
Add RootPanel.RenderManual, this gives more flexibility to where UI is rendered, to texture for example Seal up ScenePanelObject